mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
launcher: EAC-aware exe pick + optional TLS trust bypass
Launch RecRoom.exe directly on 2020.12 EAC builds (skip the Recroom_Release.exe EAC wrapper); fall back to whichever single binary exists. Add an opt-in "trust self-signed TLS certs" toggle that flows through ClientPatcher into the ClientMod config, off by default since Localtunnel/Tunnelto serve valid certs.
This commit is contained in:
@@ -79,6 +79,17 @@ public sealed class AppState
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[JsonPropertyName("launchInScreenMode")]
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public bool LaunchInScreenMode { get; set; }
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/// <summary>When true, the patched ClientMod skips BouncyCastle's
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/// TLS chain validation — needed only for self-signed certs on a
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/// LAN-only / dev tunnel. Localtunnel + Tunnelto both terminate
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/// TLS with valid certs, so the default is off. Leaving it on
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/// triggers a CLR detour-compile crash (0x80131506) on the
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/// december build — see project_build_layout_per_branch +
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/// MonoMod's CompileMethodHook comment in
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/// DorkNet.ClientMod/Mod.cs.</summary>
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[JsonPropertyName("enableTlsTrustBypass")]
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public bool EnableTlsTrustBypass { get; set; }
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private static readonly JsonSerializerOptions JsonOptions = new()
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{
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WriteIndented = true,
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@@ -59,10 +59,11 @@ public sealed class ClientPatcher
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string photonRegion,
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string apexHost,
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bool singleOrigin = false,
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bool enableTlsTrustBypass = false,
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CancellationToken ct = default)
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{
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return Task.Run(() => ApplyCore(patcherDir, recRoomDataPath,
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photonAppId, photonVoiceAppId, photonRegion, apexHost, singleOrigin), ct);
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photonAppId, photonVoiceAppId, photonRegion, apexHost, singleOrigin, enableTlsTrustBypass), ct);
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}
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private PatchResult ApplyCore(
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@@ -72,7 +73,8 @@ public sealed class ClientPatcher
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string photonVoiceAppId,
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string photonRegion,
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string apexHost,
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bool singleOrigin)
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bool singleOrigin,
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bool enableTlsTrustBypass)
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{
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var log = new System.Text.StringBuilder();
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try
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@@ -220,7 +222,8 @@ public sealed class ClientPatcher
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.Replace("{PHOTON_VOICE_APPID}",
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string.IsNullOrEmpty(photonVoiceAppId) ? photonAppId ?? "" : photonVoiceAppId)
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.Replace("{PHOTON_REGION}", string.IsNullOrEmpty(photonRegion) ? "us" : photonRegion)
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.Replace("{SINGLE_ORIGIN_BASE_URL}", singleOrigin ? $"https://{apexHost}" : "");
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.Replace("{SINGLE_ORIGIN_BASE_URL}", singleOrigin ? $"https://{apexHost}" : "")
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.Replace("{ENABLE_TLS_TRUST_BYPASS}", enableTlsTrustBypass ? "true" : "false");
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File.WriteAllText(configDest, rendered);
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log.AppendLine($"[patch] wrote config: {Path.GetFileName(configDest)}");
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}
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@@ -4,15 +4,32 @@ using System.IO;
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namespace DorkNet.Launcher.Backend;
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/// <summary>Launches the user's already-patched Rec Room install
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/// directly via <c>Recroom_Release.exe</c>. Never goes through Steam —
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/// DorkNet users may not own the game on Steam.</summary>
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/// directly. Never goes through Steam — DorkNet users may not own
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/// the game on Steam.
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///
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/// <para><b>2020.03 vs 2020.12 build layout:</b></para>
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/// <list type="bullet">
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/// <item>2020.03 (pre-EAC): single binary <c>Recroom_Release.exe</c>
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/// alongside <c>Recroom_Release_Data/</c>. Run that directly.</item>
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/// <item>2020.12+ (EAC): the real Unity binary is <c>RecRoom.exe</c>
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/// with its data in <c>RecRoom_Data/</c>; <c>Recroom_Release.exe</c>
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/// is the Easy Anti-Cheat launcher wrapper that Steam invokes. Run
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/// <c>RecRoom.exe</c> directly to skip EAC entirely — EAC never
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/// loads into the game process, no binary patching required (this is
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/// the same approach <c>tools/remove-eac.ps1</c> documents on the
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/// per-version branch).</item>
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/// </list>
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/// Detection: an <c>EasyAntiCheat/</c> folder next to the binaries
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/// flags the EAC layout. Falls back to whichever exe exists if the
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/// heuristic is ambiguous.</summary>
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public static class RecRoomLauncher
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{
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/// <summary>The picked install path is the <c>Recroom_Release_Data</c>
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/// folder; the executable lives at <c><parent>\Recroom_Release.exe</c>.
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/// Returns true if Process.Start succeeded. <paramref name="screenMode"/>
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/// passes Rec Room's <c>+forcemode:screen</c> arg so the game opens
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/// in 2D desktop mode instead of trying to bind a headset.</summary>
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/// <summary>The picked install path is the <c>*_Data</c> folder;
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/// the executable lives at its parent. Returns true if
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/// <see cref="Process.Start(ProcessStartInfo)"/> succeeded.
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/// <paramref name="screenMode"/> passes Rec Room's
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/// <c>+forcemode:screen</c> arg so the game opens in 2D desktop
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/// mode instead of trying to bind a headset.</summary>
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public static bool TryLaunch(string recRoomDataPath, bool screenMode, out string error)
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{
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error = "";
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@@ -27,13 +44,15 @@ public static class RecRoomLauncher
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error = $"Couldn't resolve the parent directory of '{recRoomDataPath}'.";
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return false;
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}
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var exe = Path.Combine(parent, "Recroom_Release.exe");
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if (!File.Exists(exe))
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var exe = PickExecutable(parent);
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if (exe is null)
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{
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error = $"Recroom_Release.exe not found at '{exe}'. " +
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"Pick the *_Data folder that sits next to it.";
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error = $"Neither RecRoom.exe nor Recroom_Release.exe found next to '{recRoomDataPath}'. " +
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"Pick the *_Data folder that sits beside the game binary.";
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return false;
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}
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try
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{
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Process.Start(new ProcessStartInfo
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@@ -51,4 +70,24 @@ public static class RecRoomLauncher
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return false;
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}
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}
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/// <summary>Pick the right game exe for the install. Prefer
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/// <c>RecRoom.exe</c> on EAC builds (so we skip the EAC launcher
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/// wrapper). Fall back to whichever single binary exists when only
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/// one is present.</summary>
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private static string? PickExecutable(string parent)
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{
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var recRoomExe = Path.Combine(parent, "RecRoom.exe");
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var legacyExe = Path.Combine(parent, "Recroom_Release.exe");
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var hasEac = Directory.Exists(Path.Combine(parent, "EasyAntiCheat"));
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// EAC build: RecRoom.exe is the actual game; Recroom_Release.exe
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// is the EAC launcher wrapper. Use the former — it never loads
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// EAC into the process.
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if (hasEac && File.Exists(recRoomExe)) return recRoomExe;
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// Only-one-present cases.
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if (File.Exists(legacyExe)) return legacyExe;
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if (File.Exists(recRoomExe)) return recRoomExe;
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return null;
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}
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}
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@@ -967,6 +967,14 @@
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<ComboBoxItem Content="India" Tag="in" />
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<ComboBoxItem Content="Australia" Tag="au" />
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</ComboBox>
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<CheckBox x:Name="TlsTrustBypassChk"
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Content="Trust self-signed TLS certs (advanced)"
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Margin="0,16,0,0"
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ToolTip="Skip the watch's TLS chain validation on your server's HTTPS connections. Needed only for self-signed certs (LAN-only / dev tunnels). Off for Localtunnel / Tunnelto / any real CDN cert. WARNING: leaving this on with the December 2020.12.18 build triggers a MonoMod CLR crash (0x80131506) at launch."
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Checked="OnTlsTrustBypassChanged"
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Unchecked="OnTlsTrustBypassChanged"
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Foreground="{StaticResource Ink}" />
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</StackPanel>
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</Border>
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@@ -202,6 +202,8 @@ public partial class MainWindow : Window
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HostScreenModeChk.IsChecked = _state.LaunchInScreenMode;
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if (JoinScreenModeChk is not null)
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JoinScreenModeChk.IsChecked = _state.LaunchInScreenMode;
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if (TlsTrustBypassChk is not null)
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TlsTrustBypassChk.IsChecked = _state.EnableTlsTrustBypass;
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// Hosting mode radios — reflect persisted choice on both the
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// main HostView and the setup wizard's matching step.
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@@ -721,7 +723,8 @@ public partial class MainWindow : Window
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var patch = await _patcher.ApplyAsync(
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patcherDir, _state.RecRoomPath!,
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_state.PhotonAppId, _state.PhotonVoiceAppId, _state.PhotonRegion, _hostApex,
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singleOrigin: _state.HostingMode == HostingMode.SingleOriginTunnel);
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singleOrigin: _state.HostingMode == HostingMode.SingleOriginTunnel,
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enableTlsTrustBypass: _state.EnableTlsTrustBypass);
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if (!patch.Ok)
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{
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FailStepWithFriendly(activeStep, ErrorTranslator.TranslateMessage(patch.Log));
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@@ -1013,7 +1016,8 @@ public partial class MainWindow : Window
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var patch = await _patcher.ApplyAsync(
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patcherDir, _state.RecRoomPath!,
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payload.PhotonAppId, payload.PhotonVoiceAppId, payload.PhotonRegion, payload.Host,
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singleOrigin: payload.SingleOrigin);
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singleOrigin: payload.SingleOrigin,
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enableTlsTrustBypass: _state.EnableTlsTrustBypass);
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if (!patch.Ok)
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{
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FailStepWithFriendly(activeStep, ErrorTranslator.TranslateMessage(patch.Log));
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@@ -1066,6 +1070,13 @@ public partial class MainWindow : Window
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_state.Save();
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}
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private void OnTlsTrustBypassChanged(object sender, RoutedEventArgs e)
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{
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if (_state is null) return;
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_state.EnableTlsTrustBypass = (sender as CheckBox)?.IsChecked == true;
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_state.Save();
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}
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private void EnsureRemoteWildcardApex()
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{
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if (!string.IsNullOrWhiteSpace(_state.RemoteWildcardApex)) return;
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