using System.Text.Json.Serialization; namespace CannedNet; public class PlayerProgression { public int Id { get; set; } [JsonPropertyName("playerId")] public int PlayerId { get; set; } [JsonPropertyName("level")] public int Level { get; set; } [JsonPropertyName("xp")] public int Xp { get; set; } } public class PlayerProgressionBulkResponse { [JsonPropertyName("playerId")] public int PlayerId { get; set; } [JsonPropertyName("level")] public int Level { get; set; } [JsonPropertyName("xp")] public int Xp { get; set; } }