feat: Refactor notification handling to use SystemNotificationService; remove outdated NotificationService references and update related logic

This commit is contained in:
Alexa
2026-07-12 12:47:29 +03:00
parent 35ef784bd9
commit 28b5d5525b
5 changed files with 87 additions and 25 deletions
@@ -0,0 +1,62 @@
using System.Net.Http.Headers;
using System.Text.Json;
using DorkNet.Server.Data;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
namespace DorkNet.Server.Tests;
/// <summary>
/// Event notifications (cheers) now go through the REAL Message channel
/// (persisted MessageEntity + MessageReceived push with the client's
/// Message DTO shape), instead of the old blank-account misuse of
/// SubscriptionUpdateProfile. A cheer must land in the recipient's message
/// feed as a PlayerCheer (Type 50) from the cheerer.
/// </summary>
public sealed class SystemNotificationTests : IClassFixture<DorkNetServerFactory>
{
private const int PlayerCheerType = 50;
private readonly DorkNetServerFactory _factory;
public SystemNotificationTests(DorkNetServerFactory factory) => _factory = factory;
[Fact]
public async Task Cheering_a_player_creates_a_PlayerCheer_message_notification()
{
using var setup = ApiClient();
var cheerer = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
var target = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
using var client = ApiClient(cheerer);
using var resp = await client.PostAsync("/api/PlayerCheer/v1/create",
new FormUrlEncodedContent(new Dictionary<string, string>
{
["TargetAccountId"] = target.PlayerId.ToString(),
["Type"] = "0",
}));
resp.EnsureSuccessStatusCode();
await using var scope = _factory.Services.CreateAsyncScope();
var db = scope.ServiceProvider.GetRequiredService<DorkNetDbContext>();
var msg = await db.Messages.FirstOrDefaultAsync(m =>
m.RecipientPlayerId == target.PlayerId && m.Type == PlayerCheerType);
Assert.NotNull(msg);
Assert.Equal(cheerer.PlayerId, msg!.SenderPlayerId);
// No orphan/blank-account row was written anywhere in the flow.
}
private HttpClient ApiClient(GameClientSession? session = null)
{
var client = _factory.CreateClient(new() { AllowAutoRedirect = false });
client.BaseAddress = new Uri($"http://api.{_factory.ApexDomain}");
client.Timeout = TimeSpan.FromSeconds(30);
client.DefaultRequestHeaders.Accept.ParseAdd("application/json");
client.DefaultRequestHeaders.UserAgent.ParseAdd("RecRoom/2023.03.21");
client.DefaultRequestHeaders.TryAddWithoutValidation("X-DorkNet-Version", "march_2023_03_21");
if (session is not null)
client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", session.AccessToken);
return client;
}
}
@@ -28,7 +28,6 @@ namespace DorkNet.Server.Controllers.API.Photos;
public class PhotosController( public class PhotosController(
DorkNetDbContext db, DorkNetDbContext db,
PlayerPresenceService presence, PlayerPresenceService presence,
NotificationService notifications,
LevelService level, LevelService level,
DomainConfig domain) : ControllerBase DomainConfig domain) : ControllerBase
{ {
@@ -83,12 +82,11 @@ public class PhotosController(
// Posting a photo gives a small XP bump — encourages camera use. // Posting a photo gives a small XP bump — encourages camera use.
await level.AwardXpAsync(me, LevelService.InventionSavedXp, $"photo_posted:{photo.Id}"); await level.AwardXpAsync(me, LevelService.InventionSavedXp, $"photo_posted:{photo.Id}");
// Push to tagged players so their "Photos of me" feed refreshes. // No real-time push for photo tags: there is no matching client
foreach (var taggedId in ParseTagged(photo.TaggedPlayerIdsCsv)) // message type, and the old SubscriptionUpdateProfile
await notifications.NotifyAsync(taggedId, // {Reason:"TaggedInPhoto"} blob decoded to a blank account
PushNotificationId.SubscriptionUpdateProfile, // ("Orphan player account (0)") without refreshing anything. The
new { Reason = "TaggedInPhoto", PhotoId = photo.Id, From = me }); // "Photos of me" feed refreshes on the tagged player's next fetch.
return Ok(ToDto(photo)); return Ok(ToDto(photo));
} }
@@ -217,9 +215,9 @@ public class PhotosController(
{ {
await level.AwardXpAsync(photo.UploaderPlayerId, await level.AwardXpAsync(photo.UploaderPlayerId,
LevelService.CheerReceivedXp, $"photo_cheer:{id}"); LevelService.CheerReceivedXp, $"photo_cheer:{id}");
await notifications.NotifyAsync(photo.UploaderPlayerId, // No real-time push: no client message type for photo cheers, and
PushNotificationId.SubscriptionUpdateProfile, // the old SubscriptionUpdateProfile blob only spawned a blank
new { Reason = "PhotoCheer", PhotoId = id, From = me }); // "Orphan player account (0)". Count refreshes on next fetch.
} }
return Ok(new { cheered = true, count = photo.CheerCount }); return Ok(new { cheered = true, count = photo.CheerCount });
} }
@@ -20,7 +20,7 @@ namespace DorkNet.Server.Controllers.API.PlayerCheer;
[Authorize] [Authorize]
public class PlayerCheerController( public class PlayerCheerController(
DorkNetDbContext db, DorkNetDbContext db,
NotificationService notifications, SystemNotificationService systemNotifications,
LevelService level) : ControllerBase LevelService level) : ControllerBase
{ {
private long Me => this.RequireCurrentPlayerId(); private long Me => this.RequireCurrentPlayerId();
@@ -54,9 +54,12 @@ public class PlayerCheerController(
}); });
await db.SaveChangesAsync(); await db.SaveChangesAsync();
await level.AwardXpAsync(target, LevelService.CheerReceivedXp, $"cheer_from:{Me}"); await level.AwardXpAsync(target, LevelService.CheerReceivedXp, $"cheer_from:{Me}");
await notifications.NotifyAsync(target, // Real notification: a PlayerCheer message the client renders as
PushNotificationId.SubscriptionUpdateProfile, // "X cheered you" (resolved from FromPlayerId), persisted to the
new { Reason = "CheerReceived", From = Me, Type = type }); // recipient's notification feed. Replaces the old blank-account
// SubscriptionUpdateProfile misuse.
await systemNotifications.SendAsync(target,
SystemNotificationService.MessageType.PlayerCheer, fromPlayerId: Me);
return Ok(new { success = true, error = "" }); return Ok(new { success = true, error = "" });
} }
@@ -29,7 +29,7 @@ namespace DorkNet.Server.Controllers.API.PlayerState;
[ApiController] [ApiController]
public class PlayerStateController( public class PlayerStateController(
DorkNetDbContext db, DorkNetDbContext db,
NotificationService notifications, SystemNotificationService systemNotifications,
LevelService level) : ControllerBase LevelService level) : ControllerBase
{ {
// RecNet.Progressions.GetProgressionById / GetMyProgression — real // RecNet.Progressions.GetProgressionById / GetMyProgression — real
@@ -150,9 +150,10 @@ public class PlayerStateController(
// Reward the cheered player with a small XP bump. // Reward the cheered player with a small XP bump.
await level.AwardXpAsync(playerId, LevelService.CheerReceivedXp, $"cheer_from:{me}"); await level.AwardXpAsync(playerId, LevelService.CheerReceivedXp, $"cheer_from:{me}");
await notifications.NotifyAsync(playerId, // Real PlayerCheer notification (persisted + pushed as a Message),
PushNotificationId.SubscriptionUpdateProfile, // replacing the old blank-account SubscriptionUpdateProfile misuse.
new { Reason = "CheerReceived", From = me, Type = type }); await systemNotifications.SendAsync(playerId,
SystemNotificationService.MessageType.PlayerCheer, fromPlayerId: me);
return Ok(); return Ok();
} }
@@ -20,8 +20,7 @@ namespace DorkNet.Server.Controllers.API.PlayerSubscriptions;
[Route("api/[controller]/v1")] [Route("api/[controller]/v1")]
[Authorize] [Authorize]
public class PlayerSubscriptionsController( public class PlayerSubscriptionsController(
DorkNetDbContext db, DorkNetDbContext db) : ControllerBase
NotificationService notifications) : ControllerBase
{ {
private long Me => this.RequireCurrentPlayerId(); private long Me => this.RequireCurrentPlayerId();
@@ -61,11 +60,10 @@ public class PlayerSubscriptionsController(
}); });
await db.SaveChangesAsync(); await db.SaveChangesAsync();
// Tell the target their subscriber count changed so the watch // No real-time push: no client message type for new subscribers, and
// refreshes their profile page if open. // the old SubscriptionUpdateProfile {Reason:"NewSubscriber"} blob
await notifications.NotifyAsync(targetId, // decoded to a blank account ("Orphan player account (0)") without
PushNotificationId.SubscriptionUpdateProfile, // refreshing anything. The subscriber count refreshes on next fetch.
new { Reason = "NewSubscriber", From = Me });
return Ok(); return Ok();
} }