Refactor room role permissions: enhance role checks for saving and overlaying data; introduce editable role data for RRO rooms

This commit is contained in:
Alexa
2026-06-02 15:40:53 +03:00
parent c4e22e1326
commit 143d3a9a07
5 changed files with 130 additions and 31 deletions
@@ -1079,7 +1079,9 @@ public class RoomsController(
// the all-perms default blob until their first save replaces
// it via StorageController; the rec center / paintball / etc.
// serve "" so the persistence flow short-circuits.
var customisable = room.IsDormRoom || room.CreatorPlayerId != 1;
var roleList = roles ?? Array.Empty<RoomRoleEntity>();
var editableRro = room.IsAGRoom && roleList.Any(r => r.Accepted);
var customisable = room.IsDormRoom || room.CreatorPlayerId != 1 || editableRro;
var dataBlobName = !string.IsNullOrEmpty(room.CurrentDataBlobName)
? room.CurrentDataBlobName
: customisable ? $"room_{room.Id}_v1.dat" : "";
@@ -1153,7 +1155,6 @@ public class RoomsController(
// Additional grants come from RoomRoleEntity rows when supplied;
// callers without role data (clone/myrooms/etc.) ship just the
// implicit creator.
var roleList = roles ?? Array.Empty<RoomRoleEntity>();
int[] PlayersIn(int role, bool accepted) => roleList
.Where(r => r.Role == role && r.Accepted == accepted)
.Select(r => (int)r.PlayerId)
@@ -1194,7 +1195,9 @@ public class RoomsController(
string? overrideDataBlobName = null,
IReadOnlyList<RoomRoleEntity>? roles = null)
{
var customisable = room.IsDormRoom || room.CreatorPlayerId != 1;
var roleList = roles ?? Array.Empty<RoomRoleEntity>();
var editableRro = room.IsAGRoom && roleList.Any(r => r.Accepted);
var customisable = room.IsDormRoom || room.CreatorPlayerId != 1 || editableRro;
var dataBlobName = !string.IsNullOrEmpty(room.CurrentDataBlobName)
? room.CurrentDataBlobName
: customisable ? $"room_{room.Id}_v1.dat" : "";
@@ -1233,7 +1236,6 @@ public class RoomsController(
},
};
var roleList = roles ?? Array.Empty<RoomRoleEntity>();
static int WireRole(int role) => role switch
{
0 => 30, // CoOwner