mirror of
https://github.com/TbT480jcspy/Deluxe-2023-Server-Code.git
synced 2026-09-08 14:41:26 -07:00
66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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namespace DeluxeNET.Data
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{
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public class Heartbeat
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{
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[Key]
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public long Id { get; set; }
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public long PlayerId { get; set; }
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public int StatusVisibility { get; set; }
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public int Platform { get; set; }
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public int DeviceClass { get; set; }
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public long? RoomInstanceId { get; set; }
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[ForeignKey(nameof(RoomInstanceId))]
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public RoomInstance? RoomInstance { get; set; }
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public int VrMovementMode { get; set; }
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public DateTime LastOnline { get; set; } = DateTime.UtcNow;
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public bool IsOnline { get; set; }
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public string AppVersion { get; set; } = "20230406";
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}
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public class RoomInstance
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{
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[Key]
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public long RoomInstanceId { get; set; }
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public long RoomId { get; set; }
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public long SubRoomId { get; set; }
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public string Location { get; set; } = null!;
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public int RoomInstanceType { get; set; }
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public string PhotonRegionId { get; set; } = null!;
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public string PhotonRegion { get; set; } = null!;
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public string PhotonRoomId { get; set; } = null!;
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public string Name { get; set; } = null!;
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public int MaxCapacity { get; set; }
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public bool IsFull { get; set; }
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public bool IsPrivate { get; set; }
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public bool IsInProgress { get; set; }
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public int MatchmakingPolicy { get; set; }
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public ICollection<Heartbeat> Heartbeats { get; set; } = new List<Heartbeat>();
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}
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} |