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signup codes: admin-issued invite codes + site /join redemption
While account creation is disabled, the only way in is now an admin-issued single-use signup code (Discord-invite style), redeemed on the public site's /join page. Because the 2020 watch login is device-id-bound with no code field, the flow captures it server-side instead: a new device refused at the signups-disabled gate (PlatformLogin / account create) is stashed in a PendingDevices table keyed by the real client IP (CF-Connecting-IP aware). The /join page then shows the player the device their own client just reported, they enter their code + username, and the account is minted bound to that device — so the next launch logs straight in via the existing device-id path. No watch changes. - SignupCodeEntity (code, descriptor, optional expiry, redeemer) + PendingDeviceEntity; idempotent CREATE TABLE in DatabaseBootstrap so both providers pick them up without a new migration. - SignupCodeService: generate / list / revoke / redeem + pending-device capture, single-use + expiry + revoke validation. - Admin: GET/POST signup-codes + revoke endpoints and a Signup codes admin-ui page (generate with descriptor/expiry, status table, revoke). - Public: anonymous /api/site/v1/join pending-devices + redeem, and a /join site page (+ header link). - README documents the flow + the post-Initial table-create approach.
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@@ -132,6 +132,22 @@ go in [`DorkNet.Server/Data/LegacyUpgrades.cs`](DorkNet.Server/Data/LegacyUpgrad
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See [`DorkNet.Server/Data/MIGRATIONS.md`](DorkNet.Server/Data/MIGRATIONS.md)
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for the full discipline.
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Tables added after the consolidated `Initial` migration (e.g.
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`SignupCodes` / `PendingDevices`) are created by an idempotent
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`CREATE TABLE IF NOT EXISTS` step in
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[`Startup/DatabaseBootstrap.cs`](DorkNet.Server/Startup/DatabaseBootstrap.cs)
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so both providers pick them up on existing DBs without a new migration
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(the Postgres path is `EnsureCreated`-only and never replays migrations).
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### Signup codes
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When account creation is disabled (admin **Server settings**), the only
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way in is an admin-issued single-use **signup code**: generate one in the
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admin panel's **Signup codes** page (with a descriptor + optional expiry),
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hand it to the player, and they redeem it on the site's **`/join`** page —
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which creates their account bound to the device their game client
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reported, so the next launch logs straight in.
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---
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## Contributing
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