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feat: Implement quest reward system with item selection and storage; update related services and database schema
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@@ -201,6 +201,7 @@ public static class ServiceCollectionExtensions
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services.AddScoped<ClubService>();
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services.AddScoped<LevelService>();
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services.AddScoped<StoreService>();
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services.AddScoped<QuestRewardService>();
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services.AddScoped<SignupCodeService>();
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// Singleton — the protobuf blob is identical for every room and built
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// once at startup; no need to rebuild per request.
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