Files
2026-10-14 06:59:51 +02:00

149 lines
6.6 KiB
C#

using Newtonsoft.Json;
using Campus_live_rewrite.api.dbs;
using Campus_live_rewrite.api.server.Classes.db_class;
using System.Text;
namespace Campus_live_rewrite.api.server
{
public class Webhook
{
private static readonly Random rng = new Random();
// One shared client for the whole process. The old code did
// `using var client = new HttpClient()` per call, which leaks sockets into
// TIME_WAIT under load and can eventually exhaust the ephemeral port range.
// The timeout matters too: without it a slow or rate-limiting Discord can
// hold the caller indefinitely.
private static readonly HttpClient _http = new HttpClient
{
Timeout = TimeSpan.FromSeconds(10)
};
// Webhook types Discord has answered 404 / 401 for: the webhook was deleted (or its token
// revoked), which never heals. Posting to it anyway cost ~2,200 failed requests a day and a
// "[Webhook] failed: 404" line each. Skipped until restart; replace its URL to revive it.
private static readonly System.Collections.Concurrent.ConcurrentDictionary<string, bool> _dead = new();
public static void Send(ulong accid, string type, string title, string description, long color, string? imageUrl = null, ulong? roomid = null)
{
if (_dead.ContainsKey(type.ToLower())) return;
string? webhookUrl = type.ToLower() switch
{
"prod" => "https://discord.com/api/webhooks/0/REDACTED",
"admin" => "https://discord.com/api/webhooks/0/REDACTED",
"roomie" => "https://discord.com/api/webhooks/0/REDACTED",
"gaylog" => "https://discord.com/api/webhooks/0/REDACTED",
_ => null
};
if (string.IsNullOrEmpty(webhookUrl))
{
Console.WriteLine($"Invalid webhook type: {type}");
return;
}
player_data account = PlayerDB.GetFullAccount(accid);
bool dev = PlayerDB.CheckDevFlag(accid);
RoomDBClasses.RoomRoot? room = roomid.HasValue ? RoomDB.GetRoom(roomid.Value) : null;
string authorName = account?.player?.Username ?? "Unknown User";
if (dev)
{
//authorName += " [DEV]";
}
//string authorIcon = "https://example.com/icon.png";
var payload = JsonConvert.SerializeObject(new discord_content
{
content = "",
attachments = new List<string>(),
embeds = new List<discord_embed>
{
new discord_embed
{
title = title,
description = description,
color = (int)2067276,
thumbnail = room != null && !string.IsNullOrEmpty(room.ImageName) ? new { url = $"https://camprec.net/img/{room.ImageName}" } : null,
image = string.IsNullOrEmpty(imageUrl) ? null : new discord_embed_image { url = imageUrl },
author = new discord_embed_author
{
name = authorName,
icon_url = $"https://camprec.net/img/{account?.player?.profileImage}?width=80&cropSquare=true",
url = $"https://camprec.net/user/{account.player.Username}"
}
}
}
});
Console.WriteLine(
$"--- {title} ({type.ToUpper()}) ----------------------\n\n" +
$"{description}\n\n" +
$"----------------------------------");
ulong number = (ulong)rng.Next(1000, 999999999);
// Was: `client.PostAsync(...).Result` - a BLOCKING wait on a Discord HTTP
// round-trip, executed inline on the request thread. 13 of the 17 callers
// are request paths (login, exclusivelogin, matchmake/dorm, auth, account
// actions), so every one of those held a thread-pool thread until Discord
// replied. When Discord is slow or rate-limiting (429) that is hundreds of
// milliseconds to seconds PER REQUEST, and blocked threads starve the pool -
// which looks exactly like "everything is delayed".
//
// Now fire-and-forget with failure logging. A Discord notification is a side
// channel; it must never gate the game client's response. This changes no
// response byte - only whether the caller waits.
_ = Task.Run(async () =>
{
try
{
var content = new StringContent(payload, Encoding.UTF8, "application/json");
var response = await _http.PostAsync(webhookUrl, content);
if (!response.IsSuccessStatusCode)
{
int code = (int)response.StatusCode;
if ((code == 404 || code == 401) && _dead.TryAdd(type.ToLower(), true))
Console.WriteLine($"[Webhook] the '{type}' webhook answered {code} - Discord no longer has it (deleted?). " +
"Not posting to it again until restart: make a new webhook and put its URL in Webhook.cs.");
else if (code != 404 && code != 401)
Console.WriteLine($"[Webhook] failed: {code} {response.ReasonPhrase}");
}
}
catch (Exception ex)
{
Console.WriteLine($"[Webhook] error: {ex.Message}");
}
});
}
public class discord_content
{
public string? content { get; set; }
public List<discord_embed>? embeds { get; set; }
public List<string>? attachments { get; set; }
}
public class discord_embed
{
public string? title { get; set; }
public string? description { get; set; }
public long color { get; set; }
public object? thumbnail { get; set; }
public discord_embed_image? image { get; set; }
public discord_embed_author? author { get; set; }
}
public class discord_embed_image
{
public string? url { get; set; }
}
public class discord_embed_author
{
public string? name { get; set; }
public string? url { get; set; }
public string? icon_url { get; set; }
}
}
}