@page "/setup/nameserver"
@rendermode InteractiveServer
@using CannedNet.Admin.Models
@using System.Text.Json
Nameserver Setup
Nameserver Endpoints
Configure the base server URL the game client connects to. All endpoints are derived from this URL.
@if (loading)
{
}
else if (!string.IsNullOrEmpty(error))
{
@error
}
else
{
}
@code {
[Inject] private HttpClient Http { get; set; } = default!;
private bool loading = true;
private bool saving;
private bool saveError;
private string? error;
private string? saveMessage;
private string baseUrl = "";
protected override async Task OnInitializedAsync()
{
try
{
var json = await Http.GetStringAsync("/admin/api/endpoints");
baseUrl = EndpointDefinitions.ExtractBaseUrl(json);
}
catch (Exception ex)
{
error = $"Failed to load: {ex.Message}";
}
finally
{
loading = false;
}
}
private async Task Save()
{
saving = true;
saveMessage = null;
saveError = false;
try
{
var json = EndpointDefinitions.BuildEndpointsJson(baseUrl);
var content = new StringContent(json, System.Text.Encoding.UTF8, "application/json");
var response = await Http.PutAsync("/admin/api/endpoints", content);
response.EnsureSuccessStatusCode();
saveMessage = "Saved successfully!";
}
catch (Exception ex)
{
saveMessage = $"Error: {ex.Message}";
saveError = true;
}
finally
{
saving = false;
}
}
}