mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
Enhance room bulk lookup: add support for ID-based queries and improve result handling; refactor GoToController for presence management and logging; update join timeout service to handle presence deferral; add Crescendo image asset.
This commit is contained in:
@@ -909,22 +909,30 @@ public class RoomsController(
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return Ok(BuildRoomServerDetails(room, scenes, roles: roomRoles));
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}
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/// <summary>GET <c>/roomserver/rooms/bulk?name=X&name=Y</c> — bulk
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/// lookup by room name. Used by EJDCNGBEICB's room cache to resolve
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/// well-known names (RecCenter, etc.) to their RoomServerDetails
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/// shape in one round-trip. Returns the same per-room object that
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/// <c>/roomserver/rooms/{id}</c> emits, one per requested name; names
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/// we can't resolve are silently skipped (watch handles a shorter
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/// <summary>GET <c>/roomserver/rooms/bulk?name=X&name=Y</c> or
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/// <c>?id=1&id=2</c> — bulk room cache lookup. Decomp-verified
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/// in EJDCNGBEICB: the Int64 overload writes query key <c>id</c>
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/// and the string overload writes <c>name</c>. Returns the same
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/// per-room object that <c>/roomserver/rooms/{id}</c> emits;
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/// unresolved entries are silently skipped (watch handles a shorter
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/// list fine, but a 404 wedges the room browser).</summary>
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[HttpGet("roomserver/rooms/bulk")]
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[HttpGet("rooms/bulk")]
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public async Task<IActionResult> RoomServerBulkByName()
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{
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var names = Request.Query["name"].Where(n => !string.IsNullOrWhiteSpace(n)).ToArray();
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if (names.Length == 0) return Ok(Array.Empty<object>());
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var ids = Request.Query["id"]
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.Where(v => !string.IsNullOrWhiteSpace(v))
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.SelectMany(v => v!.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries))
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.Select(v => long.TryParse(v, out var id) ? id : 0)
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.Where(id => id > 0)
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.Distinct()
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.ToArray();
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if (names.Length == 0 && ids.Length == 0) return Ok(Array.Empty<object>());
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var pid = CurrentPlayerId ?? 0;
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var results = new List<object>(names.Length);
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var results = new List<object>(names.Length + ids.Length);
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var emitted = new HashSet<long>();
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foreach (var raw in names)
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{
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var name = raw!.Trim();
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@@ -948,6 +956,34 @@ public class RoomsController(
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overrideName: DormNameOverride(name));
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}
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var scenes = await db.RoomScenes
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.Where(s => s.RoomId == room.Id)
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.OrderBy(s => s.OrderIndex)
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.ToListAsync();
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var roomRoles = await db.RoomRoles
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.Where(r => r.RoomId == room.Id)
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.ToListAsync();
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results.Add(BuildRoomServerDetails(room, scenes, roles: roomRoles));
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emitted.Add(room.Id);
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}
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foreach (var id in ids)
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{
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if (!emitted.Add(id)) continue;
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var room = await rooms.GetByIdAsync(id);
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if (room is null) continue;
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if (room.IsDormRoom)
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{
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var dormBlobName = await db.DormStates
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.Where(d => d.PlayerId == room.CreatorPlayerId)
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.Select(d => d.CurrentDataBlobName)
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.FirstOrDefaultAsync()
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?? string.Empty;
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room = CloneWithCreator(room, room.CreatorPlayerId, dormBlobName);
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}
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var scenes = await db.RoomScenes
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.Where(s => s.RoomId == room.Id)
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.OrderBy(s => s.OrderIndex)
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@@ -703,29 +703,41 @@ public class GoToController(
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private async Task RecordResponseAsync(MatchmakingResponseDto response)
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{
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if (this.CurrentPlayerId() is not long playerId) return;
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var room = response.RoomInstance;
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if (room is null) return;
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if (response.RoomInstance is null) return;
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var previousRoom = presence.GetRoom(playerId);
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var additionalPlayerIds = await GetEligibleAdditionalPlayerIdsAsync(playerId, previousRoom);
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await RecordPlayerMoveAsync(playerId, room);
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if (additionalPlayerIds.Count == 0)
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return;
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logger.LogInformation(
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"[goto-party] player={PlayerId} moving additional players [{AdditionalPlayerIds}] to instance={InstanceId}",
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playerId, string.Join(",", additionalPlayerIds), room.RoomInstanceId);
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foreach (var additionalPlayerId in additionalPlayerIds)
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var targetRoom = response.RoomInstance;
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var currentRoom = presence.GetRoom(playerId);
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var deferPresenceCommit = ShouldDeferPresenceCommit(currentRoom, targetRoom);
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joinTimeouts.MarkPending(playerId, targetRoom, deferPresenceCommit);
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if (deferPresenceCommit)
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{
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var roomForPartyMember = CloneRoomInstance(room);
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if (roomForPartyMember.IsPrivate)
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await privateInstances.InviteAsync(roomForPartyMember.RoomInstanceId, additionalPlayerId);
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await RecordPlayerMoveAsync(additionalPlayerId, roomForPartyMember);
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logger.LogInformation(
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"[goto] deferred presence commit player={PlayerId} room={RoomId} subRoom={SubRoomId} fromInstance={FromInstance} toInstance={ToInstance} fromPhoton={FromPhoton} toPhoton={ToPhoton}",
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playerId,
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targetRoom.RoomId,
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targetRoom.SubRoomId,
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currentRoom?.RoomInstanceId,
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targetRoom.RoomInstanceId,
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currentRoom?.PhotonRoomId,
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targetRoom.PhotonRoomId);
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return;
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}
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presence.SetRoom(playerId, targetRoom);
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// Real visit tracking: upsert the per-(room, player) row so
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// we get distinct VisitorCount (unique players ever) AND the
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// gross VisitCount (every join, including rejoins). Skip the
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// canonical dorm (RoomId=1) so per-day boots don't skew it.
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if (targetRoom.RoomId != 1)
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await RecordVisitAsync(playerId, targetRoom.RoomId);
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// Push a presence-update notification to every accepted-friend
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// so their watch's "friends" list shows the new room. Cheap
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// query — Relationships is small, and we only fan out to the
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// actually-connected friends.
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await NotifyFriendsOfMoveAsync(playerId, targetRoom);
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// NOTE: we INTENTIONALLY do NOT self-push SubscriptionUpdateRoom
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// from /goto. The watch's Rooms.OnSubscriptionUpdateRoom
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// (Cpp2IL_ISIL/.../RecNet/Rooms.txt:2401-2496) is gated on
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@@ -744,76 +756,13 @@ public class GoToController(
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// first one for any (room, subRoom).
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}
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private async Task RecordPlayerMoveAsync(long playerId, RoomInstanceDto room)
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{
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presence.SetRoom(playerId, room);
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joinTimeouts.MarkPending(playerId, room);
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// Real visit tracking: upsert the per-(room, player) row so
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// we get distinct VisitorCount (unique players ever) AND the
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// gross VisitCount (every join, including rejoins). Skip the
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// canonical dorm (RoomId=1) so per-day boots don't skew it.
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if (room.RoomId != 1)
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await RecordVisitAsync(playerId, room.RoomId);
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// Push a presence-update notification to every accepted-friend
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// so their watch's "friends" list shows the new room. Cheap
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// query — Relationships is small, and we only fan out to the
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// actually-connected friends.
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await NotifyFriendsOfMoveAsync(playerId, room);
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}
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private async Task<IReadOnlyList<long>> GetEligibleAdditionalPlayerIdsAsync(
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long callerPlayerId,
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RoomInstanceDto? callerPreviousRoom)
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{
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if (!Request.HasFormContentType || callerPreviousRoom is null)
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return Array.Empty<long>();
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var form = await Request.ReadFormAsync();
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var rawValues = form["AdditionalPlayerIds"]
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.Concat(form["additionalPlayerIds"])
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.Concat(form["additionalPlayerIds[]"])
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.ToArray();
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if (rawValues.Length == 0)
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return Array.Empty<long>();
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var ids = rawValues
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.SelectMany(v => (v ?? string.Empty).Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries))
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.Select(v => long.TryParse(v, out var id) ? id : 0)
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.Where(id => id > 0 && id != callerPlayerId)
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.Distinct()
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.ToList();
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if (ids.Count == 0)
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return Array.Empty<long>();
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var eligible = new List<long>(ids.Count);
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foreach (var id in ids)
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{
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var current = presence.GetRoom(id);
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if (current is not null && IsSameLiveInstance(current, callerPreviousRoom))
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{
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eligible.Add(id);
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continue;
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}
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logger.LogWarning(
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"[goto-party] ignoring AdditionalPlayerIds entry caller={CallerId} additional={AdditionalId} callerPrevious={CallerInstance} additionalCurrent={AdditionalInstance}",
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callerPlayerId, id, callerPreviousRoom.RoomInstanceId, current?.RoomInstanceId);
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}
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return eligible;
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}
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private static bool IsSameLiveInstance(RoomInstanceDto a, RoomInstanceDto b)
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{
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if (a.RoomInstanceId == b.RoomInstanceId)
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return true;
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return !string.IsNullOrWhiteSpace(a.PhotonRoomId)
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&& string.Equals(a.PhotonRoomId, b.PhotonRoomId, StringComparison.OrdinalIgnoreCase);
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}
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private static bool ShouldDeferPresenceCommit(RoomInstanceDto? currentRoom, RoomInstanceDto targetRoom) =>
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currentRoom is not null
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&& targetRoom.IsPrivate
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&& currentRoom.RoomId == targetRoom.RoomId
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&& currentRoom.SubRoomId == targetRoom.SubRoomId
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&& (currentRoom.RoomInstanceId != targetRoom.RoomInstanceId
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|| !string.Equals(currentRoom.PhotonRoomId, targetRoom.PhotonRoomId, StringComparison.OrdinalIgnoreCase));
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/// <summary>Mutate the response so it represents a fresh invite-only
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/// match: forks the PhotonRoomId with a per-(player, nonce) suffix
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@@ -52,7 +52,18 @@ public class MatchController(
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var pid = this.RequireCurrentPlayerId();
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if (code == 0)
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{
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joinTimeouts.MarkCompleted(pid, instanceId, label);
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var completed = joinTimeouts.MarkCompleted(pid, instanceId, label);
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if (completed.HasValue)
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{
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presence.SetRoom(pid, completed.Value.TargetRoom);
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logger.LogInformation(
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"[joinresult] committed presence player={Player} room={RoomId}/{RoomName} instance={Instance} deferred={Deferred}",
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pid,
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completed.Value.TargetRoom.RoomId,
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completed.Value.TargetRoom.Name,
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completed.Value.TargetRoom.RoomInstanceId,
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completed.Value.DeferPresenceCommit);
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}
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logger.LogInformation(
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"[joinresult] player={Player} instance={Instance} OK ({Label})",
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pid, instanceId, label);
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