Refactor presence tracking: replace OnlinePresenceService with PlayerPresenceService for improved activity management and streamline message handling logic

This commit is contained in:
Alexa
2026-06-06 00:37:19 +03:00
parent fe1c2c53e3
commit 31c53b9070
8 changed files with 221 additions and 41 deletions
@@ -128,6 +128,11 @@ public class MatchPlayerController(
// an HTTP 401 mid-heartbeat.
var playerId = TryGetCurrentPlayerId();
var room = await GetPresenceRoomForResponseAsync(playerId);
if (playerId != 0)
{
presence.MarkActive(playerId);
if (room is not null) presence.TouchRoom(playerId);
}
return Ok(new PresenceDto
{
PlayerId = playerId,
@@ -273,6 +278,7 @@ public class MatchPlayerController(
"[player-heartbeat] synthesised dorm fallback player={PlayerId} room={RoomId} dataBlob={DataBlob} (presence cache miss)",
playerId, fallback.RoomId, fallback.DataBlob);
presence.SetRoom(playerId, fallback);
presence.MarkActive(playerId);
return fallback;
}
log.LogInformation("[player-heartbeat] player={PlayerId} room=null", playerId);
@@ -291,6 +297,8 @@ public class MatchPlayerController(
presence.SetRoom(playerId, room);
}
}
presence.MarkActive(playerId);
presence.TouchRoom(playerId);
log.LogInformation(
"[player-heartbeat] player={PlayerId} room={RoomId} instance={InstanceId} subRoom={SubRoomId} location={Location} photon={PhotonRoomId} dataBlob={DataBlob}",