467 lines
19 KiB
C#
467 lines
19 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using Newtonsoft.Json;
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using Campus_live_rewrite.api.dbs;
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using Campus_live_rewrite.api.server;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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using static Campus_live_rewrite.api.dbs.HeartbeatDB;
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using static Campus_live_rewrite.api.server.Classes.db_class.LeaderboardDBClasses;
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using static Campus_live_rewrite.api.server.Images;
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namespace Campus_live_rewrite.Controllers
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{
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[Route("server")]
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public class PlayerSettingsController : ControllerBase
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{
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[HttpGet("PlayerSettings/playersettings")]
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public IActionResult GetPlayerSettings()
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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var settings = SettingsDB.LoadSettings(account.Id);
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// Was: Ok(<string>). ASP.NET's StringOutputFormatter writes a raw string as
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// Content-Type: text/plain, so these JSON payloads were served mislabelled
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// and the client would not parse them. Verified live: /outfits/me returned
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// text/plain while /api/avatar/v2 returned application/json. Same bytes,
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// correct content type.
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return new ContentResult { Content = JsonConvert.SerializeObject(settings), ContentType = "application/json", StatusCode = 200 };
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}
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[HttpPut("PlayerSettings/playersettings")]
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public IActionResult UpdatePlayerSetting([FromForm, Required] string key, [FromForm, Required] string value)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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if (string.IsNullOrWhiteSpace(key))
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return BadRequest("");
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SettingsDB.SetPlayerSetting(key, value ?? "", account.Id);
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// Account-creation / tutorial keys are logged: they are what the client's onboarding
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// branches on, and a client that flips them itself is otherwise invisible.
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if (key.StartsWith("Recroom.AccountCreation", StringComparison.OrdinalIgnoreCase) || key.StartsWith("TUTORIAL", StringComparison.OrdinalIgnoreCase) || key.Contains("ORIENTATION", StringComparison.OrdinalIgnoreCase))
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Console.WriteLine($"[settings] {account.Id} PUT {key} = {value}");
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return Ok(new
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{
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success = true,
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errorId = (string?)null,
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error = (string?)null
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});
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}
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[HttpDelete("PlayerSettings/playersettings")]
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public IActionResult UpdatePlayerSetting([FromForm, Required] string key)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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if (string.IsNullOrWhiteSpace(key))
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return BadRequest("");
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SettingsDB.DeletePlayerKey(key ?? "", account.Id);
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return Ok(new
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{
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success = true,
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errorId = (string?)null,
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error = (string?)null
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});
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}
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[HttpPost("Storage/upload")]
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public async Task<ContentResult> server_storage_upload([FromForm] FileUploadModel model)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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var ua = Request.Headers["User-Agent"].ToString();
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if (ua.Contains("PostmanRuntime"))
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{
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return new ContentResult
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{
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Content = "",
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ContentType = "application/json",
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StatusCode = 403
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};
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}
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if (PlayerDB.HasActiveModerationBlock(account.Id))
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{
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return new ContentResult
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{
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Content = "",
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ContentType = "application/json",
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StatusCode = 403
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};
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}
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try
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{
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if (model?.File == null || model.File.Length <= 0)
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{
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return new ContentResult()
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{
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Content = "",
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ContentType = "application/json",
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StatusCode = 400
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};
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}
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byte[] array = Array.Empty<byte>();
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MemoryStream stream = new MemoryStream();
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await model.File.CopyToAsync(stream);
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array = stream.ToArray();
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FileType_data data_type = model.FileType;
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// Only files the game itself produced get stored (see UploadGuard).
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var refused = UploadGuard.Gate(HttpContext, account, UploadGuard.KindOf(data_type), array, $"Storage/upload:{data_type}");
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if (refused != null) return refused;
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try
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{
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var fileResult = Images.SaveFileUnifiedv2(array, data_type);
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if (fileResult != null && fileResult.saved)
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{
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if (fileResult.FileType == FileType_data.Image)
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{
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_ = Task.Run(() => Webhook.Send(
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account.Id, "prod", "Server info",
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$"({account.Id}) @{account.Username} has uploaded an polaroid image",
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5898927, $"https://gameauth.ddns.net/img/{fileResult.rawfilename}"
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));
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}
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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filename = fileResult.FileName,
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Hash = "e", // Not needed for game, game expect it so hardcode
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OwnershipProof = "e" // Not needed for game, game expect it so hardcode
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}, Formatting.Indented),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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success = false,
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error = "Failed to upload!",
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value = (string?)null
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}),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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filename = (string?)null,
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Hash = (string?)null,
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OwnershipProof = (string?)null,
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}, Formatting.Indented),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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filename = (string?)null,
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Hash = (string?)null,
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OwnershipProof = (string?)null,
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}, Formatting.Indented),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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}
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// A defunct limited-time contest's hit recorder (Glitch City grenade event). Was a live
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// 404; nothing tracks the contest on this server, so ack with an empty object rather than
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// 404 (the leaderboard/room UI that pings it shouldn't error).
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[HttpPost("Leaderboard/{contest}/RecordHits")]
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public ContentResult ContestRecordHits(string contest) => new ContentResult
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{
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Content = "{}",
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ContentType = "application/json",
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StatusCode = 200
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};
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// Every leaderboard read is per-player and rank is computed at read time, so no response
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// may ever be served from a cache - stamped on all three read routes.
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private void NoCache()
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{
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Response.Headers["Cache-Control"] = "no-store, no-cache, must-revalidate";
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Response.Headers["Pragma"] = "no-cache";
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}
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[HttpPost("Leaderboard/leaderboard/GetNearbyScores")]
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public async Task<ContentResult> GetNearbyScores()
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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NoCache();
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string body = await new StreamReader(HttpContext.Request.Body).ReadToEndAsync();
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try
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{
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var req = JsonConvert.DeserializeObject<GetNearbyScoresRequest>(body);
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if (req == null)
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throw new Exception("Invalid");
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var rows = LeaderboardDB.GetNearbyScores(
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req.PlayerId,
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req.StatChannel,
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req.RoomId,
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req.WindowSize,
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req.SortAscending
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);
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new { Rows = rows }),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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catch
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{
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new { Rows = new List<Entry>() }),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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}
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[HttpPost("Leaderboard/leaderboard/GetPlayerRank")]
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public async Task<ContentResult> GetPlayerRank()
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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NoCache();
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string body = await new StreamReader(HttpContext.Request.Body).ReadToEndAsync();
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try
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{
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var req = JsonConvert.DeserializeObject<GetNearbyScoresRequest>(body);
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if (req == null)
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throw new Exception("Invalid");
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var rank = LeaderboardDB.GetPlayerRank(
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req.PlayerId,
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req.StatChannel,
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req.RoomId,
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req.SortAscending
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);
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if (rank == null)
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{
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// No row on this board = UNRANKED. The client expects NUMERIC sentinels, not
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// null: Score 0 (no score) and Rank 99999 (a big number, since 0 is a real rank
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// = first place). Echo the BODY's PlayerId - the client matches the answer to the
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// player it asked about.
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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PlayerId = req.PlayerId,
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Score = 0,
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Rank = 99999,
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}),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(rank),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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PlayerId = account.Id,
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Score = 0,
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Rank = 99999,
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}),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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}
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[HttpPost("Leaderboard/leaderboard/CheckAndSetStat")]
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public async Task<ContentResult> CheckAndSetStat()
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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string body = await new StreamReader(HttpContext.Request.Body).ReadToEndAsync();
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try
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{
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var req = JsonConvert.DeserializeObject<CheckAndSetStatRequest>(body);
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if (req == null)
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throw new Exception("Invalid");
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var room = RoomDB.GetRoom(req.RoomId);
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// Plausibility gate, Rec Room Original rooms only (LeaderboardGuard): a score that
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// jumps a thousand in a second is a hacked client, not a game. Refused writes are
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// not stored, are logged, and land in the admin panel's Reports as Cheating. The
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// answer is still the bare 0 the client expects - a refusal must not read as a
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// broken leaderboard.
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var stored = LeaderboardDB.GetEntry(account.Id, req.StatChannel, req.RoomId);
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var verdict = Campus_live_rewrite.api.server.LeaderboardGuard.Check(account.Id, req.StatChannel, req.RoomId, req.StatValue, stored, out string why);
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if (verdict == Campus_live_rewrite.api.server.LeaderboardGuard.Verdict.TooFast
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|| verdict == Campus_live_rewrite.api.server.LeaderboardGuard.Verdict.TooMuchToday)
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{
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Campus_live_rewrite.api.server.LeaderboardGuard.Refuse(account.Id, account.Username ?? "", req.StatChannel, req.RoomId, room?.Name ?? "?", req.StatValue, verdict, why);
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return new ContentResult() { Content = "0", ContentType = "application/json", StatusCode = 200 };
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}
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// Compare-and-set on the caller's own row: write StatValue only if the stored value
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// still equals CurrentStatValue (null = write unconditionally).
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LeaderboardDB.SetStat(
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account.Id,
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req.StatChannel,
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req.RoomId,
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req.StatValue,
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req.CurrentStatValue
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);
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// The score pays out (ConfigCampus.LeaderboardPaysRoomCurrency): the gain over the
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// stored score, in the currency of the room the player is standing in - only a
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// balance room (Crescendo -> Silver, Isle -> Gold) pays, and only what the guard
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// above accepted. A run that does not beat the stored score pays nothing.
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if (ConfigCampus.LeaderboardPaysRoomCurrency)
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{
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long gain = (long)req.StatValue - (stored?.Score ?? 0);
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var live = HeartbeatDB.GetPlayerHeartbeat(account.Id)?.roomInstance;
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var cur = Campus_live_rewrite.api.server.Classes.GameCurrency.ForBalanceRoom(live?.name);
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if (gain > 0 && cur != null && live != null && (ulong)live.roomId == req.RoomId
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&& Campus_live_rewrite.api.server.Classes.GameCurrency.IsPlayerGrantable((int)cur.Value))
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{
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long total = PlayerDB.AddBalance(account.Id, (int)cur.Value, gain);
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Campus_live_rewrite.api.server.GiftBoxes.PushBalance(account.Id, (int)cur.Value, total, "leaderboard");
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Console.WriteLine($"[leaderboard] {account.Id} scored {req.StatValue} (was {stored?.Score ?? 0}) in '{room?.Name}' -> +{gain} {cur} = {total}");
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}
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}
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Webhook.Send(
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account.Id,
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"prod",
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"Leaderboard Info",
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$"Player @{account.Username} ({account.Id}) has updated their score to {req.StatValue} in {(room != null ? room.Name : "Unknown Room")}",
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5898927
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);
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// The live service answers the BARE number 0 here (not an envelope, not the result
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// enum) whether or not the compare passed - that's what the client's parser expects.
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return new ContentResult()
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{
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Content = "0",
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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// Still answer a bare 0 - the client's parser expects a number here, and a 400 would
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// read as a failed stat write / broken leaderboard.
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return new ContentResult()
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{
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Content = "0",
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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}
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[HttpPost("Leaderboard/leaderboard/GetRanks")]
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public async Task<ContentResult> GetRanks()
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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NoCache();
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string body = await new StreamReader(HttpContext.Request.Body).ReadToEndAsync();
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try
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{
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var req = JsonConvert.DeserializeObject<GetRanksRequest>(body);
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if (req == null)
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throw new Exception("Invalid");
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var rows = LeaderboardDB.GetRanks(
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req.StatChannel,
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req.RoomId,
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req.RankStart,
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req.RankEnd,
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req.SortAscending
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);
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new { Rows = rows }),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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catch (Exception ex)
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{
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new { Rows = new List<Entry>() }),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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}
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}
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}
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