@page "/config/gameconfig"
@rendermode InteractiveServer
Game Config
Game Config
Edit the gameconfigs.json file that controls various game settings.
@if (loading)
{
}
else if (!string.IsNullOrEmpty(error))
{
@error
}
else
{
@if (activeTab == "edit")
{
}
else if (activeTab == "browse")
{
| Key | Value |
@foreach (var entry in configEntries.Where(e => string.IsNullOrEmpty(filterText) || e.Key.Contains(filterText, StringComparison.OrdinalIgnoreCase)))
{
| @entry.Key |
@entry.Value |
}
@configEntries.Count(e => string.IsNullOrEmpty(filterText) || e.Key.Contains(filterText, StringComparison.OrdinalIgnoreCase)) entries
}
}
@code {
[Inject] private HttpClient Http { get; set; } = default!;
private bool loading = true;
private bool saving;
private string? error;
private string? saveMessage;
private string jsonContent = "";
private string activeTab = "browse";
private string filterText = "";
private List configEntries = new();
protected override async Task OnInitializedAsync()
{
try
{
jsonContent = await Http.GetStringAsync("/admin/api/config/gameconfigs");
configEntries = JsonSerializer.Deserialize>(jsonContent) ?? new();
}
catch (Exception ex)
{
error = $"Failed to load: {ex.Message}";
}
finally
{
loading = false;
}
}
private string GetActiveClass(string tab) => activeTab == tab ? "active" : "";
private void SetTab(string tab)
{
activeTab = tab;
}
private async Task Save()
{
saving = true;
saveMessage = null;
try
{
var content = new StringContent(jsonContent, System.Text.Encoding.UTF8, "application/json");
var response = await Http.PutAsync("/admin/api/config/gameconfigs", content);
response.EnsureSuccessStatusCode();
saveMessage = "Saved successfully!";
configEntries = JsonSerializer.Deserialize>(jsonContent) ?? new();
}
catch (Exception ex)
{
saveMessage = $"Error: {ex.Message}";
}
finally
{
saving = false;
}
}
private class ConfigEntry
{
public string Key { get; set; } = "";
public string Value { get; set; } = "";
public string? EndTime { get; set; }
public string? StartTime { get; set; }
}
}