mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 15:38:45 -07:00
Refactor presence tracking: replace OnlinePresenceService with PlayerPresenceService for improved activity management and streamline message handling logic
This commit is contained in:
@@ -26,7 +26,9 @@ public class MessageEntity
|
||||
/// GameInvite[V2], 3/7 = PartyActivitySwitch[V2], 10 =
|
||||
/// RequestGameInvite (the "ask to join" flow), 1 =
|
||||
/// GameInviteDeclined, 11 = RequestGameInviteDeclined, 20 =
|
||||
/// FriendStatusOnline.</summary>
|
||||
/// FriendStatusOnline. Negative invite types are tombstones kept
|
||||
/// only so the parallel accept/delete flow can still resolve
|
||||
/// <c>/goto/invite/{id}</c>.</summary>
|
||||
public int Type { get; set; } = 30;
|
||||
|
||||
/// <summary>Optional RecNet room id carried by invite and party
|
||||
|
||||
Reference in New Issue
Block a user