feat: Implement adjustable room capacity and quest team size

- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it.
- Modified RoomsController to set MaxPlayers based on room's MaxCapacity.
- Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit.
- Updated DevMenu to include options for debugging and managing room settings.
- Created UI elements for adjusting MaxCapacity in the admin interface.
- Added configuration file for DevMenu with default settings.
This commit is contained in:
Alexa
2026-06-08 01:27:30 +03:00
parent 64746cdaa2
commit 482c73e1bc
15 changed files with 661 additions and 57 deletions
@@ -903,7 +903,8 @@ public class AdminController(
string? TagsCsv,
double? HotScore,
int? State,
string? ImageName);
string? ImageName,
int? MaxCapacity);
/// <summary>POST <c>api/admin/v1/rooms/{id}/props</c> — partial
/// update of room properties. Only the non-null fields in the
@@ -926,6 +927,13 @@ public class AdminController(
if (body.HotScore is double h) { room.HotScore = h; changes.Add($"hot={h}"); }
if (body.State is int st) { room.State = st; changes.Add($"state={st}"); }
if (body.ImageName is string img) { room.ImageName = img; changes.Add($"image={img}"); }
if (body.MaxCapacity is int cap)
{
// Clamp to a sane range. Note: advertised cap only on the 2020.12
// client today (no Photon hard-enforce) — see RoomEntity.MaxCapacity.
room.MaxCapacity = Math.Clamp(cap, 1, 80);
changes.Add($"maxCapacity={room.MaxCapacity}");
}
if (changes.Count == 0) return Ok(new { room.Id, unchanged = true });
@@ -989,6 +997,7 @@ public class AdminController(
room.SupportsWalkVR,
room.SupportsTeleportVR,
room.AllowsJuniors,
room.MaxCapacity,
room.DisableMicAutoMute,
room.RoomWarningMask,
room.CustomRoomWarning,