// Campus launcher resources. #include #include "src/Version.h" // The exe / window / taskbar icon. Explorer shows the lowest-numbered ICON, so this is 1. 1 ICON "CampusIcon.ico" // Brand art, read by src/Tex.cpp (ResourceData). IDs must match App.cpp. (No logo in the window: // the art already carries it.) 201 RCDATA "Hero.jpg" // the art behind the Play page and the sign-in card 202 RCDATA "HeroMask.png" // where the art is backdrop / logo letters (white) - repainted in the player's gradient // The Campus patch's menu art: written to \PATCH\Assets (src/Game.cpp EnsurePatchFolder). 210 RCDATA "PatchAssets\\background.png" 211 RCDATA "PatchAssets\\button.png" 212 RCDATA "PatchAssets\\menu_button.png" 213 RCDATA "PatchAssets\\player.png" 214 RCDATA "PatchAssets\\toggle_off.png" 215 RCDATA "PatchAssets\\toggle_on.png" // Valve's steam_api64.dll exactly as the game zip ships it (src/Steam.cpp EnsureSteamApi): put back when a // player's copy has gone missing or comes back damaged, and used for the Steam link meanwhile. 220 RCDATA "SteamApi\\steam_api64.dll" // The patch is NOT embedded: the launcher downloads it for every Play (src/Game.h). VS_VERSION_INFO VERSIONINFO FILEVERSION LV_VERSION_MAJOR,LV_VERSION_MINOR,0,0 PRODUCTVERSION LV_VERSION_MAJOR,LV_VERSION_MINOR,0,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x0L FILEOS VOS_NT_WINDOWS32 FILETYPE VFT_APP FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "080904b0" BEGIN VALUE "CompanyName", "Campus" VALUE "FileDescription", "Campus Launcher" VALUE "FileVersion", LV_VERSION_STR VALUE "InternalName", "Campus" VALUE "LegalCopyright", "Copyright (C) Campus. All rights reserved." VALUE "LegalTrademarks", "" VALUE "OriginalFilename", "Campus.exe" VALUE "ProductName", "Campus" VALUE "ProductVersion", LV_VERSION_STR VALUE "Comments", "Sign-in launcher for Campus. Downloads game files and the per-session patch." END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x809, 1200 END END