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https://github.com/DorkSquadRR/DorkNet.git
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feat: Implement adjustable room capacity and quest team size
- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it. - Modified RoomsController to set MaxPlayers based on room's MaxCapacity. - Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit. - Updated DevMenu to include options for debugging and managing room settings. - Created UI elements for adjusting MaxCapacity in the admin interface. - Added configuration file for DevMenu with default settings.
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@@ -0,0 +1,193 @@
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// Raise RRO quest party size past the baked 4.
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//
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// The cap is NOT in quest-specific code and NOT server-driven — it lives in
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// each quest's GameConfigurationAsset.TeamConfigurations[].MaxTeamSize, a
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// ScriptableObject baked into the client asset bundle. The quest scoreboard
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// (GameScoreboardBodyView instantiates rows into a List) and the party HUD are
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// fully dynamic, so they auto-scale once the team cap is raised.
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//
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// Implemented with reflection (this project references only MelonLoader /
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// Harmony / Il2CppInterop.Runtime — NOT the game's interop assemblies), the
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// same way DevMenuProbe drives the game. Quest configs load when the quest
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// room loads, so we poll from Mod.OnUpdate rather than running once, and only
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// touch single-team, quest-named configs so PvP team sizes (paintball/laser
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// tag, 2+ teams) are never changed. Every config is logged once so we can
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// confirm targeting (these MaxTeamSize values aren't in the static dump).
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// Gated behind Cfg.QuestMaxTeamSize.
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Il2CppInterop.Runtime;
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namespace DorkNet.ClientMod;
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internal static class QuestTeamSize
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{
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private const BindingFlags BF = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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private static int _frame;
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private static readonly HashSet<string> _logged = new(StringComparer.Ordinal);
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public static void Tick()
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{
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_frame++;
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if (_frame < 120 || (_frame % 120) != 0) return; // settle, then ~every 2s
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try { Apply(Mod.Cfg.QuestMaxTeamSize); }
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catch (Exception ex) { Mod.Log.Warning($"[questsize] failed: {ex.Message}"); }
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}
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private static void Apply(int target)
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{
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if (target <= 0) return;
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var assetType = Mod.ResolveType("RecRoom.Core.GameManagement.GameConfigurationAsset");
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if (assetType is null) return;
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// Invoke Il2CppType.From via reflection so the Il2CppSystem.Type
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// return value stays boxed as object — calling it directly would
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// need a compile reference to Il2Cppmscorlib, which we don't carry.
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var il2 = ToIl2CppType(assetType);
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if (il2 is null) return;
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var resources = Mod.ResolveType("UnityEngine.Resources");
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var findAll = OneArgStatic(resources, "FindObjectsOfTypeAll", il2);
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var all = findAll?.Invoke(null, new[] { il2 });
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int n = ArrLen(all);
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for (int i = 0; i < n; i++)
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{
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var asset = ArrItem(all, i);
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if (asset is null) continue;
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asset = EnsureConcrete(asset, assetType);
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var name = ReadName(asset);
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var teams = GetMember(asset, "TeamConfigurations");
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if (teams is null) continue;
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int tn = ArrLen(teams);
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if (_logged.Add(name))
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{
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var sizes = new List<string>(tn);
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for (int t = 0; t < tn; t++) sizes.Add(ReadInt(ArrItem(teams, t), "MaxTeamSize").ToString());
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Mod.Log.Msg($"[questsize] config '{name}' teams=[{string.Join(",", sizes)}] (n={tn})");
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}
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// Quests are SINGLE-TEAM co-op. That's the reliable signal: PvP
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// modes have 2+ teams (Paintball [4,4], StuntRunner [1,1,1,1])
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// and Sandbox has many — only quests (the generic "Quest" config
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// AND each per-quest config like "The Rise Of JumboTron") are
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// n==1. Name-matching missed the per-quest configs, so we key off
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// team count instead and leave every 2+-team mode untouched.
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if (tn != 1) continue;
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var changed = false;
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for (int t = 0; t < tn; t++)
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{
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var box = ArrItem(teams, t);
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if (box is null || ReadInt(box, "MaxTeamSize") >= target) continue;
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if (WriteInt(box, "MaxTeamSize", target) && ArrSet(teams, t, box)) changed = true;
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}
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if (changed) Mod.Log.Msg($"[questsize] bumped '{name}' → MaxTeamSize {target}");
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}
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}
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// FindObjectsOfTypeAll returns base-typed elements; downcast to the
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// concrete interop type so reflection sees TeamConfigurations/Name.
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private static object EnsureConcrete(object obj, Type target)
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{
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if (target.IsInstanceOfType(obj)) return obj;
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var bt = obj.GetType();
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while (bt != null && bt.Name != "Il2CppObjectBase") bt = bt.BaseType;
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var cast = bt?.GetMethod("Cast", BindingFlags.Public | BindingFlags.Instance);
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if (cast != null)
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{
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try { return cast.MakeGenericMethod(target).Invoke(obj, null) ?? obj; }
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catch { }
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}
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return obj;
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}
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private static string ReadName(object asset)
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{
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if (GetMember(asset, "Name") is string n && n.Length > 0) return n;
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if (GetMember(asset, "name") is string un && un.Length > 0) return un;
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return "?";
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}
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private static object? GetMember(object o, string name)
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{
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var t = o.GetType();
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var p = t.GetProperty(name, BF);
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if (p != null && p.CanRead && p.GetIndexParameters().Length == 0)
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{ try { return p.GetValue(o); } catch { } }
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var f = t.GetField(name, BF);
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if (f != null) { try { return f.GetValue(o); } catch { } }
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return null;
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}
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private static int ReadInt(object? o, string name)
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{
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if (o is null) return 0;
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var v = GetMember(o, name);
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if (v is int n) return n;
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return v != null && int.TryParse(v.ToString(), out var p) ? p : 0;
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}
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private static bool WriteInt(object o, string name, int val)
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{
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var t = o.GetType();
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var p = t.GetProperty(name, BF);
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if (p != null && p.CanWrite) { try { p.SetValue(o, val); return true; } catch { } }
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var f = t.GetField(name, BF);
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if (f != null) { try { f.SetValue(o, val); return true; } catch { } }
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return false;
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}
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private static int ArrLen(object? arr)
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{
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if (arr is null) return 0;
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if (arr is Array a) return a.Length;
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var lp = arr.GetType().GetProperty("Length") ?? arr.GetType().GetProperty("Count");
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return (lp?.GetValue(arr) as int?) ?? 0;
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}
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private static object? ArrItem(object? arr, int i)
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{
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if (arr is null) return null;
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if (arr is Array a) return a.GetValue(i);
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var gi = arr.GetType().GetMethod("get_Item", new[] { typeof(int) });
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return gi?.Invoke(arr, new object[] { i });
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}
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private static bool ArrSet(object arr, int i, object val)
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{
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var si = arr.GetType().GetMethod("set_Item", new[] { typeof(int), val.GetType() })
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?? arr.GetType().GetMethod("set_Item");
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if (si is null) return false;
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try { si.Invoke(arr, new object[] { i, val }); return true; } catch { return false; }
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}
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private static object? ToIl2CppType(Type managed)
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{
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try
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{
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var t = typeof(Il2CppType);
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var from = t.GetMethod("From", new[] { typeof(Type), typeof(bool) })
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?? t.GetMethod("From", new[] { typeof(Type) });
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if (from is null) return null;
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var args = from.GetParameters().Length == 2
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? new object[] { managed, true } : new object[] { managed };
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return from.Invoke(null, args);
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}
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catch { return null; }
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}
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private static MethodInfo? OneArgStatic(Type? t, string name, object arg)
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{
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if (t is null) return null;
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foreach (var m in t.GetMethods(BindingFlags.Public | BindingFlags.Static))
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{
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if (m.Name != name) continue;
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var ps = m.GetParameters();
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if (ps.Length == 1 && ps[0].ParameterType.IsInstanceOfType(arg)) return m;
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}
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return null;
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}
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}
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