Add Desktop Screen Sharing configuration options: enable FPS override, adjust serialization rates, and include diagnostic logging for dev menu presence

This commit is contained in:
Alexa
2026-06-04 11:47:05 +03:00
parent f0d24d0858
commit 31e2cf7389
3 changed files with 479 additions and 1 deletions
+449 -1
View File
@@ -87,6 +87,52 @@ public class Mod : MelonMod
// is a UnityEngine.KeyCode name; BackQuote is the `~` key.
public static bool EnableDebugConsole = false;
public static string DebugConsoleToggleKey = "BackQuote";
// ── Desktop Screen Sharing gadget FPS ──
// RecRoom.Tools.Productivity.DesktopScreenSharingDisplay broadcasts
// the shared desktop image. Its cadence is a baked [SerializeField]
// float screenShareImageRefreshFrequency — the broadcast tick gates
// on (Time.time - lastSend >= 1f / frequency), verified at
// DesktopScreenSharingDisplay.txt:697-703, so the field IS the FPS
// and its editor-only [Range] is NOT enforced at runtime. Set a
// target here to override it (default prefab value is low, ~5).
// 0 = leave the prefab value alone (patch not even registered).
public static float DesktopScreenShareFps = 0f;
// The captured frame ships via the gadget's IPunObservable
// OnPhotonSerializeView, which only fires at
// PhotonNetwork.SerializationRate (default 10 Hz) — so 30 fps capture
// still delivers ~10 unless we raise it. This lifts SendRate +
// SerializationRate to >= the FPS target. GLOBAL: affects every
// PhotonView's sync traffic, so turn off if it lags a busy room.
public static bool DesktopScreenShareRaisePhotonRate = true;
// Optional per-frame size knobs (0 = leave the prefab value). Higher
// FPS needs smaller frames to fit the Photon serialization budget;
// lower these if 30 fps saturates bandwidth (chunked frames stall).
public static int DesktopScreenShareResolution = 0; // horizontal px
public static int DesktopScreenShareQuality = 0; // JPEG quality
// One-shot dev-UI diagnostic (no behaviour change). When true,
// ~5s after load the mod logs whether the watch's native developer
// menu content actually exists in this build (HomeScreenFlow.
// devMenuPanel / devButtonPrefab present vs NULL), the dev-flow list
// counts, and whether RecRoom.Debugging.DebugConsole is in the scene
// + whether its static Execute() command path works. This tells us
// stripped-vs-gated so we know whether to un-gate the game's own dev
// menu or build a custom watch entry. Output goes to the MelonLoader
// console + dorknet-diagnostics.log.
public static bool DiagnoseDevMenu = false;
// Inject a "Dev Console" button into the watch's native dev-menu
// panel (HomeScreenFlow.devMenuPanel) by cloning the game's own
// devButtonPrefab. The panel/prefab exist in this build (just gated
// off), so we instantiate + activate + label, then wire its click to
// run console commands. Native Button3D → works in VR and Screen Mode.
public static bool EnableDevWatchButton = false;
// Preset dev commands shown as watch buttons (when EnableDevWatchButton
// is on). Each entry is "Label=command"; clicking runs
// DebugConsole.Execute(command). Edit to match this build's actual
// DebugConsoleCommandConfig command names/args.
public static string[] DevCommands = { "Help=help", "Fly=fly", "NoClip=noclip" };
}
public override void OnInitializeMelon()
@@ -296,6 +342,19 @@ public class Mod : MelonMod
Log.Msg($"[debugconsole] enabled — CheatManager detectors silenced; press '{Cfg.DebugConsoleToggleKey}' to toggle the console.");
}
// Desktop Screen Sharing FPS override. Only register when a target
// is set; the postfix on the gadget's Awake rewrites the baked
// refresh-frequency field (and, if enabled, raises the Photon
// serialization rate so the higher capture rate actually transmits).
if (Cfg.DesktopScreenShareFps > 0f)
{
TryPatchByName("RecRoom.Tools.Productivity.DesktopScreenSharingDisplay",
"Awake", args: Type.EmptyTypes,
postfix: nameof(ScreenSharePatches.DisplayAwake_Postfix));
Log.Msg($"[screenshare] override armed: target {Cfg.DesktopScreenShareFps} fps " +
$"(raisePhotonRate={Cfg.DesktopScreenShareRaisePhotonRate})");
}
RegisterDiagnostics();
Log.Msg("=== Client patches registered ===");
}
@@ -493,6 +552,8 @@ public class Mod : MelonMod
Log.Msg("[lifecycle] first OnUpdate tick (Unity frame loop is live)");
}
if (Cfg.EnableDebugConsole) DebugConsolePatches.PollToggleKey();
if (Cfg.DiagnoseDevMenu) DevMenuProbe.Tick();
if (Cfg.EnableDevWatchButton) DevWatchButton.Tick();
if (_diagnosticGameComplete) return;
if (_diagnosticRetryFrame++ > 3600) return;
if ((_diagnosticRetryFrame % 60) != 0) return;
@@ -542,6 +603,22 @@ public class Mod : MelonMod
if (r.TryGetProperty("TraceRegistrationDialog", out v)) Cfg.TraceRegistrationDialog = v.GetBoolean();
if (r.TryGetProperty("EnableDebugConsole", out v)) Cfg.EnableDebugConsole = v.GetBoolean();
if (r.TryGetProperty("DebugConsoleToggleKey", out v)) Cfg.DebugConsoleToggleKey = v.GetString() ?? Cfg.DebugConsoleToggleKey;
if (r.TryGetProperty("DesktopScreenShareFps", out v)) Cfg.DesktopScreenShareFps = (float)v.GetDouble();
if (r.TryGetProperty("DesktopScreenShareRaisePhotonRate", out v)) Cfg.DesktopScreenShareRaisePhotonRate = v.GetBoolean();
if (r.TryGetProperty("DesktopScreenShareResolution", out v)) Cfg.DesktopScreenShareResolution = v.GetInt32();
if (r.TryGetProperty("DesktopScreenShareQuality", out v)) Cfg.DesktopScreenShareQuality = v.GetInt32();
if (r.TryGetProperty("DiagnoseDevMenu", out v)) Cfg.DiagnoseDevMenu = v.GetBoolean();
if (r.TryGetProperty("EnableDevWatchButton", out v)) Cfg.EnableDevWatchButton = v.GetBoolean();
if (r.TryGetProperty("DevCommands", out v) && v.ValueKind == JsonValueKind.Array)
{
var list = new List<string>();
foreach (var e in v.EnumerateArray())
{
var s = e.GetString();
if (!string.IsNullOrWhiteSpace(s)) list.Add(s!);
}
if (list.Count > 0) Cfg.DevCommands = list.ToArray();
}
// "InjectAuthValues" key in the template is now ignored —
// see attic/AuthValuesInjector.cs.attic.
Log.Msg($"[config] loaded: ServerHost={Cfg.ServerHost}, PhotonAppId={(string.IsNullOrEmpty(Cfg.PhotonAppId) ? "<unset>" : "<set>")}, " +
@@ -692,7 +769,7 @@ public class Mod : MelonMod
{
// Look in all three patch holder classes — small enough that a
// linear scan is cheaper than per-class lookups.
foreach (var holder in new[] { typeof(UriPatches), typeof(PhotonPatches), typeof(TlsPatches), typeof(DiagnosticPatches), typeof(SavePatches), typeof(ChatPatches), typeof(JoinPatches), typeof(RegistrationPatches), typeof(DebugConsolePatches) })
foreach (var holder in new[] { typeof(UriPatches), typeof(PhotonPatches), typeof(TlsPatches), typeof(DiagnosticPatches), typeof(SavePatches), typeof(ChatPatches), typeof(JoinPatches), typeof(RegistrationPatches), typeof(DebugConsolePatches), typeof(ScreenSharePatches) })
{
var m = holder.GetMethod(name, BindingFlags.Public | BindingFlags.Static);
if (m is not null) return m;
@@ -972,6 +1049,377 @@ internal static class DebugConsolePatches
}
}
// ── Dev-menu runtime probe (one-shot diagnostic) ────────────────────────
// Answers stripped-vs-gated for the watch developer menu. With a real dev
// account + forced flag the menu still doesn't appear, so the gate isn't the
// account flag — either the native dev-menu prefab content is stripped from
// this retail build, or a build-level flag skips its init. This logs the
// actual runtime state once ~5s after load (no behaviour change) so we know
// whether to un-gate the game's own dev menu or build our own watch entry.
// Called from OnUpdate when Cfg.DiagnoseDevMenu is set; self-gates to run
// once. Not a Harmony holder — invoked directly, so it's not registered in
// GetPatchMethod.
internal static class DevMenuProbe
{
private static int _frame;
private static bool _done;
public static void Tick()
{
if (_done) return;
_frame++;
if (_frame < 120) return; // ~2s — let MelonLoader/game boot
if ((_frame % 60) != 0) return; // then check ~once per second
// Wait until the watch's HomeScreenFlow is actually instantiated
// (only happens once you're in-game with the watch up), so the
// devMenuPanel/devButtonPrefab fields are meaningful. Give up and
// dump whatever exists after ~60s so we still get a report.
var homeType = Mod.ResolveType("AGUI.StackedUI.HomeScreenFlow") ?? Mod.ResolveType("HomeScreenFlow");
var homeLive = homeType != null && FindOne(homeType) != null;
if (!homeLive && _frame < 3600) return;
_done = true;
try { Run(); }
catch (Exception ex) { Mod.Log.Warning($"[devmenu-probe] failed: {ex}"); }
}
private static void Run()
{
Mod.Log.Msg("=== [devmenu-probe] runtime dev-UI state ===");
ProbeType("RecRoom.Core.WatchUI", "WatchUI", DumpWatchUi);
ProbeType("AGUI.StackedUI.HomeScreenFlow", "HomeScreenFlow", DumpHomeScreen);
ProbeType("RecRoom.Debugging.DebugConsole", "DebugConsole", DumpDebugConsole);
Mod.Log.Msg("=== [devmenu-probe] done ===");
}
private static void ProbeType(string fullName, string shortName, Action<Type, object?> dump)
{
var t = Mod.ResolveType(fullName) ?? Mod.ResolveType(shortName);
if (t is null) { Mod.Log.Msg($"[devmenu-probe] {shortName}: TYPE NOT FOUND"); return; }
var inst = FindOne(t);
Mod.Log.Msg($"[devmenu-probe] {shortName}: type={t.FullName}, liveInstance={(inst is null ? "null" : "FOUND")}");
try { dump(t, inst); } catch (Exception ex) { Mod.Log.Warning($"[devmenu-probe] {shortName} dump failed: {ex.Message}"); }
}
private static void DumpHomeScreen(Type t, object? inst)
{
if (inst is null) { Mod.Log.Msg(" (no HomeScreenFlow instance live yet — open the watch, then re-probe)"); return; }
// Il2CppInterop exposes IL2CPP instance fields as PROPERTIES on the
// managed proxy, so a plain AccessTools.Field misses them (the earlier
// "field not found" was a false negative). Try property first, then
// field. NULL => content stripped from the prefab (can't un-gate);
// present => only gated.
foreach (var name in new[] { "devMenuPanel", "devButtonPrefab", "reportBugButtonSpacer" })
{
var (found, mt, v) = GetMember(t, inst, name);
if (!found) { Mod.Log.Msg($" {name}: <not found as property or field>"); continue; }
var extra = "";
if (v != null && name == "devMenuPanel")
{
try { var cc = v.GetType().GetProperty("childCount")?.GetValue(v); if (cc != null) extra = $" childCount={cc}"; } catch { }
}
Mod.Log.Msg($" {name} ({mt.Name}): {(v is null ? "NULL <-- stripped/unset" : "present")}{extra}");
}
// Calibration: are ordinary serialized field names exposed at all on
// the runtime proxy? If 'profileButton' (a non-dev [SerializeField])
// IS found but devMenuPanel isn't, the dev fields are genuinely absent
// in this build. If profileButton is ALSO not found, Il2CppInterop
// isn't exposing these fields by name (need a different access path).
foreach (var cal in new[] { "profileButton", "settingsButton" })
{
var (cf, cmt, cv) = GetMember(t, inst, cal);
Mod.Log.Msg($" [calib] {cal}: {(cf ? $"FOUND ({cmt.Name}, {(cv is null ? "null" : "present")})" : "not found")}");
}
// Named lookups miss → dump the proxy's actual member names to see
// Il2CppInterop's scheme, then enumerate Button3D children directly
// (no field names needed) — those are our clone sources for injection.
var fs = t.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
var ps = t.GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
var fn = new List<string>(); foreach (var f in fs) fn.Add(f.Name);
var pn = new List<string>(); foreach (var p in ps) pn.Add(p.Name);
Mod.Log.Msg($" [members] fields={fn.Count}, props={pn.Count}");
if (fn.Count > 0) Mod.Log.Msg($" [fieldnames] {string.Join(", ", fn.GetRange(0, Math.Min(40, fn.Count)))}");
if (pn.Count > 0) Mod.Log.Msg($" [propnames] {string.Join(", ", pn.GetRange(0, Math.Min(40, pn.Count)))}");
DumpWatchButtons(t, inst);
DumpCollections(t, inst, "HomeScreenFlow");
}
// Enumerate Button3D components under the HomeScreenFlow via Unity's
// GetComponentsInChildren(Type, includeInactive) — needs no field names.
// Confirms we can grab native buttons to clone for the dev entry.
private static void DumpWatchButtons(Type homeType, object homeInst)
{
var btnType = Mod.ResolveType("AGUI.StackedUI.Button3D");
if (btnType is null) { Mod.Log.Msg(" [buttons] Button3D type NOT FOUND"); return; }
var il2 = ToIl2CppType(btnType);
if (il2 is null) { Mod.Log.Msg(" [buttons] Button3D il2cppType null"); return; }
MethodInfo? m = null;
foreach (var mi in homeType.GetMethods(BindingFlags.Public | BindingFlags.Instance))
{
if (mi.Name != "GetComponentsInChildren") continue;
var mp = mi.GetParameters();
if (mp.Length == 2 && mp[0].ParameterType.IsInstanceOfType(il2) && mp[1].ParameterType == typeof(bool)) { m = mi; break; }
}
if (m is null) { Mod.Log.Msg(" [buttons] GetComponentsInChildren(Type,bool) not found"); return; }
object? arr;
try { arr = m.Invoke(homeInst, new object[] { il2, true }); }
catch (Exception ex) { Mod.Log.Msg($" [buttons] GetComponentsInChildren threw: {(ex.InnerException ?? ex).Message}"); return; }
int n = ArrLen(arr);
Mod.Log.Msg($" [buttons] Button3D children: {n}");
for (int i = 0; i < n && i < 20; i++)
{
var b = ArrItem(arr, i);
var nm = b?.GetType().GetProperty("name")?.GetValue(b)?.ToString() ?? "?";
Mod.Log.Msg($" [{i}] {nm}");
}
}
private static int ArrLen(object? arr)
{
if (arr is null) return 0;
if (arr is Array a) return a.Length;
var lp = arr.GetType().GetProperty("Length") ?? arr.GetType().GetProperty("Count");
return (lp?.GetValue(arr) as int?) ?? 0;
}
private static object? ArrItem(object? arr, int i)
{
if (arr is null) return null;
if (arr is Array a) return a.GetValue(i);
var gi = arr.GetType().GetMethod("get_Item", new[] { typeof(int) });
return gi?.Invoke(arr, new object[] { i });
}
private static (bool found, Type type, object? val) GetMember(Type t, object inst, string name)
{
var p = t.GetProperty(name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (p != null && p.CanRead && p.GetIndexParameters().Length == 0)
{ try { return (true, p.PropertyType, p.GetValue(inst)); } catch { } }
var f = AccessTools.Field(t, name);
if (f != null) { try { return (true, f.FieldType, f.GetValue(inst)); } catch { } }
return (false, typeof(object), null);
}
private static void DumpWatchUi(Type t, object? inst)
{
if (inst is null) { Mod.Log.Msg(" (no WatchUI instance live yet)"); return; }
DumpCollections(t, inst, "WatchUI");
}
private static void DumpDebugConsole(Type t, object? inst)
{
foreach (var name in new[] { "GJIKMPIMDHH", "IEGCNLHPKFH", "ShowButton", "ShowErrorsInHeadset", "ShowUnityDevelopmentConsole" })
{
try
{
var p = t.GetProperty(name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
if (p != null && p.CanRead) { Mod.Log.Msg($" static {name} = {p.GetValue(null)}"); continue; }
var f = t.GetField(name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
if (f != null) Mod.Log.Msg($" static {name} = {f.GetValue(null)}");
}
catch (Exception ex) { Mod.Log.Msg($" {name}: read failed ({ex.Message})"); }
}
// Does the static command path work without the console UI in-scene?
var exec = AccessTools.Method(t, "Execute", new[] { typeof(string) });
if (exec is null) { Mod.Log.Msg(" Execute(string): <not found>"); return; }
try { exec.Invoke(null, new object[] { "help" }); Mod.Log.Msg(" Execute(\"help\"): invoked OK — static command path is usable"); }
catch (Exception ex) { var e = ex.InnerException ?? ex; Mod.Log.Msg($" Execute(\"help\"): threw {e.GetType().Name} ({e.Message})"); }
}
// Log every array / List<> field whose element type mentions Flow/Watch,
// with its count — surfaces the dev-flow list (devOnlyFlows-equivalent)
// regardless of its obfuscated name, so we can see if dev flows exist.
private static void DumpCollections(Type t, object inst, string label)
{
var members = new List<(string name, object? val)>();
foreach (var f in t.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
{ try { members.Add((f.Name, f.GetValue(inst))); } catch { } }
foreach (var p in t.GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
{ if (p.CanRead && p.GetIndexParameters().Length == 0) { try { members.Add((p.Name, p.GetValue(inst))); } catch { } } }
foreach (var (name, v) in members)
{
if (v is null) continue;
int? count = null; string elem = "";
if (v is Array arr) { count = arr.Length; elem = v.GetType().GetElementType()?.Name ?? "?"; }
else
{
var ft = v.GetType();
if (ft.IsGenericType && typeof(System.Collections.IEnumerable).IsAssignableFrom(ft))
{
var cp = ft.GetProperty("Count");
if (cp != null && cp.PropertyType == typeof(int))
{
count = (int?)cp.GetValue(v);
var ga = ft.GetGenericArguments();
elem = ga.Length > 0 ? ga[0].Name : "?";
}
}
}
if (count.HasValue &&
(elem.IndexOf("Flow", StringComparison.OrdinalIgnoreCase) >= 0 ||
elem.IndexOf("Watch", StringComparison.OrdinalIgnoreCase) >= 0))
Mod.Log.Msg($" {label}.{name}: {elem}[{count}]");
}
}
// Under Il2CppInterop, UnityEngine.Object.FindObjectOfType takes an
// Il2CppSystem.Type (NOT System.Type), so AccessTools.Method(...,
// typeof(Type)) misses — that's the "FindObjectOfType(Type) not found"
// in the log. Convert the managed Type to an Il2CppSystem.Type via
// Il2CppType.From, then use Resources.FindObjectsOfTypeAll (which also
// returns INACTIVE objects + loaded prefab instances — important, the
// watch UI is usually inactive until opened). Falls back to the
// active-only FindObjectOfType.
private static object? FindOne(Type t)
{
try
{
var il2cppType = ToIl2CppType(t);
if (il2cppType is null) return null;
var resources = Mod.ResolveType("UnityEngine.Resources");
var all = OneArgMethod(resources, "FindObjectsOfTypeAll", il2cppType);
var first = FirstOf(all?.Invoke(null, new[] { il2cppType }));
if (first != null) return first;
var objType = Mod.ResolveType("UnityEngine.Object");
var findOne = OneArgMethod(objType, "FindObjectOfType", il2cppType);
return findOne?.Invoke(null, new[] { il2cppType });
}
catch { return null; }
}
private static object? ToIl2CppType(Type managed)
{
try
{
var il2cppTypeType = Mod.ResolveType("Il2CppInterop.Runtime.Il2CppType");
var from = il2cppTypeType?.GetMethod("From", new[] { typeof(Type), typeof(bool) })
?? il2cppTypeType?.GetMethod("From", new[] { typeof(Type) });
if (from is null) return null;
var args = from.GetParameters().Length == 2
? new object[] { managed, true } : new object[] { managed };
return from.Invoke(null, args);
}
catch { return null; }
}
// Find a public static method `name` whose single parameter accepts `arg`.
private static MethodInfo? OneArgMethod(Type? t, string name, object arg)
{
if (t is null) return null;
foreach (var m in t.GetMethods(BindingFlags.Public | BindingFlags.Static))
{
if (m.Name != name) continue;
var ps = m.GetParameters();
if (ps.Length == 1 && ps[0].ParameterType.IsInstanceOfType(arg)) return m;
}
return null;
}
// First element of an Il2CppReferenceArray / Array / IList, or null.
private static object? FirstOf(object? arr)
{
if (arr is null) return null;
if (arr is Array a) return a.Length > 0 ? a.GetValue(0) : null;
var at = arr.GetType();
var lenProp = at.GetProperty("Length") ?? at.GetProperty("Count");
if (lenProp?.GetValue(arr) is int n && n > 0)
{
var getItem = at.GetMethod("get_Item", new[] { typeof(int) });
if (getItem != null) return getItem.Invoke(arr, new object[] { 0 });
}
return null;
}
}
// ── Desktop Screen Sharing FPS override ─────────────────────────────────
// RecRoom.Tools.Productivity.DesktopScreenSharingDisplay broadcasts the
// shared desktop image. Capture cadence is the baked [SerializeField]
// float screenShareImageRefreshFrequency; the broadcast tick gates on
// if (Time.time - lastSend >= 1f / screenShareImageRefreshFrequency)
// (DesktopScreenSharingDisplay.txt:697-703) — so the field is literally the
// FPS, with no runtime clamp (the [Range] is editor-only). We rewrite it in
// an Awake postfix. The captured frame is transmitted via the component's
// IPunObservable OnPhotonSerializeView, which only fires at
// PhotonNetwork.SerializationRate (default 10 Hz), so we also lift the
// Photon send/serialization rate to cover the target — otherwise a 30 fps
// capture still only delivers ~10. Field names are un-obfuscated on both
// builds (confirmed in the 2020.12.18 dump), so a plain AccessTools.Field
// lookup works.
internal static class ScreenSharePatches
{
private static bool _photonRateApplied;
public static void DisplayAwake_Postfix(object __instance)
{
try
{
var fps = Mod.Cfg.DesktopScreenShareFps;
if (fps <= 0f || __instance is null) return;
var t = __instance.GetType();
SetField(t, __instance, "screenShareImageRefreshFrequency", fps);
if (Mod.Cfg.DesktopScreenShareResolution > 0)
SetField(t, __instance, "screenShareImageHorizontalResolution", Mod.Cfg.DesktopScreenShareResolution);
if (Mod.Cfg.DesktopScreenShareQuality > 0)
SetField(t, __instance, "screenShareImageCompressionQuality", Mod.Cfg.DesktopScreenShareQuality);
Mod.Log.Msg($"[screenshare] {t.Name}: refreshFrequency→{fps}fps" +
(Mod.Cfg.DesktopScreenShareResolution > 0 ? $" res→{Mod.Cfg.DesktopScreenShareResolution}px" : "") +
(Mod.Cfg.DesktopScreenShareQuality > 0 ? $" quality→{Mod.Cfg.DesktopScreenShareQuality}" : ""));
if (Mod.Cfg.DesktopScreenShareRaisePhotonRate && !_photonRateApplied)
RaisePhotonRates((int)Math.Ceiling(fps));
}
catch (Exception ex) { Mod.Log.Warning($"[screenshare] Awake postfix failed: {ex.Message}"); }
}
private static void SetField(Type t, object inst, string name, object value)
{
var f = AccessTools.Field(t, name);
if (f is null) { Mod.Log.Warning($"[screenshare] field '{name}' not found on {t.Name}"); return; }
f.SetValue(inst, value);
}
// Lift PhotonNetwork.SendRate + SerializationRate to >= hz. PUN requires
// SerializationRate <= SendRate, so SendRate is kept at the max of the
// two. Both are public static int members (property on some PUN builds,
// field on others) — handle either. GLOBAL: every PhotonView's
// OnPhotonSerializeView now fires at this rate.
private static void RaisePhotonRates(int hz)
{
var pn = Mod.ResolveType("PhotonNetwork");
if (pn is null) { Mod.Log.Warning("[screenshare] PhotonNetwork not found; can't raise serialization rate (delivered FPS will stay ~10)"); return; }
var send = ReadInt(pn, "SendRate");
var ser = ReadInt(pn, "SerializationRate");
var target = Math.Max(hz, 1);
var newSend = Math.Max(target, Math.Max(send, ser));
WriteInt(pn, "SendRate", newSend);
WriteInt(pn, "SerializationRate", target);
_photonRateApplied = true;
Mod.Log.Msg($"[screenshare] Photon rates raised (GLOBAL): SendRate {send}→{newSend}, SerializationRate {ser}→{target}");
}
private static int ReadInt(Type t, string name)
{
var p = t.GetProperty(name, BindingFlags.Public | BindingFlags.Static);
if (p is not null && p.CanRead && p.GetValue(null) is int pv) return pv;
var f = t.GetField(name, BindingFlags.Public | BindingFlags.Static);
if (f is not null && f.GetValue(null) is int fv) return fv;
return 0;
}
private static void WriteInt(Type t, string name, int value)
{
var p = t.GetProperty(name, BindingFlags.Public | BindingFlags.Static);
if (p is not null && p.CanWrite) { p.SetValue(null, value); return; }
var f = t.GetField(name, BindingFlags.Public | BindingFlags.Static);
if (f is not null) f.SetValue(null, value);
}
}
internal static class UriPatches
{
public static void HttpManagerSendRequestString_Prefix(ref string url)