using System.Collections.Concurrent; using System.Security.Cryptography; using System.Text; using Newtonsoft.Json.Linq; namespace Campus_live_rewrite.api.server { /// /// The "launched by the current launcher" gate. The PATCH proves it is the current DLL /// (PatchProofs); THIS proves the current Campus launcher was the one that started the /// game. The launcher mints an HMAC-signed token at Play time ("launch|accountId|steamId|ts" /// signed with the per-build LauncherKey secret) and passes it to the game via the /// CAMPUS_LAUNCH_TOKEN environment variable. The patch reads that env var, forwards it to /// the server with /api/patch/proof. A good token is remembered here for /// ConfigCampus.PatchProofMinutes by the caller's IP and Steam id - the same window as /// patch proofs. The login gate then refuses PC logins without a fresh LAUNCHER-launch /// proof, and when a legit patch proof is seen WITHOUT a launcher-launch proof (classic /// "someone cloned the DLL into their own tool") it yanks the Steam id from the normal- /// player whitelist so they have to come back through the launcher. /// public static class LauncherLaunchProofs { private static readonly ConcurrentDictionary _byIp = new(); private static readonly ConcurrentDictionary _bySteam = new(); public readonly record struct Check(bool Ok, string Why, ulong AccountId, ulong SteamId); // Per-build secret. The launcher's release_app.py mints one into Deploy\launcher-app // as .launchkey (next to the exe), uploaded with the exe. Fallback: a long-lived // one in ConfigCampus.LauncherLaunchKey - fine for dev, used in prod only if an upload // ever ships without the .launchkey file next to it. private static string _keySha = "", _key = ""; private static readonly object _keyLock = new(); private static string KeyFor(string sha) { lock (_keyLock) { if (sha == _keySha) return _key; string k = ""; try { string f = Path.Combine(Environment.CurrentDirectory, "Data", "Launcher", "app", sha + ".launchkey"); if (sha.Length == 64 && File.Exists(f)) k = File.ReadAllText(f).Trim(); } catch { } if (k.Length == 0) k = ConfigCampus.LauncherLaunchKey ?? ""; _keySha = sha; _key = k; return k; } } private static string CurrentLauncherSha() { try { string f = Path.Combine(Environment.CurrentDirectory, "Data", "Launcher", "app", "latest.json"); if (!File.Exists(f)) return ""; var j = JObject.Parse(File.ReadAllText(f)); return (j.Value("sha256") ?? "").ToLowerInvariant(); } catch { return ""; } } /// /// Verify a launch token "accountId|steamId|ts|hmac". Returns Ok=true + the token's /// accountId / steamId on success so the caller can cross-check (the login endpoint /// confirms it matches the actual Steam ticket id and the account that's signing in). /// public static Check Verify(string token) { if (string.IsNullOrEmpty(token)) return new(false, "no token", 0, 0); var parts = token.Split('|'); if (parts.Length != 4) return new(false, "malformed token", 0, 0); if (!ulong.TryParse(parts[0], out ulong acc)) return new(false, "bad accountId", 0, 0); if (!ulong.TryParse(parts[1], out ulong steam)) return new(false, "bad steamId", 0, 0); if (!long.TryParse(parts[2], out long ts)) return new(false, "bad ts", 0, 0); string mac = (parts[3] ?? "").ToLowerInvariant(); string sha = CurrentLauncherSha(); if (sha.Length == 0) return new(false, "no launcher staged on the server", acc, steam); string key = KeyFor(sha); if (key.Length == 0) return new(false, "no launcher-launch key configured", acc, steam); long skew = DateTimeOffset.UtcNow.ToUnixTimeSeconds() - ts; if (Math.Abs(skew) > ConfigCampus.ProofMaxSkewSeconds) return new(false, $"clock off by {Math.Abs(skew) / 3600.0:0.#} hours - set the PC clock to automatic time", acc, steam); string msg = $"launch|{acc}|{steam}|{ts}"; using var h = new HMACSHA256(Encoding.UTF8.GetBytes(key)); string want = Convert.ToHexString(h.ComputeHash(Encoding.UTF8.GetBytes(msg))).ToLowerInvariant(); if (!CryptographicOperations.FixedTimeEquals(Encoding.UTF8.GetBytes(want), Encoding.UTF8.GetBytes(mac))) return new(false, "bad launch signature", acc, steam); return new(true, "", acc, steam); } public static void Record(string ip, ulong steamId) { var now = DateTime.UtcNow; if (!string.IsNullOrEmpty(ip)) _byIp[ip] = now; if (steamId != 0) _bySteam[steamId] = now; if (_byIp.Count > 20000) Prune(); } public static bool HasFresh(string? ip, ulong verifiedSteamId) { var cutoff = DateTime.UtcNow.AddMinutes(-Math.Max(1, ConfigCampus.PatchProofMinutes)); if (!string.IsNullOrEmpty(ip) && _byIp.TryGetValue(ip, out var a) && a >= cutoff) return true; if (verifiedSteamId != 0 && _bySteam.TryGetValue(verifiedSteamId, out var b) && b >= cutoff) return true; return false; } private static void Prune() { var cutoff = DateTime.UtcNow.AddMinutes(-Math.Max(1, ConfigCampus.PatchProofMinutes)); foreach (var kv in _byIp) if (kv.Value < cutoff) _byIp.TryRemove(kv.Key, out _); foreach (var kv in _bySteam) if (kv.Value < cutoff) _bySteam.TryRemove(kv.Key, out _); } } }