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feat: Update 2018 client support with registration defaults and WebSocket handling
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@@ -72,11 +72,12 @@ public class Player2018
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[JsonPropertyName("Level")]
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public int Level { get; set; } = 1;
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// Obfuscated enum in the dump; not a gate (the client just stores it). 3 is
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// the "fully registered" value used elsewhere; verify against a live client
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// if the signup flow re-appears for an existing account.
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// Registration step enum (ProfileSelectionManager.NFCBDCFLBOC):
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// invalid=-1, video=0, birthday=1, email=2, COMPLETE=10. Anything < 10
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// makes the client run the signup step flow (it got "stuck on birthday").
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// 10 = fully registered → client goes straight in-game.
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[JsonPropertyName("RegistrationStatus")]
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public int RegistrationStatus { get; set; } = 3;
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public int RegistrationStatus { get; set; } = 10;
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[JsonPropertyName("Developer")]
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public bool Developer { get; set; }
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