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Lapis
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# CannedNet # CannedNet
A RecNet API Reimplementation written in C# A RecNet API Reimplementation written in C#
Currently supported version: 2021-01-29
Lots of data and stuff like the photon servers listed here are Radium's servers, these can be changed safely, I'm just currently using it for testing. Lots of data and stuff like the photon servers listed here are Radium's servers, these can be changed safely, I'm just currently using it for testing.
~~Doesn't really matter as with this current state you can't login fully~~ WE GOT LOGGED IN!!!! ~~Doesn't really matter as with this current state you can't login fully~~ WE GOT LOGGED IN!!!!
TODO: TODO:
- Fix notifications - [Issue #1](https://github.com/LapisGit/CannedNet/issues/1)
- Player PFP changing - Player PFP changing
- Outfit saving - Outfit saving
- CDN server - CDN server
- Play tab + other rooms (kinda?? play tab is very buggy) - Play tab
- Clubs Server - Clubs Server
- People - People
- Friend requests - Friend requests
- Invites - Invites
## Known Issues
- Play tab will randomly try to use the new UI split-test randomly, I want to try and prevent this as the endpoints are a bit weird, and I'd rather not have the inconsisency between sessions.
- All presences will say [VERSION MISMATCH]
- Even if a player logs out, it will permenatly say they are online.
- Image server returns an image, but improperly as the game doesn't handle the image and display it.
- You are only able to go to "private" instances of rooms
- You get matchmaked into a DormRoom that is not yours if there are multiple users (fixed in next commit from LapisGit)
## Why? ## Why?
Rec Room has now publicly announced that they are shutting down forever on **June 1st of this year.** Rec Room has now publicly announced that they are shutting down forever on **June 1st of this year.**