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https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
feat: Add new API controllers for progression events, room consumables, currencies, earnings distributions, screen share reports, subscription seasons, and UGC purchasables
- Implemented ProgressionEventsController to handle progression event retrieval and active events. - Created RoomConsumablesController for listing and purchasing room consumables. - Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval. - Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms. - Introduced ScreenShareReportsController for reporting screen share incidents. - Established SubscriptionSeasonsController to provide current subscription season details and rewards. - Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations. - Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Data;
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namespace DorkNet.Server.Controllers.API.PlayerWarnings;
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[ApiController]
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[Authorize]
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public class PlayerWarningsController(DorkNetDbContext db) : ControllerBase
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{
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[HttpGet("api/playerwarnings")]
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public async Task<IActionResult> Warnings()
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{
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var me = this.RequireCurrentPlayerId();
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var rows = await db.PlayerSettings
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.Where(s => s.PlayerId == me && s.Key.StartsWith("warning:"))
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.OrderByDescending(s => s.Id)
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.ToListAsync();
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return Ok(rows
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.Select(ToWarningWire)
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.Where(w => !w.Acknowledged)
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.ToList());
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}
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[HttpPost("api/playerwarnings/acknowledge")]
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public async Task<IActionResult> Acknowledge([FromForm] string? warningId)
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{
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var me = this.RequireCurrentPlayerId();
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var id = warningId ?? Request.Query["warningId"].FirstOrDefault() ?? Request.Query["id"].FirstOrDefault();
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if (string.IsNullOrWhiteSpace(id)) return BadRequest("missing_warning");
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var row = await db.PlayerSettings
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.FirstOrDefaultAsync(s => s.PlayerId == me && s.Key == $"warning:{id}");
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if (row is null) return NotFound();
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var parts = row.Value.Split('|');
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row.Value = string.Join('|', parts.Take(3).Append("true"));
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await db.SaveChangesAsync();
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return Ok(new { Success = true, WarningId = id });
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}
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private static WarningWire ToWarningWire(DorkNet.Server.Data.Entities.PlayerSettingEntity row)
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{
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var parts = row.Value.Split('|');
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return new WarningWire
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{
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WarningId = row.Key["warning:".Length..],
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Message = parts.ElementAtOrDefault(0) ?? string.Empty,
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Category = int.TryParse(parts.ElementAtOrDefault(1), out var category) ? category : 0,
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CreatedAt = parts.ElementAtOrDefault(2) ?? string.Empty,
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Acknowledged = bool.TryParse(parts.ElementAtOrDefault(3), out var acknowledged) && acknowledged,
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};
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}
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private sealed class WarningWire
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{
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public string WarningId { get; set; } = string.Empty;
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public string Message { get; set; } = string.Empty;
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public int Category { get; set; }
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public string CreatedAt { get; set; } = string.Empty;
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public bool Acknowledged { get; set; }
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}
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}
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