Refactor room role permissions: enhance role checks for saving and overlaying data; introduce editable role data for RRO rooms

This commit is contained in:
Alexa
2026-06-02 15:40:53 +03:00
parent c4e22e1326
commit 143d3a9a07
5 changed files with 130 additions and 31 deletions
+81 -13
View File
@@ -31,8 +31,11 @@ public class RoomDataBlobService
/// </summary>
private readonly byte[] _allPermsBlob = BuildAllPermsBlob();
private readonly RoomRoleCollectionData _allPermsRoleData = BuildAllPermsRoleData();
private readonly byte[] _rroEditableBlob = BuildRroEditableBlob();
private readonly RoomRoleCollectionData _rroEditableRoleData = BuildRroEditableRoleData();
public byte[] GetDefaultBlob() => _allPermsBlob;
public byte[] GetRroEditableBlob() => _rroEditableBlob;
public byte[] OverlayAllPermsRoleData(byte[] existingBlob)
{
@@ -41,6 +44,13 @@ public class RoomDataBlobService
return msg.ToByteArray();
}
public byte[] OverlayRroEditableRoleData(byte[] existingBlob)
{
var msg = PersistedRoomData.Parser.ParseFrom(existingBlob);
msg.RoomRoleData = _rroEditableRoleData.Clone();
return msg.ToByteArray();
}
private static byte[] BuildAllPermsBlob()
{
var msg = new PersistedRoomData
@@ -52,6 +62,35 @@ public class RoomDataBlobService
}
private static RoomRoleCollectionData BuildAllPermsRoleData()
{
var collection = new RoomRoleCollectionData();
collection.RoomRoles.Add(BuildPermissiveRole(0, 100, "Creator"));
return collection;
}
private static byte[] BuildRroEditableBlob()
{
var msg = new PersistedRoomData
{
RoomRoleData = BuildRroEditableRoleData(),
};
return msg.ToByteArray();
}
private static RoomRoleCollectionData BuildRroEditableRoleData()
{
var collection = new RoomRoleCollectionData();
collection.RoomRoles.Add(BuildPermissiveRole(2_097_152, 100, "Creator")); // AG_CREATOR
collection.RoomRoles.Add(BuildPermissiveRole(4_194_304, 90, "Co-owner")); // AG_COOWNER
collection.RoomRoles.Add(BuildPermissiveRole(8_388_608, 80, "Host")); // AG_HOST
collection.RoomRoles.Add(BuildPermissiveRole(16_777_216, 70, "Moderator")); // AG_MODERATOR
return collection;
}
private static PlayerRoomRoleData BuildPermissiveRole(int roleId, int rank, string name)
{
// OverridableBoolData(overrides=true, inner_value=true) — used for
// every Can* field on the role.
@@ -61,27 +100,24 @@ public class RoomDataBlobService
InnerValue = true,
};
var role = new PlayerRoomRoleData
return new PlayerRoomRoleData
{
// Identity fields — these are deprecated in the 2026 schema
// but the 2020 client still reads them. role_id=0 = AG_EVERYONE
// which the client treats as "applies to all players in an AG
// room"; combined with all permissions overridden true, every
// player slot inherits maker pen.
DEPRECATEDRoleId = 0,
DEPRECATEDRoleRank = 100,
// but the 2020 client still reads them.
DEPRECATEDRoleId = roleId,
DEPRECATEDRoleRank = rank,
DEPRECATEDIsRoleActive = true,
DEPRECATEDIsAgRole = true,
RoleName = "Creator",
RoleName = name,
RoleVersion = 1,
RoleGuid = Guid.NewGuid().ToString(),
RoleGuid = StableRoleGuid(roleId),
// Display name override — keeps the watch's role-list UI from
// showing a blank label.
Name = new OverridableStringData
{
Overrides = true,
InnerValue = "Creator",
InnerValue = name,
},
// Permission grants. Each Overridable*Data(overrides=true,
@@ -115,10 +151,42 @@ public class RoomDataBlobService
InnerValue = 0,
},
};
}
var collection = new RoomRoleCollectionData();
collection.RoomRoles.Add(role);
private static string StableRoleGuid(int roleId) =>
GuidUtility.Create(GuidUtility.UrlNamespace, $"dorknet-room-role:{roleId}").ToString();
}
return collection;
internal static class GuidUtility
{
public static readonly Guid UrlNamespace = new("6ba7b811-9dad-11d1-80b4-00c04fd430c8");
public static Guid Create(Guid namespaceId, string name)
{
var namespaceBytes = namespaceId.ToByteArray();
SwapByteOrder(namespaceBytes);
var nameBytes = System.Text.Encoding.UTF8.GetBytes(name);
var data = new byte[namespaceBytes.Length + nameBytes.Length];
Buffer.BlockCopy(namespaceBytes, 0, data, 0, namespaceBytes.Length);
Buffer.BlockCopy(nameBytes, 0, data, namespaceBytes.Length, nameBytes.Length);
var hash = System.Security.Cryptography.SHA1.HashData(data);
var newGuid = new byte[16];
Array.Copy(hash, 0, newGuid, 0, 16);
newGuid[6] = (byte)((newGuid[6] & 0x0F) | 0x50);
newGuid[8] = (byte)((newGuid[8] & 0x3F) | 0x80);
SwapByteOrder(newGuid);
return new Guid(newGuid);
}
private static void SwapByteOrder(byte[] guid)
{
(guid[0], guid[3]) = (guid[3], guid[0]);
(guid[1], guid[2]) = (guid[2], guid[1]);
(guid[4], guid[5]) = (guid[5], guid[4]);
(guid[6], guid[7]) = (guid[7], guid[6]);
}
}