mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
launcher: QR code + share buttons on host ready panel
The single Copy button left it on the user to format a message and
get the code into Discord/email. Added a layout that makes sharing
obvious:
- QR encodes the join code text so a friend with a phone can scan
the host's screen and forward the code without typing it
- "Copy as message" formats a one-line "Join {server} on DorkNet!
Download at github.com/... and paste this code:" pitch
- "Email to friend" opens the default mail client with subject +
body prefilled, code in the body
- QR built via QRCoder -> WriteableBitmap directly (no
System.Drawing dependency); palette matches the launcher
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using QRCoder;
|
||||
|
||||
namespace DorkNet.Launcher.Backend;
|
||||
|
||||
/// <summary>Turns a join-code string into a WPF <see cref="BitmapSource"/>
|
||||
/// using QRCoder's raw module matrix. We render the matrix directly to a
|
||||
/// <see cref="WriteableBitmap"/> rather than going through PNG bytes so we
|
||||
/// avoid pulling in System.Drawing.Common (Windows-only, slated for
|
||||
/// trimming in cross-platform .NET).
|
||||
///
|
||||
/// <para>Colour choice matches the launcher palette: white (Ink) modules
|
||||
/// on the deep purple-navy (BgDeeper) background so the QR is legible
|
||||
/// against the dark panel.</para></summary>
|
||||
public static class QrCodeRenderer
|
||||
{
|
||||
public static BitmapSource Render(string text, int pixelSize = 220)
|
||||
{
|
||||
// QRCodeGenerator -> QRCodeData (matrix of bools) -> WriteableBitmap.
|
||||
using var gen = new QRCodeGenerator();
|
||||
using var data = gen.CreateQrCode(text, QRCodeGenerator.ECCLevel.M);
|
||||
var modules = data.ModuleMatrix;
|
||||
var moduleCount = modules.Count;
|
||||
if (moduleCount == 0)
|
||||
throw new InvalidOperationException("QR generation produced an empty matrix.");
|
||||
|
||||
// Scale up to the requested pixel size — int division so each
|
||||
// module is an exact pixel count (avoids subpixel blur). Quiet
|
||||
// zone (4-module margin) is part of QRCodeData already.
|
||||
var moduleSize = Math.Max(1, pixelSize / moduleCount);
|
||||
var dim = moduleCount * moduleSize;
|
||||
|
||||
var bmp = new WriteableBitmap(dim, dim, 96, 96, PixelFormats.Bgra32, null);
|
||||
var stride = dim * 4;
|
||||
var pixels = new byte[dim * stride];
|
||||
|
||||
// Light pixel = Ink (#F7F3FF), dark pixel = BgDeeper (#0E0A1F).
|
||||
// Order is BGRA in the buffer.
|
||||
var light = new byte[] { 0xFF, 0xF3, 0xF7, 0xFF };
|
||||
var dark = new byte[] { 0x1F, 0x0A, 0x0E, 0xFF };
|
||||
|
||||
for (int y = 0; y < moduleCount; y++)
|
||||
for (int x = 0; x < moduleCount; x++)
|
||||
{
|
||||
var on = modules[y][x];
|
||||
var src = on ? dark : light;
|
||||
for (int py = 0; py < moduleSize; py++)
|
||||
for (int px = 0; px < moduleSize; px++)
|
||||
{
|
||||
var offset = ((y * moduleSize + py) * stride) + ((x * moduleSize + px) * 4);
|
||||
Buffer.BlockCopy(src, 0, pixels, offset, 4);
|
||||
}
|
||||
}
|
||||
|
||||
bmp.WritePixels(new System.Windows.Int32Rect(0, 0, dim, dim), pixels, stride, 0);
|
||||
bmp.Freeze();
|
||||
return bmp;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user