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signup codes: admin-issued invite codes + site /join redemption
Port the December signup-code feature to the 2020.03 branch. While account creation is disabled, the only way in is now an admin-issued single-use signup code, redeemed on the public site's /join page. Because the 2020.03 watch login is device-id-bound with no code field, a new device refused at the signups-disabled gate (PlatformLogin / account create) is stashed in a PendingDevices table keyed by the real client IP (CF-Connecting-IP aware). The /join page shows the player the device their own client just reported; they enter code + username and the account is minted bound to that device, so the next launch logs straight in. No watch changes. - SignupCodeEntity + PendingDeviceEntity; tables created via idempotent CREATE TABLE IF NOT EXISTS at boot (Program.cs Postgres patch block + SQLite path) since they post-date the migration chain. - SignupCodeService: generate / list / revoke / redeem + pending-device capture (single-use, expiry, revoke validation). - Admin: GET/POST signup-codes + revoke endpoints and a Signup codes admin-ui page (generate with descriptor/expiry, status table, revoke). - Public: anonymous /api/site/v1/join pending-devices + redeem, and a /join site page (+ header link). - README documents the flow.
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@@ -125,6 +125,18 @@ Compared to `december-2020-12-18`, this branch's server is closer to
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the original 2020-Q1 wire shape — fewer endpoints, simpler entities,
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and the multi-step migrations haven't been consolidated.
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### Signup codes
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When account creation is disabled (admin **Server settings**), the only
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way in is an admin-issued single-use **signup code**: generate one in the
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admin panel's **Signup codes** page (with a descriptor + optional expiry),
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hand it to the player, and they redeem it on the site's **`/join`** page —
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which creates their account bound to the device their game client
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reported, so the next launch logs straight in. The `SignupCodes` /
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`PendingDevices` tables post-date the migration chain and are created by
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an idempotent `CREATE TABLE IF NOT EXISTS` step at boot (Program.cs), so
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existing SQLite/Postgres DBs pick them up without a new migration.
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---
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## Contributing
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