mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
feat: Implement adjustable room capacity and quest team size
- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it. - Modified RoomsController to set MaxPlayers based on room's MaxCapacity. - Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit. - Updated DevMenu to include options for debugging and managing room settings. - Created UI elements for adjusting MaxCapacity in the admin interface. - Added configuration file for DevMenu with default settings.
This commit is contained in:
@@ -64,29 +64,4 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
Dev-tools only: typed references to the per-install Il2Cpp interop
|
||||
assemblies MelonLoader generates (Assembly-CSharp / UnityEngine.* /
|
||||
TextMeshPro). Used by the native watch "Dev Console" injection
|
||||
(DevWatchButton.cs), which needs real types (Button3D.OnClick,
|
||||
Object.Instantiate, TextMeshProUGUI, UnityAction) that pure reflection
|
||||
couldn't drive in this build. These DLLs are game-derived and are NOT
|
||||
redistributed — they're only referenced at build time and resolved at
|
||||
runtime from the player's own install. Private=false so they're never
|
||||
copied into the mod output. Override the dir with -p:Il2CppAsmDir=… .
|
||||
-->
|
||||
<PropertyGroup>
|
||||
<Il2CppAsmDir Condition="'$(Il2CppAsmDir)' == ''">C:\Users\Alexa\Downloads\DorkRoom-2020.12\MelonLoader\Il2CppAssemblies</Il2CppAsmDir>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Condition="Exists('$(Il2CppAsmDir)')">
|
||||
<Reference Include="Assembly-CSharp"><HintPath>$(Il2CppAsmDir)\Assembly-CSharp.dll</HintPath><Private>false</Private></Reference>
|
||||
<Reference Include="Il2Cppmscorlib"><HintPath>$(Il2CppAsmDir)\Il2Cppmscorlib.dll</HintPath><Private>false</Private></Reference>
|
||||
<Reference Include="UnityEngine.CoreModule"><HintPath>$(Il2CppAsmDir)\UnityEngine.CoreModule.dll</HintPath><Private>false</Private></Reference>
|
||||
<Reference Include="UnityEngine.UI"><HintPath>$(Il2CppAsmDir)\UnityEngine.UI.dll</HintPath><Private>false</Private></Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule"><HintPath>$(Il2CppAsmDir)\UnityEngine.InputLegacyModule.dll</HintPath><Private>false</Private></Reference>
|
||||
<Reference Include="Unity.TextMeshPro"><HintPath>$(Il2CppAsmDir)\Unity.TextMeshPro.dll</HintPath><Private>false</Private></Reference>
|
||||
<Reference Include="Il2CppRecRoom.Promises.Runtime"><HintPath>$(Il2CppAsmDir)\Il2CppRecRoom.Promises.Runtime.dll</HintPath><Private>false</Private></Reference>
|
||||
<Reference Include="Il2CppRecRoom.Datastructures.Runtime"><HintPath>$(Il2CppAsmDir)\Il2CppRecRoom.Datastructures.Runtime.dll</HintPath><Private>false</Private></Reference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
Reference in New Issue
Block a user