Merge pull request #66 from DorkSquadRR/ci/downloads-page

This commit is contained in:
Alexa
2026-10-25 11:56:51 +02:00
committed by GitHub
4 changed files with 379 additions and 9 deletions
Vendored
+36 -1
View File
@@ -11,6 +11,10 @@
//
// On a push, only the platforms whose code changed are rebuilt. A manual run
// picks the platforms with PLATFORMS. See ci/jenkins/README.md.
//
// Finished builds are renamed for players and published to the downloads bucket
// (ci/downloads) unless PUBLISH_DOWNLOADS is off. The build scripts keep their
// own file names, which the launcher depends on.
// The builds this branch targets. Any other archived build can be picked per
// run with the *_SNAPSHOT_TAGS parameters.
@@ -18,6 +22,11 @@ def PC_VERSION_KEY = 'march_2023_03_21'
def PC_DEFAULT_TAGS = 'manifest=7490748483298966814' // Steam 2023-03-21 (appVersion 20230317)
def QUEST_DEFAULT_TAGS = 'version-code=2128210' // Quest 20230317
// How this branch's builds are listed on the site's Downloads page.
def RELEASE_ID = '2023.03'
def RELEASE_TITLE = 'March 2023'
def RELEASE_GAME_VERSION = '2023-03-21'
def buildPc = false
def buildQuest = false
@@ -49,6 +58,8 @@ pipeline {
description: 'Quest restic repository folder on the FTP. Empty: ARCHIVE_QUEST_REPO set on the agent.')
booleanParam(name: 'LIST_SNAPSHOTS', defaultValue: false,
description: 'Only list the snapshots matching the tags in both repositories (to find a build), then stop.')
booleanParam(name: 'PUBLISH_DOWNLOADS', defaultValue: true,
description: 'Publish what this run built to the downloads bucket (listed on the site Downloads page). Push builds publish too.')
}
stages {
@@ -178,11 +189,35 @@ pipeline {
}
}
}
stage('Downloads') {
when { expression { buildPc || buildQuest } }
steps {
sh """
python3 ci/downloads/publish.py stage --out out --release ${RELEASE_ID} \\
--title '${RELEASE_TITLE}' --game-version ${RELEASE_GAME_VERSION} --version-key ${PC_VERSION_KEY}
"""
script {
if (params.PUBLISH_DOWNLOADS) {
// The bucket's S3 endpoint and name come from the agent's
// environment (DOWNLOADS_S3_ENDPOINT / DOWNLOADS_BUCKET).
withCredentials([usernamePassword(credentialsId: 'downloads-s3',
usernameVariable: 'DOWNLOADS_S3_KEY_ID', passwordVariable: 'DOWNLOADS_S3_SECRET')]) {
sh 'python3 ci/downloads/publish.py upload --staged out/downloads'
}
} else {
echo 'PUBLISH_DOWNLOADS is off: the files are only archived.'
}
}
}
}
}
post {
success {
archiveArtifacts artifacts: 'out/**', allowEmptyArchive: true, fingerprint: true
// The renamed, player-facing files (and release.json): the same set the
// downloads page offers.
archiveArtifacts artifacts: 'out/downloads/**', allowEmptyArchive: true, fingerprint: true
}
cleanup {
// Runs after archiving. Keeps the restic cache and restored stock
+283
View File
@@ -0,0 +1,283 @@
#!/usr/bin/env python3
"""Publish DorkNet client builds to the downloads bucket.
stage the build output in out/ -> out/downloads/<release>/ under the
names players see, plus release.json describing those files
upload that folder -> the downloads bucket, then merge release.json into
the bucket's manifest.json
The DorkNet server reads the bucket and offers the files on its site (the
Downloads page, and Latest build on the Quest page); see docs/deploy.md.
The build scripts keep their own file names on purpose: the launcher fetches
dorknet-clientpatch-<VersionKey>.zip from GitHub Releases by that exact name.
Only the published copies are renamed:
dorknet-client-<key>.zip DorkNet-<release>-PC-Full.zip
dorknet-clientpatch-<key>.zip DorkNet-<release>-PC-Patch.zip
DorkNet-Quest-<ver>/DorkNet-<ver>.xapk DorkNet-<release>-Quest.xapk
DorkNet-Quest-<ver>/install.*, README DorkNet-<release>-Quest-Installer.zip
The server reads the bucket over plain HTTP on the internal network (e.g.
Garage's web endpoint); nothing needs to be public. upload talks to its S3
API with rclone; the endpoint, bucket and key come from the environment:
DOWNLOADS_S3_ENDPOINT S3 API URL, e.g. http://garage-<uuid>:3900
DOWNLOADS_BUCKET bucket name, e.g. dorknet-downloads
DOWNLOADS_S3_REGION optional, default garage
DOWNLOADS_S3_KEY_ID / DOWNLOADS_S3_SECRET
python3 ci/downloads/publish.py stage --out out --release 2023.03 \\
--title "March 2023" --game-version 2023-03-21 --version-key march_2023_03_21
python3 ci/downloads/publish.py upload --staged out/downloads
"""
from __future__ import annotations
import argparse
import datetime
import hashlib
import json
import os
import shutil
import subprocess
import sys
import zipfile
from pathlib import Path
from typing import NoReturn
NO_CACHE = "Cache-Control: no-cache"
INSTALLER_NOTE = """Unzip these files into the same folder as {xapk}, then
run install.cmd (Windows) or ./install.sh (macOS / Linux).
"""
def fail(msg: str) -> NoReturn:
print(f"error: {msg}", file=sys.stderr)
sys.exit(1)
def step(msg: str) -> None:
print(f"==> {msg}", flush=True)
def human(n: int) -> str:
return f"{n / 2**20:,.1f} MB" if n >= 2**20 else f"{max(1, round(n / 2**10))} KB"
def sha256(path: Path) -> str:
h = hashlib.sha256()
with path.open("rb") as f:
while chunk := f.read(1 << 20):
h.update(chunk)
return h.hexdigest()
def link_or_copy(src: Path, dst: Path) -> None:
"""Hard-link where possible: the full client is several GB."""
dst.unlink(missing_ok=True)
try:
os.link(src, dst)
except OSError:
shutil.copy2(src, dst)
def game_exe(full_zip: Path) -> str | None:
"""The game's exe: the one with a matching <name>_Data folder at the root."""
with zipfile.ZipFile(full_zip) as z:
names = z.namelist()
tops = {n.split("/", 1)[0] for n in names}
exes = sorted(t for t in tops if t.lower().endswith(".exe") and f"{t[:-4]}_Data" in tops)
return exes[0] if exes else None
# ---- stage ----------------------------------------------------------------
def cmd_stage(a: argparse.Namespace) -> None:
out = Path(a.out)
dest = Path(a.dest) if a.dest else out / "downloads"
rel_dir = dest / a.release
if rel_dir.exists():
shutil.rmtree(rel_dir)
rel_dir.mkdir(parents=True)
prefix = f"DorkNet-{a.release}"
staged: list[tuple[str, str, Path]] = [] # (id, platform, staged file)
extra: dict[str, str] = {}
full = out / "pc" / f"dorknet-client-{a.version_key}.zip"
patch = out / "pc" / f"dorknet-clientpatch-{a.version_key}.zip"
if full.is_file():
dst = rel_dir / f"{prefix}-PC-Full.zip"
link_or_copy(full, dst)
staged.append(("pc-full", "pc", dst))
exe = game_exe(full)
if exe:
extra["pc_exe"] = exe
if patch.is_file():
dst = rel_dir / f"{prefix}-PC-Patch.zip"
link_or_copy(patch, dst)
staged.append(("pc-patch", "pc", dst))
packages = sorted((out / "quest").glob("DorkNet-Quest-*/"))
if len(packages) > 1:
fail(f"more than one Quest package folder in {out / 'quest'}: {', '.join(p.name for p in packages)}")
if packages:
pkg = packages[0]
xapks = sorted(pkg.glob("*.xapk"))
if len(xapks) != 1:
fail(f"expected one .xapk in {pkg}, found {len(xapks)}")
xapk = rel_dir / f"{prefix}-Quest.xapk"
link_or_copy(xapks[0], xapk)
staged.append(("quest", "quest", xapk))
installer = rel_dir / f"{prefix}-Quest-Installer.zip"
with zipfile.ZipFile(installer, "w", zipfile.ZIP_DEFLATED) as z:
for name in ("install.cmd", "install.ps1", "install.sh"):
src = pkg / name
if not src.is_file():
fail(f"{src} missing")
info = zipfile.ZipInfo(name, date_time=(1980, 1, 1, 0, 0, 0))
info.external_attr = (0o755 if name.endswith(".sh") else 0o644) << 16
info.compress_type = zipfile.ZIP_DEFLATED
z.writestr(info, src.read_bytes())
readme = pkg / "README.txt"
text = INSTALLER_NOTE.format(xapk=xapk.name) + (readme.read_text(encoding="utf-8") if readme.is_file() else "")
info = zipfile.ZipInfo("README.txt", date_time=(1980, 1, 1, 0, 0, 0))
info.compress_type = zipfile.ZIP_DEFLATED
z.writestr(info, text)
staged.append(("quest-installer", "quest", installer))
if not staged:
fail(f"nothing to publish in {out}")
built_at = datetime.datetime.now(datetime.timezone.utc).replace(microsecond=0).isoformat()
files = []
for fid, platform, path in staged:
step(f"{path.name}: hashing")
files.append({
"id": fid,
"platform": platform,
"name": path.name,
"path": f"{a.release}/{path.name}",
"size": path.stat().st_size,
"sha256": sha256(path),
"build": a.build,
"commit": a.commit,
"built_at": built_at,
})
release = {"id": a.release, "title": a.title, "game_version": a.game_version, **extra, "files": files}
(dest / "release.json").write_text(json.dumps(release, indent=2) + "\n", encoding="utf-8")
print()
for f in files:
print(f" {f['name']} {human(f['size'])} {f['sha256'][:16]}…")
print(f"Staged {len(files)} file(s) in {rel_dir}")
# ---- upload ---------------------------------------------------------------
def rclone_env() -> dict[str, str]:
env = dict(os.environ)
for k in ("DOWNLOADS_S3_ENDPOINT", "DOWNLOADS_BUCKET", "DOWNLOADS_S3_KEY_ID", "DOWNLOADS_S3_SECRET"):
if not env.get(k):
fail(f"{k} is not set")
env.update({
"RCLONE_CONFIG_DL_TYPE": "s3",
"RCLONE_CONFIG_DL_PROVIDER": "Other",
"RCLONE_CONFIG_DL_ENDPOINT": env["DOWNLOADS_S3_ENDPOINT"],
"RCLONE_CONFIG_DL_REGION": env.get("DOWNLOADS_S3_REGION") or "garage",
"RCLONE_CONFIG_DL_ACCESS_KEY_ID": env["DOWNLOADS_S3_KEY_ID"],
"RCLONE_CONFIG_DL_SECRET_ACCESS_KEY": env["DOWNLOADS_S3_SECRET"],
"RCLONE_CONFIG_DL_FORCE_PATH_STYLE": "true",
"RCLONE_CONFIG_DL_NO_CHECK_BUCKET": "true",
})
return env
def rclone(env: dict[str, str], *args: str, stdin: str | None = None, check: bool = True) -> subprocess.CompletedProcess:
r = subprocess.run(["rclone", *args], env=env, input=stdin, capture_output=True, text=True)
if check and r.returncode != 0:
fail(f"rclone {args[0]} failed ({r.returncode}): {r.stderr.strip()}")
return r
def merge(manifest: dict, release: dict) -> dict:
"""Replace this release's files that were just built; keep the others
(a push build may rebuild only one platform)."""
releases = [r for r in manifest.get("releases", []) if r.get("id") != release["id"]]
old = next((r for r in manifest.get("releases", []) if r.get("id") == release["id"]), {})
new_ids = {f["id"] for f in release["files"]}
kept = [f for f in old.get("files", []) if f.get("id") not in new_ids]
merged = {**old, **release, "files": kept + release["files"]}
if "pc_exe" not in release and "pc_exe" in old:
merged["pc_exe"] = old["pc_exe"]
order = ["pc-full", "pc-patch", "quest", "quest-installer"]
merged["files"].sort(key=lambda f: order.index(f["id"]) if f["id"] in order else len(order))
releases.append(merged)
releases.sort(key=lambda r: r["id"], reverse=True)
out = {**manifest, "releases": releases,
"updated": datetime.datetime.now(datetime.timezone.utc).replace(microsecond=0).isoformat()}
return out
def cmd_upload(a: argparse.Namespace) -> None:
staged = Path(a.staged)
release = json.loads((staged / "release.json").read_text(encoding="utf-8"))
env = rclone_env()
bucket = f"dl:{env['DOWNLOADS_BUCKET']}"
rel = release["id"]
# 1. the files, before the manifest that points at them
for f in release["files"]:
step(f"uploading {f['name']} ({human(f['size'])})")
rclone(env, "copyto", str(staged / f["path"]), f"{bucket}/{f['path']}",
"--header-upload", NO_CACHE, "--s3-upload-concurrency", "8", "--s3-chunk-size", "64M")
# 2. merge into the live manifest
r = rclone(env, "cat", f"{bucket}/manifest.json", check=False)
manifest = json.loads(r.stdout) if r.returncode == 0 and r.stdout.strip() else {}
manifest = merge(manifest, release)
# 3. the manifest, last: it is what makes the new files visible
step("uploading manifest.json")
rclone(env, "rcat", f"{bucket}/manifest.json", "--header-upload", NO_CACHE,
"--header-upload", "Content-Type: application/json", stdin=json.dumps(manifest, indent=2) + "\n")
# 4. drop files of this release the manifest no longer lists (renames)
listed = {f["path"] for r in manifest["releases"] if r["id"] == rel for f in r["files"]}
r = rclone(env, "lsf", f"{bucket}/{rel}/", "--files-only", check=False)
for name in r.stdout.split():
if f"{rel}/{name}" not in listed:
step(f"removing stale {rel}/{name}")
rclone(env, "deletefile", f"{bucket}/{rel}/{name}")
print(f"Published {len(release['files'])} file(s) for {release['title']}.")
# ---- cli ------------------------------------------------------------------
def main() -> None:
p = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
sub = p.add_subparsers(dest="cmd", required=True)
s = sub.add_parser("stage", help="out/ -> out/downloads/<release>/ + release.json")
s.add_argument("--out", default="out", help="the build output folder (default: out)")
s.add_argument("--dest", help="where to stage (default: <out>/downloads)")
s.add_argument("--release", required=True, help="release id used in file names and paths, e.g. 2023.03")
s.add_argument("--title", required=True, help='shown on the Downloads page, e.g. "March 2023"')
s.add_argument("--game-version", required=True, help="the stock build's date, e.g. 2023-03-21")
s.add_argument("--version-key", required=True, help="the PC build's version key, e.g. march_2023_03_21")
s.add_argument("--build", default=os.environ.get("BUILD_NUMBER", ""), help="CI build number (default: $BUILD_NUMBER)")
s.add_argument("--commit", default=os.environ.get("GIT_COMMIT", ""), help="source commit (default: $GIT_COMMIT)")
s.set_defaults(fn=cmd_stage)
u = sub.add_parser("upload", help="staged folder -> downloads bucket + manifest.json")
u.add_argument("--staged", default="out/downloads", help="the folder `stage` wrote (default: out/downloads)")
u.set_defaults(fn=cmd_upload)
a = p.parse_args()
a.fn(a)
if __name__ == "__main__":
main()
+56 -8
View File
@@ -11,14 +11,26 @@ The builds run on a **build agent**, not on Jenkins itself:
job runs on it through the `dorknet-builder` label.
- **Jenkins itself:** stays on the stock image and runs no builds.
| Platform | Output (Jenkins artifacts) | How |
|---|---|---|
| PC | `out/pc/dorknet-clientpatch-march_2023_03_21.zip`: MelonLoader, mod, config template, Steam stub, `manifest.json`; no game files | `tools/build_pc.py patcher` |
| PC | `out/pc/dorknet-client-march_2023_03_21.zip`: the stock Steam build with the patcher applied and your config; ready to run | `tools/build_pc.py client` |
| Quest | `out/quest/dorknet-recroom-<code>.apk` and `out/quest/DorkNet-Quest-<ver>/` (`.xapk` + installers) | `DorkNet.Quest/scripts/build.py build` |
Each build is published to the **downloads bucket** under a name players can
read, and the same files are kept as Jenkins artifacts
(`out/downloads/2023.03/`). The DorkNet server offers them on its site: the
**Downloads** page, and **Latest build** on the **Quest** page
(`docs/deploy.md` → Client downloads).
The full PC client and the Quest packages contain game files, so keep them on
Jenkins. Don't publish them anywhere public.
| Download | What it is | Built from |
|---|---|---|
| `DorkNet-2023.03-PC-Full.zip` | the stock Steam build with the patcher applied and your config; ready to run | `tools/build_pc.py client` → `dorknet-client-march_2023_03_21.zip` |
| `DorkNet-2023.03-PC-Patch.zip` | MelonLoader, mod, config template, Steam stub, `manifest.json`; no game files | `tools/build_pc.py patcher` → `dorknet-clientpatch-march_2023_03_21.zip` |
| `DorkNet-2023.03-Quest.xapk` | patched APK + OBB, for the browser installer or SideQuest | `DorkNet.Quest/scripts/build.py build` → `DorkNet-Quest-<ver>/DorkNet-<ver>.xapk` |
| `DorkNet-2023.03-Quest-Installer.zip` | `install.cmd` / `install.ps1` / `install.sh` + README, unzipped next to the `.xapk` | the same package folder |
The build scripts keep their own names: the launcher downloads
`dorknet-clientpatch-<VersionKey>.zip` from GitHub Releases by that exact
name. `ci/downloads/publish.py` renames only the published copies.
The full PC client and the Quest packages contain game files. Keep the bucket
internal and the site behind an access proxy; don't publish them anywhere
public.
## Where the stock builds come from
@@ -54,7 +66,11 @@ Resolve a table for another build locally with `build.py build --dump-cs`.
- `Jenkinsfile` and `ci/jenkins/` rebuild both.
- **Build with Parameters** runs a manual build:
- `PLATFORMS` (both / pc / quest), and `PC_FULL_CLIENT` for the full PC client;
- snapshot tags, and per-run repository overrides.
- snapshot tags, and per-run repository overrides;
- `PUBLISH_DOWNLOADS` (on by default) to publish to the downloads bucket.
Push builds publish too, but only the platform they rebuilt: the manifest
keeps the other platform's last files.
## Setup
@@ -124,6 +140,8 @@ Save, open the node, and copy its **secret**.
| `ARCHIVE_PC_REPO` | Steam repository folder on the FTP, e.g. `Rec Room Versions/steam-v2` (plain text, not URL-encoded) |
| `ARCHIVE_QUEST_REPO` | Quest repository folder, e.g. `Rec Room Versions/quest-v2` |
| `ARCHIVE_FTP_TLS` | `explicit` (default), `implicit` or `none` |
| `DOWNLOADS_S3_ENDPOINT` | the downloads bucket's S3 API, internal address, e.g. `http://garage-<service uuid>:3900` |
| `DOWNLOADS_BUCKET` | its name, e.g. `dorknet-downloads` |
3. **Deploy.** The first image build downloads the Android NDK (~1.5 GB) and
takes a while. The node shows as connected in Jenkins once the agent is up.
@@ -159,6 +177,7 @@ Add these under **Manage Jenkins → Credentials**, with exactly these IDs:
| `quest-keystore-password` | Secret text | its store/key password |
| `clientmod-config` | Secret file | your `dorknet-clientmod.json` |
| `quest-config` | Secret file | your `dorknet-quest.cfg` |
| `downloads-s3` | Username with password | S3 key for the downloads bucket: access key ID / secret. Give it read and write on that bucket only. |
**Use the keystore your players' installs were signed with**, the
`dorknet-debug.keystore` from your earlier local builds (password `dorknet`). A
@@ -184,6 +203,35 @@ In the repository's **Settings → Webhooks**:
- Content type: `application/json`
- Events: just the push event
### 8. The downloads bucket
`publish.py upload` puts the files and a `manifest.json` describing them in
an S3 bucket. The DorkNet server reads that bucket over HTTP on the internal
network and offers the files on its site (`docs/deploy.md` → Client
downloads), so the bucket needs no public route. With Garage (the S3 store on
the Coolify server):
1. **Bucket and key.** Create the bucket, turn on Garage's website access for
it (the server reads it through the web endpoint, port `3902`, which picks
the bucket by the request's Host header), and give Jenkins a key for that
bucket only:
```sh
garage bucket create dorknet-downloads
garage bucket website --allow dorknet-downloads
garage key create jenkins-downloads
garage bucket allow --read --write --key <key id> dorknet-downloads
```
Store the key as the `downloads-s3` credential.
2. **Server.** Point the DorkNet server at the web endpoint:
`DorkNet__Downloads__BaseUrl=http://garage-<service uuid>:3902` and
`DorkNet__Downloads__Host=dorknet-downloads`.
Each release keeps one copy of each file; a new build overwrites it. The
manifest is uploaded last, so the site only ever lists files that are fully
uploaded.
### Disk
The agent's `dorknet_cache` volume holds the restored stock builds, several GB
+4
View File
@@ -28,6 +28,10 @@ services:
ARCHIVE_PC_REPO: ${ARCHIVE_PC_REPO:-}
ARCHIVE_QUEST_REPO: ${ARCHIVE_QUEST_REPO:-}
ARCHIVE_FTP_TLS: ${ARCHIVE_FTP_TLS:-explicit}
# The downloads bucket (S3 API, internal address) the builds are
# published to. See ci/downloads/publish.py.
DOWNLOADS_S3_ENDPOINT: ${DOWNLOADS_S3_ENDPOINT:-}
DOWNLOADS_BUCKET: ${DOWNLOADS_BUCKET:-}
volumes:
- dorknet_cache:/home/jenkins/dorknet-cache
- agent_work:/home/jenkins/agent