feat: Add new API controllers for progression events, room consumables, currencies, earnings distributions, screen share reports, subscription seasons, and UGC purchasables

- Implemented ProgressionEventsController to handle progression event retrieval and active events.
- Created RoomConsumablesController for listing and purchasing room consumables.
- Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval.
- Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms.
- Introduced ScreenShareReportsController for reporting screen share incidents.
- Established SubscriptionSeasonsController to provide current subscription season details and rewards.
- Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations.
- Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
This commit is contained in:
Alexa
2026-06-22 16:08:23 +03:00
parent 950e6e7c17
commit 0779aa8439
53 changed files with 4470 additions and 91 deletions
@@ -0,0 +1,31 @@
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using DorkNet.Server.Auth;
using DorkNet.Server.Data;
using DorkNet.Server.Data.Entities;
namespace DorkNet.Server.Controllers.API.GameSight;
[ApiController]
[Authorize]
public class GameSightController(DorkNetDbContext db) : ControllerBase
{
[HttpPost("api/gamesight/event")]
[AllowAnonymous]
public async Task<IActionResult> Event([FromBody] object? body)
{
var playerId = this.CurrentPlayerId();
if (playerId is null)
return Ok(new { Success = true });
db.ObjectiveProgress.Add(new ObjectiveProgressEntity
{
PlayerId = playerId.Value,
Key = $"gamesight:{Guid.NewGuid():N}",
IsCompleted = true,
ClearedAt = DateTime.UtcNow,
});
await db.SaveChangesAsync();
return Ok(new { Success = true });
}
}