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admin: change a player's username from the Players panel
Add POST players/{id}/username + a Username field in the player detail's
Profile tab. Changes only the unique @handle (not the display name) and
rejects a collision outright rather than auto-suffixing, so the admin
gets the exact handle they typed. Same 2-24 char letters/digits/_/-
rule as the account API; logged to the audit trail as old -> new.
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@@ -1725,6 +1725,35 @@ public class AdminController(
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return Ok(new { p.Id, p.DisplayName });
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}
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public sealed record UsernameRequest(string Username);
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/// <summary>Force-set a player's username (the unique @handle).
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/// Unlike the normal account flow this changes ONLY the username, not
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/// the display name, and rejects a collision outright rather than
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/// auto-suffixing — the admin types the exact handle they want.
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/// Username rules mirror the account API: 2–24 chars, letters /
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/// digits / underscore / hyphen.</summary>
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[HttpPost("players/{id:long}/username")]
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public async Task<ActionResult> SetUsername(long id, [FromBody] UsernameRequest body)
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{
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var p = await db.Players.FirstOrDefaultAsync(x => x.Id == id);
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if (p is null) return NotFound();
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var name = (body.Username ?? string.Empty).Trim();
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if (name.Length is < 2 or > 24
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|| !name.All(ch => char.IsLetterOrDigit(ch) || ch is '_' or '-'))
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return BadRequest(new { Error = "Username must be 2–24 chars: letters, numbers, _ or -." });
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if (await db.Players.AnyAsync(x => x.Username == name && x.Id != id))
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return BadRequest(new { Error = "That username is already taken." });
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var previous = p.Username;
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p.Username = name;
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await LogAsync("set_username", "player", id, $"{previous} -> {name}");
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await db.SaveChangesAsync();
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return Ok(new { p.Id, p.Username });
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}
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private sealed class InventoryEntry
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{
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[System.Text.Json.Serialization.JsonPropertyName("itemId")]
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