using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Campus_live_rewrite.api.server; using Campus_live_rewrite.api.server.Classes; using Campus_live_rewrite.api.dbs; namespace Campus_live_rewrite.Controllers { [ApiController] public class EconController : ControllerBase { [HttpGet("/econ/customAvatarItems/v1/owned")] public IActionResult OwnedCustomAvatarItems([FromQuery] int skip = 0, [FromQuery] int take = 100) { var (account, error) = AuthHelper.ValidateToken(HttpContext); if (error != null) return error; // PAGINATED. The client downloads its locker in pages of 100 (skip/take) and keeps asking // until it has TotalResults. Ignoring skip/take handed EVERY page the whole 3k-item dev // locker (7.5 MB per request) - the headset timed out, retried a few times and gave up // with "Failed to download unlocked avatar items", so the imported items never showed. if (take > 1000) take = 1000; if (take <= 0) take = 100; if (skip < 0) skip = 0; // The caller's OWN custom items (the ones they created), from the in-memory UGC index. // Was streaming the ENTIRE catalog file - fine when empty, an 87MB response now. Items // a player equips but didn't create still resolve via /api/customAvatarItems/v1/bulk. // // DEV LOCKER: a dev owns every IMPORTED UGC item (the ones whose assets we host, so they // actually render) on top of their own creations - so imported clothing shows up in the // wardrobe and equips like a normal item. Non-devs still only own what they created. // Compact records; only the requested page is turned into JSON objects. var mine = CustomItemsCache.ByCreatorRecs(account.Id); // Bought / gifted UGC items. { var seenB = new HashSet(mine.Select(x => x.Id), StringComparer.OrdinalIgnoreCase); foreach (var caid in PlayerDB.OwnedCustomItems(account.Id)) { var r = CustomItemsCache.GetRec(caid); if (r != null && seenB.Add(r.Id)) mine.Add(r); } } // The dev locker used to add every IMPORTED first-party item here as well. Off by // default now: those records render only through a downloaded asset bundle, and the // 20250718 PC client fails that download for every bundle we serve (the wardrobe // tile shows, equipping dies in a NullReferenceException). The reference server has // no such locker - its wardrobe is the LEGACY catalog (/api/avatar/v4/items), which the // PC client renders from its own built-in assets, and a dev already owns all of that. // So a dev's "Winter Scarf" that works is the legacy one; the imported twin only ever // produced the broken duplicate tile. ConfigCampus.DevLockerImportedUgc turns it back on. if (ConfigCampus.DevLockerImportedUgc && PlayerDB.CheckDevFlag(account.Id)) { var seen = new HashSet(mine.Select(x => x.Id), StringComparer.OrdinalIgnoreCase); foreach (var it in CustomItemsCache.ImportedRecs) if (seen.Add(it.Id)) mine.Add(it); } var page = mine.Skip(skip).Take(take).Select(r => r.ToJObject()).ToList(); if (skip == 0) Console.WriteLine($"[ugc] {account.Id} owns {mine.Count} custom item(s) (page size {take})"); return new ContentResult { Content = new Newtonsoft.Json.Linq.JObject { ["Results"] = new Newtonsoft.Json.Linq.JArray(page), ["TotalResults"] = mine.Count }.ToString(Newtonsoft.Json.Formatting.None), ContentType = "application/json", StatusCode = 200 }; } [HttpGet("/econ/roomInventory/room/{roomId}")] public IActionResult GetRoomInventoryForRoom(ulong roomId) { var (account, error) = AuthHelper.ValidateToken(HttpContext); if (error != null) return error; return Ok(ConfigCampus.Bracket); } [HttpGet("/econ/roomInventory/room/{roomId}/player")] public IActionResult GetRoomInventoryForPlayer(ulong roomId) { var (account, error) = AuthHelper.ValidateToken(HttpContext); if (error != null) return error; return Ok(ConfigCampus.Bracket); } [HttpGet("/econ/roomInventoryItemTags/room/{roomId}")] public IActionResult GetRoomInventoryItemTagsForRoom(ulong roomId) { var (account, error) = AuthHelper.ValidateToken(HttpContext); if (error != null) return error; return Ok(ConfigCampus.Bracket); } [HttpGet("/econ/roomEconConfig/{roomId}")] public IActionResult GetRoomEconConfig(ulong roomId) { var (account, error) = AuthHelper.ValidateToken(HttpContext); if (error != null) return error; return Ok(new { RoomId = roomId, EnableSortingTabs = false }); } [HttpGet("/econ/roomOffer/room/{roomId}")] public IActionResult GetRoomOffer(ulong roomId) { var (account, error) = AuthHelper.ValidateToken(HttpContext); if (error != null) return error; return Ok(ConfigCampus.Bracket); } [HttpGet("/econ/roomOffer/room/{roomId}/purchaseCounts")] public IActionResult GetRoomOfferPurchaseCounts(ulong roomId) { var (account, error) = AuthHelper.ValidateToken(HttpContext); if (error != null) return error; return Ok(new { value = Array.Empty(), success = true }); } [HttpGet("/econ/roomGiftDropShops/room/{roomId}")] public IActionResult GetRoomGiftDropShops(ulong roomId) { var (account, error) = AuthHelper.ValidateToken(HttpContext); if (error != null) return error; return Ok(ConfigCampus.Bracket); } [HttpPost("/econ/roomInventory/v2/award")] public IActionResult AwardRoomInventory([FromBody] List request) { var (account, error) = AuthHelper.ValidateToken(HttpContext); if (error != null) return error; return Ok(new { Result = 0, PlayerRoomInventoryItem = new { AccountId = account.Id, RoomInventoryItemId = request.FirstOrDefault().RoomInventoryItemOriginId, RoomId = request.FirstOrDefault().RoomId, RoomInventoryItemOriginId = request.FirstOrDefault().RoomInventoryItemOriginId, Count = 0, ConcurrencyCode = request.FirstOrDefault().ConcurrencyCodes.NewConcurrencyCode, FirstReceivedAt = DateTime.UtcNow, ModifiedAt = DateTime.UtcNow, QuantityAwarded = request.FirstOrDefault().Quantity } }); } public class AwardRoomInventoryRequest { public ConcurrencyCodes ConcurrencyCodes { get; set; } public int Quantity { get; set; } public ulong RoomId { get; set; } public string RoomInventoryItemOriginId { get; set; } } public class ConcurrencyCodes { public string? CurrentConcurrencyCode { get; set; } public string? NewConcurrencyCode { get; set; } } } }