fix: correct 2023-03-21 client wire contracts across the API and notify surfaces

Audits every route the March-2023 client can call against what this server
actually serves, and fixes the defects that were breaking gameplay. Adds
docs/recroom-2023-client-api-complete.md as the reference: ~500 route
literals across 13 subsystems, with verb, request/response shape, and a
per-subsystem diff. 315 defects catalogued; the ones fixed here are listed
in its "Already fixed" table.

Path coverage was never the problem — 465 of 506 routes already had
handlers. The failures were in shape, and they cluster into four causes:

- Wrong verb. The verb is a BestHTTP.HTTPMethods ordinal (GET=0 .. PATCH=5),
  confirmed from that enum's static constructor. Routes registered POST-only
  while the client PUTs returned 405, which made room consumables neither
  buyable nor consumable and blocked every room-key edit.
- Bare scalar wrapped in an object. The client reads `1000`, not
  `{"Limit":1000}`; the issuing method signature says which. Wrapping makes
  the deserializer throw and the feature dies silently.
- [FromBody] vs form-urlencoded. The client sends nearly every write as form
  data, which an [ApiController] action bound [FromBody] rejects with 415
  before the handler runs. This alone broke all 13 club member-management
  endpoints. Adds Binding/FormOrJsonModelBinder so this is fixed once.
- Notify dispatch keys. Both enum overloads of the client's RegisterHandler
  lower the id via Int32.ToString() and register only that numeric key, and
  lookup is a case-sensitive TryGetValue that returns silently on a miss. We
  were sending the enum NAME for most ids, so friend-request updates, forced
  logout, maintenance broadcasts, live balance and consumable updates, and
  invention moderation pushes all evaporated with no error anywhere.

Notable behavioural bugs fixed:

- Editing a club announcement deleted it: PUT was a third binding on the
  delete handler. Split apart, and the missing create route added.
- leaderboard/CheckAndSetStat did not exist. The 2023 client has no SetStat
  literal at all, so every leaderboard score it wrote was discarded.
- Setting a club clubhouse cleared it: the handler read roomId from the query
  while the client sends it in the body, then wrote the resulting null.
- Club join requests were inverted (the enum is Open=0, InviteOnly=1,
  AskToJoin=2), so ask-to-join clubs rejected everyone and invite-only clubs
  quietly admitted them.
- Room bans were pushed as id 24, for which the client registers no handler;
  they now go out as ModerationKick with IsBan, so the ban takes effect
  immediately instead of at next login.
- Room-key ownership queries answered for the wrong player, and "has anyone
  bought this key" asked "did I buy it" — always false for the creator.

Also persists settings that were previously acknowledged and dropped
(playlist accessibility/restrictions/level-voting/warning, per-player status
visibility, VR movement mode and avoid-juniors, custom room codes), which is
what the new columns in the migration are for.

One test asserted the old nested PriceAndCurrency response shape; the
client's consumable formatter has no such key and reads Price and
PurchaseCurrencyId flat, so the test was corrected alongside the handler.
This commit is contained in:
Alexa
2026-07-27 23:27:23 +03:00
parent 674a3fc257
commit 327dcb789c
39 changed files with 9594 additions and 200 deletions
@@ -1,3 +1,4 @@
using System.Text.Json;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
@@ -78,8 +79,85 @@ public class InventoryController(
/// <summary>POST <c>api/equipment/v1/update</c> — toggle the
/// "favorited" flag on a piece of equipment (the watch lets the
/// player pin commonly-used tools).</summary>
/// <remarks>The 2023-03-21 client sends a JSON <b>array</b> of equipment
/// updates here, not a single object (it serialises a
/// <c>List&lt;BCINJINBBHG&gt;</c>). Binding <c>[FromBody]</c> onto one
/// object failed model binding and returned an automatic 400, so equip and
/// favourite changes never persisted for that build. The body is now read
/// leniently and both shapes are applied through the same per-item path.
/// </remarks>
[HttpPost("api/equipment/v1/update")]
public async Task<IActionResult> UpdateEquipment([FromBody] EquipmentUpdateRequest req)
[Consumes("application/json", "application/x-www-form-urlencoded", "multipart/form-data")]
public async Task<IActionResult> UpdateEquipment()
{
var requests = await ReadEquipmentUpdatesAsync();
if (requests.Count == 0) return BadRequest("missing prefab/mod identifier");
IActionResult last = Ok();
foreach (var req in requests)
{
last = await ApplyEquipmentUpdateAsync(req);
// Surface the first rejection rather than pretending the whole
// batch succeeded.
if (last is not OkObjectResult and not OkResult) return last;
}
return last;
}
/// <summary>Accepts a single object, an array of objects, or a form post.</summary>
private async Task<List<EquipmentUpdateRequest>> ReadEquipmentUpdatesAsync()
{
var opts = new JsonSerializerOptions { PropertyNameCaseInsensitive = true };
var result = new List<EquipmentUpdateRequest>();
if (Request.HasFormContentType)
{
var form = await Request.ReadFormAsync();
string? S(params string[] keys)
{
foreach (var k in keys)
if (form.TryGetValue(k, out var v) && !string.IsNullOrEmpty(v)) return v.ToString();
return null;
}
bool? B(params string[] keys)
=> bool.TryParse(S(keys), out var b) ? b : null;
result.Add(new EquipmentUpdateRequest
{
PrefabName = S("PrefabName", "prefabName"),
ModificationGuid = S("ModificationGuid", "modificationGuid"),
Favorited = B("Favorited", "favorited") ?? false,
Equipped = B("Equipped", "equipped"),
IsEquipped = B("IsEquipped", "isEquipped"),
});
return result;
}
try
{
Request.EnableBuffering();
Request.Body.Position = 0;
using var doc = await JsonDocument.ParseAsync(Request.Body);
Request.Body.Position = 0;
var root = doc.RootElement;
if (root.ValueKind == JsonValueKind.Array)
{
foreach (var el in root.EnumerateArray())
{
var one = el.Deserialize<EquipmentUpdateRequest>(opts);
if (one is not null) result.Add(one);
}
}
else if (root.ValueKind == JsonValueKind.Object)
{
var one = root.Deserialize<EquipmentUpdateRequest>(opts);
if (one is not null) result.Add(one);
}
}
catch (JsonException) { /* unparseable body → treated as empty */ }
return result;
}
private async Task<IActionResult> ApplyEquipmentUpdateAsync(EquipmentUpdateRequest req)
{
var pid = Me;
// Catalog-backed skins use a compound slug so we can round-trip
@@ -209,16 +287,28 @@ public class InventoryController(
return Ok(new { row.Id, Count = row.Quantity });
}
/// <remarks>The 2023-03-21 client serialises a <c>TransferConsumableRequest</c>
/// with <c>JsonUtility.ToJson</c> and posts it as a raw JSON body. With
/// <c>[ApiController]</c> plus <c>[FromForm]</c> parameters, an
/// <c>application/json</c> request bound nothing and the transfer was
/// rejected as invalid, so consumable gifting never worked on that build.
/// The JSON body is now read alongside the original form/query paths.</remarks>
[HttpPost("api/consumables/v1/transfer")]
[Consumes("application/json", "application/x-www-form-urlencoded", "multipart/form-data")]
public async Task<IActionResult> TransferConsumable(
[FromForm] long? id,
[FromForm] long? recipientPlayerId,
[FromForm] int quantity = 1)
{
var pid = Me;
var inventoryId = id ?? (long.TryParse(Request.Query["id"], out var qId) ? qId : 0);
var recipient = recipientPlayerId ?? (long.TryParse(Request.Query["recipientPlayerId"], out var qRecipient) ? qRecipient : 0);
var amount = Math.Max(1, quantity);
var body = await ReadTransferBodyAsync();
var inventoryId = id
?? body.Id
?? (long.TryParse(Request.Query["id"], out var qId) ? qId : 0);
var recipient = recipientPlayerId
?? body.RecipientPlayerId
?? (long.TryParse(Request.Query["recipientPlayerId"], out var qRecipient) ? qRecipient : 0);
var amount = Math.Max(1, body.Quantity ?? quantity);
if (inventoryId <= 0 || recipient <= 0 || recipient == pid)
return BadRequest("invalid_transfer");
@@ -247,6 +337,69 @@ public class InventoryController(
return Ok(new { Success = true, SourceCount = Math.Max(0, source.Quantity), RecipientCount = target.Quantity });
}
private readonly record struct TransferBody(long? Id, long? RecipientPlayerId, int? Quantity);
/// <summary>Reads the 2023 client's raw JSON transfer body. JsonUtility
/// emits field names verbatim, and the exact casing of that DTO is not
/// recoverable from the ISIL, so both conventions are accepted.</summary>
private async Task<TransferBody> ReadTransferBodyAsync()
{
if (Request.HasFormContentType) return default;
try
{
Request.EnableBuffering();
Request.Body.Position = 0;
using var doc = await JsonDocument.ParseAsync(Request.Body);
Request.Body.Position = 0;
if (doc.RootElement.ValueKind != JsonValueKind.Object) return default;
long? L(params string[] keys)
{
foreach (var k in keys)
if (doc.RootElement.TryGetProperty(k, out var e) &&
e.ValueKind == JsonValueKind.Number && e.TryGetInt64(out var v)) return v;
return null;
}
int? I(params string[] keys)
{
foreach (var k in keys)
if (doc.RootElement.TryGetProperty(k, out var e) &&
e.ValueKind == JsonValueKind.Number && e.TryGetInt32(out var v)) return v;
return null;
}
return new TransferBody(
L("Id", "id", "InventoryId", "inventoryId"),
L("RecipientPlayerId", "recipientPlayerId"),
I("Quantity", "quantity", "Count", "count"));
}
catch (JsonException) { return default; }
}
/// <summary>GET <c>api/consumables/v1/getTransferable/{playerId}</c> — the
/// consumables the caller may gift to <c>playerId</c>. No handler existed,
/// so the transfer UI 404'd and could never list anything to send.
/// Returns the same grouped shape as <c>v2/getUnlocked</c>.</summary>
[HttpGet("api/consumables/v1/getTransferable/{playerId:long}")]
public async Task<IActionResult> GetTransferableConsumables(long playerId)
{
var pid = Me;
var rows = await db.PlayerInventory
.Where(p => p.PlayerId == pid && p.Quantity > 0)
.ToListAsync();
// Can't gift to yourself; everything else the caller holds is fair game.
var transferable = playerId == pid ? [] : rows;
return Ok(transferable
.GroupBy(r => r.ItemSlug)
.Select(g => new
{
Consumable = g.Key,
Count = g.Sum(r => r.Quantity),
Id = g.Min(r => r.Id),
})
.ToList());
}
public sealed class ActivateConsumableRequest
{
public long Id { get; set; }