signup codes: admin-issued invite codes + site /join redemption

Port the December signup-code feature to the 2020.03 branch.

While account creation is disabled, the only way in is now an
admin-issued single-use signup code, redeemed on the public site's /join
page. Because the 2020.03 watch login is device-id-bound with no code
field, a new device refused at the signups-disabled gate (PlatformLogin /
account create) is stashed in a PendingDevices table keyed by the real
client IP (CF-Connecting-IP aware). The /join page shows the player the
device their own client just reported; they enter code + username and the
account is minted bound to that device, so the next launch logs straight
in. No watch changes.

- SignupCodeEntity + PendingDeviceEntity; tables created via idempotent
  CREATE TABLE IF NOT EXISTS at boot (Program.cs Postgres patch block +
  SQLite path) since they post-date the migration chain.
- SignupCodeService: generate / list / revoke / redeem + pending-device
  capture (single-use, expiry, revoke validation).
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
  admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
  /join site page (+ header link).
- README documents the flow.
This commit is contained in:
Alexa
2026-05-31 20:08:33 +03:00
parent a840355489
commit 11377b46d5
17 changed files with 806 additions and 0 deletions
@@ -0,0 +1,40 @@
namespace DorkNet.Server.Data.Entities;
/// <summary>
/// An admin-issued, single-use signup code (Discord-invite style). While
/// the server has signups disabled, the only way to mint a new account is
/// to redeem one of these on the public site's <c>/join</c> page. Each
/// code carries a free-text <see cref="Descriptor"/> so admins can track
/// who they handed it to, an optional <see cref="ExpiresAt"/>, and the
/// redemption result (<see cref="RedeemedByPlayerId"/> /
/// <see cref="RedeemedAt"/>). Codes can be revoked before use.
/// </summary>
public class SignupCodeEntity
{
public long Id { get; set; }
/// <summary>The opaque code string the player types on /join.
/// Uppercase, hyphenated, unambiguous alphabet (no 0/O/1/I).</summary>
public string Code { get; set; } = string.Empty;
/// <summary>Free-text note for the admin — "who is this for". Shown
/// only in the admin panel, never to the redeemer.</summary>
public string Descriptor { get; set; } = string.Empty;
/// <summary>Player id of the admin who generated the code (0 if
/// generated by a system/CLI path).</summary>
public long CreatedByPlayerId { get; set; }
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
/// <summary>Optional hard expiry. Null = never expires.</summary>
public DateTime? ExpiresAt { get; set; }
/// <summary>Set once the code is redeemed; null while unused.</summary>
public long? RedeemedByPlayerId { get; set; }
public DateTime? RedeemedAt { get; set; }
/// <summary>Admin kill switch — a revoked code can never be redeemed,
/// even if otherwise valid.</summary>
public bool Revoked { get; set; }
}