Files
2026-10-14 06:59:51 +02:00

237 lines
11 KiB
C#

using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using Campus_live_rewrite.api.server;
using Campus_live_rewrite.api.server.Classes;
using Campus_live_rewrite.api.dbs;
namespace Campus_live_rewrite.Controllers
{
[ApiController]
public class EconController : ControllerBase
{
[HttpGet("/econ/customAvatarItems/v1/owned")]
public IActionResult OwnedCustomAvatarItems([FromQuery] int skip = 0, [FromQuery] int take = 100)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
// PAGINATED. The client downloads its locker in pages of 100 (skip/take) and keeps asking
// until it has TotalResults. Ignoring skip/take handed EVERY page the whole 3k-item dev
// locker (7.5 MB per request) - the headset timed out, retried a few times and gave up
// with "Failed to download unlocked avatar items", so the imported items never showed.
if (take > 1000) take = 1000;
if (take <= 0) take = 100;
if (skip < 0) skip = 0;
// The caller's OWN custom items (the ones they created), from the in-memory UGC index.
// Was streaming the ENTIRE catalog file - fine when empty, an 87MB response now. Items
// a player equips but didn't create still resolve via /api/customAvatarItems/v1/bulk.
//
// DEV LOCKER: a dev owns every IMPORTED UGC item (the ones whose assets we host, so they
// actually render) on top of their own creations - so imported clothing shows up in the
// wardrobe and equips like a normal item. Non-devs still only own what they created.
// Compact records; only the requested page is turned into JSON objects.
var mine = CustomItemsCache.ByCreatorRecs(account.Id);
// Bought / gifted UGC items.
{
var seenB = new HashSet<string>(mine.Select(x => x.Id), StringComparer.OrdinalIgnoreCase);
foreach (var caid in PlayerDB.OwnedCustomItems(account.Id))
{
var r = CustomItemsCache.GetRec(caid);
if (r != null && seenB.Add(r.Id)) mine.Add(r);
}
}
// The dev locker used to add every IMPORTED first-party item here as well. Off by
// default now: those records render only through a downloaded asset bundle, and the
// 20250718 PC client fails that download for every bundle we serve (the wardrobe
// tile shows, equipping dies in a NullReferenceException). The reference server has
// no such locker - its wardrobe is the LEGACY catalog (/api/avatar/v4/items), which the
// PC client renders from its own built-in assets, and a dev already owns all of that.
// So a dev's "Winter Scarf" that works is the legacy one; the imported twin only ever
// produced the broken duplicate tile. ConfigCampus.DevLockerImportedUgc turns it back on.
if (ConfigCampus.DevLockerImportedUgc && PlayerDB.CheckDevFlag(account.Id))
{
// Every custom item that can render (CustomItemsCache.DevLockerRecs), after their own.
var seen = new HashSet<string>(mine.Select(x => x.Id), StringComparer.OrdinalIgnoreCase);
foreach (var it in CustomItemsCache.DevLockerRecs())
if (seen.Add(it.Id)) mine.Add(it);
}
var page = mine.Skip(skip).Take(take).Select(r => r.ToJObject()).ToList();
int extra = 0;
if (ConfigCampus.HoldNewAccountCreation)
{
// The starter avatar wears two custom items we have no record of; "Can't get purchase info" for an item the account
// does not own is what broke the customize screen. Listing them as owned (stand-in records) removes the price check.
foreach (var sid in Campus_live_rewrite.api.Controllers.APIController.StarterCustomItemIds)
{
if (mine.Any(m => string.Equals(m.Id, sid, StringComparison.OrdinalIgnoreCase))) continue;
extra++;
if (skip == 0) { var st = Campus_live_rewrite.api.Controllers.APIController.StandInCustomItem(sid); if (st != null) page.Add(st); }
}
}
if (skip == 0) Console.WriteLine($"[ugc] {account.Id} owns {mine.Count} custom item(s) (page size {take})");
return new ContentResult
{
Content = new Newtonsoft.Json.Linq.JObject
{
["Results"] = new Newtonsoft.Json.Linq.JArray(page),
["TotalResults"] = mine.Count + extra
}.ToString(Newtonsoft.Json.Formatting.None),
ContentType = "application/json",
StatusCode = 200
};
}
[HttpGet("/econ/roomInventory/room/{roomId}")]
public IActionResult GetRoomInventoryForRoom(ulong roomId)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
return Ok(ConfigCampus.Bracket);
}
[HttpGet("/econ/roomInventory/room/{roomId}/player")]
public IActionResult GetRoomInventoryForPlayer(ulong roomId)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
return Ok(ConfigCampus.Bracket);
}
[HttpGet("/econ/roomInventoryItemTags/room/{roomId}")]
public IActionResult GetRoomInventoryItemTagsForRoom(ulong roomId)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
return Ok(ConfigCampus.Bracket);
}
[HttpGet("/econ/roomEconConfig/{roomId}")]
public IActionResult GetRoomEconConfig(ulong roomId)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
return Ok(new
{
RoomId = roomId,
EnableSortingTabs = false
});
}
[HttpGet("/econ/roomOffer/room/{roomId}")]
public IActionResult GetRoomOffer(ulong roomId)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
return Ok(ConfigCampus.Bracket);
}
[HttpGet("/econ/roomOffer/room/{roomId}/purchaseCounts")]
public IActionResult GetRoomOfferPurchaseCounts(ulong roomId)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
return Ok(new
{
value = Array.Empty<object>(),
success = true
});
}
[HttpGet("/econ/roomGiftDropShops/room/{roomId}")]
public IActionResult GetRoomGiftDropShops(ulong roomId)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
return Ok(ConfigCampus.Bracket);
}
// A room's "reward outfit to players in the room" call. It 404'd (7 times, September) because
// nothing served it, so the room's reward silently never arrived. The request/response shape
// is not pinned yet (not in the catalog, nothing on the reference server), so this ONLY logs the
// raw fields - the first real call names them in the journal - and answers 200 with an empty
// object (it is not a list/scalar route, so {} cannot raise "Malformed Response"). It grants
// nothing: a room owner naming a custom item here must be checked for owning it first, and
// that needs the real field names.
[HttpPost("/econ/customAvatarItems/outfitRewards/rewardPlayersInRoom")]
public IActionResult RewardPlayersInRoomOutfit()
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
var f = RoomModeration.Fields(Request);
string raw = "";
try
{
Request.EnableBuffering();
Request.Body.Position = 0;
using var sr = new StreamReader(Request.Body, leaveOpen: true);
raw = sr.ReadToEndAsync().GetAwaiter().GetResult();
Request.Body.Position = 0;
}
catch { }
Console.WriteLine($"[outfit-reward] {account.Id} rewardPlayersInRoom (not granted - shape not pinned): {RoomModeration.Dump(f)} body={(raw.Length > 600 ? raw[..600] : raw)}");
return Ok(new { });
}
[HttpPost("/econ/roomInventory/v2/award")]
public IActionResult AwardRoomInventory([FromBody] List<AwardRoomInventoryRequest> request)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
// An empty/missing list used to throw on FirstOrDefault().X (a 500 the client reads as a failed award).
if (request == null || request.Count == 0)
return Ok(new { Result = 0 });
return Ok(new
{
Result = 0,
PlayerRoomInventoryItem = new
{
AccountId = account.Id,
RoomInventoryItemId = request.FirstOrDefault().RoomInventoryItemOriginId,
RoomId = request.FirstOrDefault().RoomId,
RoomInventoryItemOriginId = request.FirstOrDefault().RoomInventoryItemOriginId,
Count = 0,
ConcurrencyCode = request.FirstOrDefault().ConcurrencyCodes.NewConcurrencyCode,
FirstReceivedAt = DateTime.UtcNow,
ModifiedAt = DateTime.UtcNow,
QuantityAwarded = request.FirstOrDefault().Quantity
}
});
}
public class AwardRoomInventoryRequest
{
public ConcurrencyCodes ConcurrencyCodes { get; set; }
public int Quantity { get; set; }
public ulong RoomId { get; set; }
public string RoomInventoryItemOriginId { get; set; }
}
public class ConcurrencyCodes
{
public string? CurrentConcurrencyCode { get; set; }
public string? NewConcurrencyCode { get; set; }
}
}
}