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Refactor room data blob handling and permissions
- Updated the RoomsController to utilize synthetic CDN keys for data blobs. - Introduced methods for determining current or synthetic data blob names. - Adjusted room role permissions to align with new game role definitions. - Enhanced the SanitizeController with a new endpoint for purity checks. - Modified Match and PlayerPresence services to handle deferred presence commits. - Improved RoomDataBlobService to support new game role and tool tag settings. - Added support for boot dorm grace period in PlayerPresenceService. - Updated protobuf definitions to reflect new room role and game role structures. You are now able to go into dorm and the rec center!
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@@ -1289,7 +1289,7 @@ public class GoToController(
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if (!string.IsNullOrWhiteSpace(room.CurrentDataBlobName)) return room.CurrentDataBlobName;
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return $"room_{room.Id}_v1.dat";
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return RoomService.SyntheticDefaultRoomDataBlobName(room.Id);
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}
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/// <summary>
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