191 lines
7.9 KiB
C#
191 lines
7.9 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using Newtonsoft.Json;
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using Campus_live_rewrite.api.server;
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using Campus_live_rewrite.api.server.Classes;
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using Campus_live_rewrite.api.dbs;
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namespace Campus_live_rewrite.Controllers
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{
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[ApiController]
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public class EconController : ControllerBase
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{
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[HttpGet("/econ/customAvatarItems/v1/owned")]
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public IActionResult OwnedCustomAvatarItems([FromQuery] int skip = 0, [FromQuery] int take = 100)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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// PAGINATED. The client downloads its locker in pages of 100 (skip/take) and keeps asking
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// until it has TotalResults. Ignoring skip/take handed EVERY page the whole 3k-item dev
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// locker (7.5 MB per request) - the headset timed out, retried a few times and gave up
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// with "Failed to download unlocked avatar items", so the imported items never showed.
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if (take > 1000) take = 1000;
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if (take <= 0) take = 100;
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if (skip < 0) skip = 0;
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// The caller's OWN custom items (the ones they created), from the in-memory UGC index.
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// Was streaming the ENTIRE catalog file - fine when empty, an 87MB response now. Items
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// a player equips but didn't create still resolve via /api/customAvatarItems/v1/bulk.
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//
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// DEV LOCKER: a dev owns every IMPORTED UGC item (the ones whose assets we host, so they
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// actually render) on top of their own creations - so imported clothing shows up in the
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// wardrobe and equips like a normal item. Non-devs still only own what they created.
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// Compact records; only the requested page is turned into JSON objects.
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var mine = CustomItemsCache.ByCreatorRecs(account.Id);
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// Bought / gifted UGC items.
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{
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var seenB = new HashSet<string>(mine.Select(x => x.Id), StringComparer.OrdinalIgnoreCase);
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foreach (var caid in PlayerDB.OwnedCustomItems(account.Id))
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{
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var r = CustomItemsCache.GetRec(caid);
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if (r != null && seenB.Add(r.Id)) mine.Add(r);
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}
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}
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// The dev locker used to add every IMPORTED first-party item here as well. Off by
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// default now: those records render only through a downloaded asset bundle, and the
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// 20250718 PC client fails that download for every bundle we serve (the wardrobe
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// tile shows, equipping dies in a NullReferenceException). The reference server has
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// no such locker - its wardrobe is the LEGACY catalog (/api/avatar/v4/items), which the
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// PC client renders from its own built-in assets, and a dev already owns all of that.
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// So a dev's "Winter Scarf" that works is the legacy one; the imported twin only ever
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// produced the broken duplicate tile. ConfigCampus.DevLockerImportedUgc turns it back on.
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if (ConfigCampus.DevLockerImportedUgc && PlayerDB.CheckDevFlag(account.Id))
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{
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var seen = new HashSet<string>(mine.Select(x => x.Id), StringComparer.OrdinalIgnoreCase);
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foreach (var it in CustomItemsCache.ImportedRecs)
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if (seen.Add(it.Id)) mine.Add(it);
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}
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var page = mine.Skip(skip).Take(take).Select(r => r.ToJObject()).ToList();
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if (skip == 0) Console.WriteLine($"[ugc] {account.Id} owns {mine.Count} custom item(s) (page size {take})");
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return new ContentResult
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{
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Content = new Newtonsoft.Json.Linq.JObject
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{
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["Results"] = new Newtonsoft.Json.Linq.JArray(page),
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["TotalResults"] = mine.Count
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}.ToString(Newtonsoft.Json.Formatting.None),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpGet("/econ/roomInventory/room/{roomId}")]
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public IActionResult GetRoomInventoryForRoom(ulong roomId)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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return Ok(ConfigCampus.Bracket);
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}
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[HttpGet("/econ/roomInventory/room/{roomId}/player")]
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public IActionResult GetRoomInventoryForPlayer(ulong roomId)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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return Ok(ConfigCampus.Bracket);
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}
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[HttpGet("/econ/roomInventoryItemTags/room/{roomId}")]
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public IActionResult GetRoomInventoryItemTagsForRoom(ulong roomId)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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return Ok(ConfigCampus.Bracket);
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}
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[HttpGet("/econ/roomEconConfig/{roomId}")]
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public IActionResult GetRoomEconConfig(ulong roomId)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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return Ok(new
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{
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RoomId = roomId,
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EnableSortingTabs = false
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});
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}
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[HttpGet("/econ/roomOffer/room/{roomId}")]
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public IActionResult GetRoomOffer(ulong roomId)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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return Ok(ConfigCampus.Bracket);
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}
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[HttpGet("/econ/roomOffer/room/{roomId}/purchaseCounts")]
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public IActionResult GetRoomOfferPurchaseCounts(ulong roomId)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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return Ok(new
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{
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value = Array.Empty<object>(),
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success = true
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});
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}
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[HttpGet("/econ/roomGiftDropShops/room/{roomId}")]
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public IActionResult GetRoomGiftDropShops(ulong roomId)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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return Ok(ConfigCampus.Bracket);
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}
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[HttpPost("/econ/roomInventory/v2/award")]
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public IActionResult AwardRoomInventory([FromBody] List<AwardRoomInventoryRequest> request)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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return Ok(new
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{
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Result = 0,
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PlayerRoomInventoryItem = new
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{
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AccountId = account.Id,
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RoomInventoryItemId = request.FirstOrDefault().RoomInventoryItemOriginId,
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RoomId = request.FirstOrDefault().RoomId,
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RoomInventoryItemOriginId = request.FirstOrDefault().RoomInventoryItemOriginId,
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Count = 0,
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ConcurrencyCode = request.FirstOrDefault().ConcurrencyCodes.NewConcurrencyCode,
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FirstReceivedAt = DateTime.UtcNow,
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ModifiedAt = DateTime.UtcNow,
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QuantityAwarded = request.FirstOrDefault().Quantity
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}
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});
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}
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public class AwardRoomInventoryRequest
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{
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public ConcurrencyCodes ConcurrencyCodes { get; set; }
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public int Quantity { get; set; }
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public ulong RoomId { get; set; }
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public string RoomInventoryItemOriginId { get; set; }
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}
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public class ConcurrencyCodes
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{
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public string? CurrentConcurrencyCode { get; set; }
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public string? NewConcurrencyCode { get; set; }
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}
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}
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}
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