Files
Campus-25/server/Server/2025-RecRoom-Server-E12354-main/Controllers/ServerController.cs
T
2026-10-14 06:59:51 +02:00

467 lines
19 KiB
C#

using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using Campus_live_rewrite.api.dbs;
using Campus_live_rewrite.api.server;
using System.ComponentModel.DataAnnotations;
using System.Text;
using static Campus_live_rewrite.api.dbs.HeartbeatDB;
using static Campus_live_rewrite.api.server.Classes.db_class.LeaderboardDBClasses;
using static Campus_live_rewrite.api.server.Images;
namespace Campus_live_rewrite.Controllers
{
[Route("server")]
public class PlayerSettingsController : ControllerBase
{
[HttpGet("PlayerSettings/playersettings")]
public IActionResult GetPlayerSettings()
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
var settings = SettingsDB.LoadSettings(account.Id);
// Was: Ok(<string>). ASP.NET's StringOutputFormatter writes a raw string as
// Content-Type: text/plain, so these JSON payloads were served mislabelled
// and the client would not parse them. Verified live: /outfits/me returned
// text/plain while /api/avatar/v2 returned application/json. Same bytes,
// correct content type.
return new ContentResult { Content = JsonConvert.SerializeObject(settings), ContentType = "application/json", StatusCode = 200 };
}
[HttpPut("PlayerSettings/playersettings")]
public IActionResult UpdatePlayerSetting([FromForm, Required] string key, [FromForm, Required] string value)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
if (string.IsNullOrWhiteSpace(key))
return BadRequest("");
SettingsDB.SetPlayerSetting(key, value ?? "", account.Id);
// Account-creation / tutorial keys are logged: they are what the client's onboarding
// branches on, and a client that flips them itself is otherwise invisible.
if (key.StartsWith("Recroom.AccountCreation", StringComparison.OrdinalIgnoreCase) || key.StartsWith("TUTORIAL", StringComparison.OrdinalIgnoreCase) || key.Contains("ORIENTATION", StringComparison.OrdinalIgnoreCase))
Console.WriteLine($"[settings] {account.Id} PUT {key} = {value}");
return Ok(new
{
success = true,
errorId = (string?)null,
error = (string?)null
});
}
[HttpDelete("PlayerSettings/playersettings")]
public IActionResult UpdatePlayerSetting([FromForm, Required] string key)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
if (string.IsNullOrWhiteSpace(key))
return BadRequest("");
SettingsDB.DeletePlayerKey(key ?? "", account.Id);
return Ok(new
{
success = true,
errorId = (string?)null,
error = (string?)null
});
}
[HttpPost("Storage/upload")]
public async Task<ContentResult> server_storage_upload([FromForm] FileUploadModel model)
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
var ua = Request.Headers["User-Agent"].ToString();
if (ua.Contains("PostmanRuntime"))
{
return new ContentResult
{
Content = "",
ContentType = "application/json",
StatusCode = 403
};
}
if (PlayerDB.HasActiveModerationBlock(account.Id))
{
return new ContentResult
{
Content = "",
ContentType = "application/json",
StatusCode = 403
};
}
try
{
if (model?.File == null || model.File.Length <= 0)
{
return new ContentResult()
{
Content = "",
ContentType = "application/json",
StatusCode = 400
};
}
byte[] array = Array.Empty<byte>();
MemoryStream stream = new MemoryStream();
await model.File.CopyToAsync(stream);
array = stream.ToArray();
FileType_data data_type = model.FileType;
// Only files the game itself produced get stored (see UploadGuard).
var refused = UploadGuard.Gate(HttpContext, account, UploadGuard.KindOf(data_type), array, $"Storage/upload:{data_type}");
if (refused != null) return refused;
try
{
var fileResult = Images.SaveFileUnifiedv2(array, data_type);
if (fileResult != null && fileResult.saved)
{
if (fileResult.FileType == FileType_data.Image)
{
_ = Task.Run(() => Webhook.Send(
account.Id, "prod", "Server info",
$"({account.Id}) @{account.Username} has uploaded an polaroid image",
5898927, $"https://gameauth.ddns.net/img/{fileResult.rawfilename}"
));
}
return new ContentResult()
{
Content = JsonConvert.SerializeObject(new
{
filename = fileResult.FileName,
Hash = "e", // Not needed for game, game expect it so hardcode
OwnershipProof = "e" // Not needed for game, game expect it so hardcode
}, Formatting.Indented),
ContentType = "application/json",
StatusCode = 200
};
}
return new ContentResult()
{
Content = JsonConvert.SerializeObject(new
{
success = false,
error = "Failed to upload!",
value = (string?)null
}),
ContentType = "application/json",
StatusCode = 200
};
}
catch (Exception e)
{
Console.WriteLine(e.Message);
return new ContentResult()
{
Content = JsonConvert.SerializeObject(new
{
filename = (string?)null,
Hash = (string?)null,
OwnershipProof = (string?)null,
}, Formatting.Indented),
ContentType = "application/json",
StatusCode = 200
};
}
}
catch (Exception e)
{
Console.WriteLine(e);
return new ContentResult()
{
Content = JsonConvert.SerializeObject(new
{
filename = (string?)null,
Hash = (string?)null,
OwnershipProof = (string?)null,
}, Formatting.Indented),
ContentType = "application/json",
StatusCode = 200
};
}
}
// A defunct limited-time contest's hit recorder (Glitch City grenade event). Was a live
// 404; nothing tracks the contest on this server, so ack with an empty object rather than
// 404 (the leaderboard/room UI that pings it shouldn't error).
[HttpPost("Leaderboard/{contest}/RecordHits")]
public ContentResult ContestRecordHits(string contest) => new ContentResult
{
Content = "{}",
ContentType = "application/json",
StatusCode = 200
};
// Every leaderboard read is per-player and rank is computed at read time, so no response
// may ever be served from a cache - stamped on all three read routes.
private void NoCache()
{
Response.Headers["Cache-Control"] = "no-store, no-cache, must-revalidate";
Response.Headers["Pragma"] = "no-cache";
}
[HttpPost("Leaderboard/leaderboard/GetNearbyScores")]
public async Task<ContentResult> GetNearbyScores()
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
NoCache();
string body = await new StreamReader(HttpContext.Request.Body).ReadToEndAsync();
try
{
var req = JsonConvert.DeserializeObject<GetNearbyScoresRequest>(body);
if (req == null)
throw new Exception("Invalid");
var rows = LeaderboardDB.GetNearbyScores(
req.PlayerId,
req.StatChannel,
req.RoomId,
req.WindowSize,
req.SortAscending
);
return new ContentResult()
{
Content = JsonConvert.SerializeObject(new { Rows = rows }),
ContentType = "application/json",
StatusCode = 200
};
}
catch
{
return new ContentResult()
{
Content = JsonConvert.SerializeObject(new { Rows = new List<Entry>() }),
ContentType = "application/json",
StatusCode = 200
};
}
}
[HttpPost("Leaderboard/leaderboard/GetPlayerRank")]
public async Task<ContentResult> GetPlayerRank()
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
NoCache();
string body = await new StreamReader(HttpContext.Request.Body).ReadToEndAsync();
try
{
var req = JsonConvert.DeserializeObject<GetNearbyScoresRequest>(body);
if (req == null)
throw new Exception("Invalid");
var rank = LeaderboardDB.GetPlayerRank(
req.PlayerId,
req.StatChannel,
req.RoomId,
req.SortAscending
);
if (rank == null)
{
// No row on this board = UNRANKED. The client expects NUMERIC sentinels, not
// null: Score 0 (no score) and Rank 99999 (a big number, since 0 is a real rank
// = first place). Echo the BODY's PlayerId - the client matches the answer to the
// player it asked about.
return new ContentResult()
{
Content = JsonConvert.SerializeObject(new
{
PlayerId = req.PlayerId,
Score = 0,
Rank = 99999,
}),
ContentType = "application/json",
StatusCode = 200
};
}
return new ContentResult()
{
Content = JsonConvert.SerializeObject(rank),
ContentType = "application/json",
StatusCode = 200
};
}
catch (Exception ex)
{
Console.WriteLine(ex);
return new ContentResult()
{
Content = JsonConvert.SerializeObject(new
{
PlayerId = account.Id,
Score = 0,
Rank = 99999,
}),
ContentType = "application/json",
StatusCode = 200
};
}
}
[HttpPost("Leaderboard/leaderboard/CheckAndSetStat")]
public async Task<ContentResult> CheckAndSetStat()
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
string body = await new StreamReader(HttpContext.Request.Body).ReadToEndAsync();
try
{
var req = JsonConvert.DeserializeObject<CheckAndSetStatRequest>(body);
if (req == null)
throw new Exception("Invalid");
var room = RoomDB.GetRoom(req.RoomId);
// Plausibility gate, Rec Room Original rooms only (LeaderboardGuard): a score that
// jumps a thousand in a second is a hacked client, not a game. Refused writes are
// not stored, are logged, and land in the admin panel's Reports as Cheating. The
// answer is still the bare 0 the client expects - a refusal must not read as a
// broken leaderboard.
var stored = LeaderboardDB.GetEntry(account.Id, req.StatChannel, req.RoomId);
var verdict = Campus_live_rewrite.api.server.LeaderboardGuard.Check(account.Id, req.StatChannel, req.RoomId, req.StatValue, stored, out string why);
if (verdict == Campus_live_rewrite.api.server.LeaderboardGuard.Verdict.TooFast
|| verdict == Campus_live_rewrite.api.server.LeaderboardGuard.Verdict.TooMuchToday)
{
Campus_live_rewrite.api.server.LeaderboardGuard.Refuse(account.Id, account.Username ?? "", req.StatChannel, req.RoomId, room?.Name ?? "?", req.StatValue, verdict, why);
return new ContentResult() { Content = "0", ContentType = "application/json", StatusCode = 200 };
}
// Compare-and-set on the caller's own row: write StatValue only if the stored value
// still equals CurrentStatValue (null = write unconditionally).
LeaderboardDB.SetStat(
account.Id,
req.StatChannel,
req.RoomId,
req.StatValue,
req.CurrentStatValue
);
// The score pays out (ConfigCampus.LeaderboardPaysRoomCurrency): the gain over the
// stored score, in the currency of the room the player is standing in - only a
// balance room (Crescendo -> Silver, Isle -> Gold) pays, and only what the guard
// above accepted. A run that does not beat the stored score pays nothing.
if (ConfigCampus.LeaderboardPaysRoomCurrency)
{
long gain = (long)req.StatValue - (stored?.Score ?? 0);
var live = HeartbeatDB.GetPlayerHeartbeat(account.Id)?.roomInstance;
var cur = Campus_live_rewrite.api.server.Classes.GameCurrency.ForBalanceRoom(live?.name);
if (gain > 0 && cur != null && live != null && (ulong)live.roomId == req.RoomId
&& Campus_live_rewrite.api.server.Classes.GameCurrency.IsPlayerGrantable((int)cur.Value))
{
long total = PlayerDB.AddBalance(account.Id, (int)cur.Value, gain);
Campus_live_rewrite.api.server.GiftBoxes.PushBalance(account.Id, (int)cur.Value, total, "leaderboard");
Console.WriteLine($"[leaderboard] {account.Id} scored {req.StatValue} (was {stored?.Score ?? 0}) in '{room?.Name}' -> +{gain} {cur} = {total}");
}
}
Webhook.Send(
account.Id,
"prod",
"Leaderboard Info",
$"Player @{account.Username} ({account.Id}) has updated their score to {req.StatValue} in {(room != null ? room.Name : "Unknown Room")}",
5898927
);
// The live service answers the BARE number 0 here (not an envelope, not the result
// enum) whether or not the compare passed - that's what the client's parser expects.
return new ContentResult()
{
Content = "0",
ContentType = "application/json",
StatusCode = 200
};
}
catch (Exception ex)
{
Console.WriteLine(ex);
// Still answer a bare 0 - the client's parser expects a number here, and a 400 would
// read as a failed stat write / broken leaderboard.
return new ContentResult()
{
Content = "0",
ContentType = "application/json",
StatusCode = 200
};
}
}
[HttpPost("Leaderboard/leaderboard/GetRanks")]
public async Task<ContentResult> GetRanks()
{
var (account, error) = AuthHelper.ValidateToken(HttpContext);
if (error != null)
return error;
NoCache();
string body = await new StreamReader(HttpContext.Request.Body).ReadToEndAsync();
try
{
var req = JsonConvert.DeserializeObject<GetRanksRequest>(body);
if (req == null)
throw new Exception("Invalid");
var rows = LeaderboardDB.GetRanks(
req.StatChannel,
req.RoomId,
req.RankStart,
req.RankEnd,
req.SortAscending
);
return new ContentResult()
{
Content = JsonConvert.SerializeObject(new { Rows = rows }),
ContentType = "application/json",
StatusCode = 200
};
}
catch (Exception ex)
{
return new ContentResult()
{
Content = JsonConvert.SerializeObject(new { Rows = new List<Entry>() }),
ContentType = "application/json",
StatusCode = 200
};
}
}
}
}