feat: Implement adjustable room capacity and quest team size

- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it.
- Modified RoomsController to set MaxPlayers based on room's MaxCapacity.
- Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit.
- Updated DevMenu to include options for debugging and managing room settings.
- Created UI elements for adjusting MaxCapacity in the admin interface.
- Added configuration file for DevMenu with default settings.
This commit is contained in:
Alexa
2026-06-08 01:27:30 +03:00
parent 64746cdaa2
commit 482c73e1bc
15 changed files with 661 additions and 57 deletions
@@ -1200,7 +1200,7 @@ public class RoomsController(
Name = "Home",
IsSandbox = false,
DataBlobName = dataBlobName,
MaxPlayers = 8,
MaxPlayers = room.MaxCapacity,
CanMatchmakeInto = true,
// Use the room's actual UpdatedAt so the watch's
// "is my local cache stale?" check sees an accurate
@@ -903,7 +903,8 @@ public class AdminController(
string? TagsCsv,
double? HotScore,
int? State,
string? ImageName);
string? ImageName,
int? MaxCapacity);
/// <summary>POST <c>api/admin/v1/rooms/{id}/props</c> — partial
/// update of room properties. Only the non-null fields in the
@@ -926,6 +927,13 @@ public class AdminController(
if (body.HotScore is double h) { room.HotScore = h; changes.Add($"hot={h}"); }
if (body.State is int st) { room.State = st; changes.Add($"state={st}"); }
if (body.ImageName is string img) { room.ImageName = img; changes.Add($"image={img}"); }
if (body.MaxCapacity is int cap)
{
// Clamp to a sane range. Note: advertised cap only on the 2020.12
// client today (no Photon hard-enforce) — see RoomEntity.MaxCapacity.
room.MaxCapacity = Math.Clamp(cap, 1, 80);
changes.Add($"maxCapacity={room.MaxCapacity}");
}
if (changes.Count == 0) return Ok(new { room.Id, unchanged = true });
@@ -989,6 +997,7 @@ public class AdminController(
room.SupportsWalkVR,
room.SupportsTeleportVR,
room.AllowsJuniors,
room.MaxCapacity,
room.DisableMicAutoMute,
room.RoomWarningMask,
room.CustomRoomWarning,
@@ -1026,6 +1026,7 @@ public class GoToController(
// baked-in DormRoom mapping for unknown names.
long roomId;
string locationId;
var maxCapacity = 8; // admin-adjustable per-room cap; 8 = default/fallback
if (roomName.Equals("DormRoom", StringComparison.OrdinalIgnoreCase))
{
// Each player has their own dorm row (created at signup,
@@ -1038,6 +1039,7 @@ public class GoToController(
var personal = await rooms.EnsurePersonalDormAsync(callerPid);
roomId = personal.Id;
locationId = personal.LocationReplicationId;
maxCapacity = personal.MaxCapacity;
}
else
{
@@ -1055,6 +1057,7 @@ public class GoToController(
{
roomId = room.Id;
locationId = room.LocationReplicationId;
maxCapacity = room.MaxCapacity;
}
else
{
@@ -1103,7 +1106,7 @@ public class GoToController(
PhotonRegionId = photonRegion,
PhotonRoomId = photonRoom,
Name = dormInstanceName,
MaxCapacity = 8,
MaxCapacity = maxCapacity,
IsFull = false,
IsPrivate = false,
IsInProgress = true,
@@ -351,7 +351,7 @@ public class MatchPlayerController(
location: location,
dataBlob: dataBlob,
photonRegion: photonRegion,
maxCapacity: 8,
maxCapacity: personal.MaxCapacity,
photonRoomId: photonRoomId);
return new RoomInstanceDto
@@ -363,7 +363,7 @@ public class MatchPlayerController(
PhotonRegionId = photonRegion,
PhotonRoomId = photonRoomId,
Name = dormInstanceName,
MaxCapacity = 8,
MaxCapacity = personal.MaxCapacity,
IsFull = false,
IsPrivate = true,
IsInProgress = true,