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feat: Add new API controllers for progression events, room consumables, currencies, earnings distributions, screen share reports, subscription seasons, and UGC purchasables
- Implemented ProgressionEventsController to handle progression event retrieval and active events. - Created RoomConsumablesController for listing and purchasing room consumables. - Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval. - Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms. - Introduced ScreenShareReportsController for reporting screen share incidents. - Established SubscriptionSeasonsController to provide current subscription season details and rewards. - Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations. - Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
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@@ -21,6 +21,20 @@ public class PlayersController(PlayerService playerService, NotificationService
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return Ok(PlayerService.ToProfile(player));
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}
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[HttpGet("/api/players/v4/current/contact")]
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public async Task<IActionResult> CurrentContact()
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{
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var player = await playerService.GetByIdAsync(CurrentPlayerId);
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if (player is null) return NotFound();
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return Ok(new
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{
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AccountId = (int)player.Id,
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Email = player.Email ?? string.Empty,
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Phone = player.Phone ?? string.Empty,
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CanReceiveInvites = player.CanReceiveInvites,
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});
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}
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[HttpGet("{id:long}")]
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public async Task<ActionResult<PlayerProfile>> GetById(long id)
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{
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