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Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
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## .NET
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bin/
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obj/
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*.user
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*.suo
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.vs/
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.vscode/
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*.csproj.bak
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dist/
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## Data / secrets
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# Local SQLite + uploaded blobs only — DON'T match the source-tree
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# DorkNet.Server/Data/ folder (which holds DbContext + Entities/) on
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# case-insensitive filesystems. Use the precise runtime data dirs.
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DorkNet.Server/bin/Debug/net9.0/data/
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DorkNet.Server/bin/Release/net9.0/data/
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# appsettings.Production.json is intentionally versioned — contains
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# only the Postgres provider switch + Kestrel bind address. All real
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# secrets come from Coolify env vars at runtime.
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tmp/
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## OS
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.DS_Store
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Thumbs.db
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## Reverse-engineered artifacts (Il2CppDumper / Cpp2IL output, not for commit)
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dump.cs
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il2cpp.h
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script.json
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stringliteral.json
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Il2CppDump/
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Cpp2ILOutput/
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Cpp2IL_CS/
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Cpp2IL_ISIL/
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RoomPersistenceManager_decompiled.txt
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## Per-machine editor / agent settings
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.claude/
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global-metadata.dat
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GameAssembly.dll
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_wildcard.rec.net+1.pem
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_wildcard.rec.net+1-key.pem
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dist$ZIPNAME.zip
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## Vite admin SPA build output — derived from DorkNet.Server/admin-ui/
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## via `npm run build` (local) or the admin-ui Dockerfile stage (deploy).
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## Each build emits a new hash (assets/index-<hash>.js) so committing
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## these files leaves a stale index.html → JS hash mismatch the next
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## time someone rebuilds. Keep the source committed, regenerate output.
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DorkNet.Server/wwwroot/admin/index.html
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DorkNet.Server/wwwroot/admin/assets/
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DorkNet.Server/wwwroot/admin/*.map
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DorkNet.Server/admin-ui/node_modules/
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DorkNet.Server/admin-ui/dist/
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DorkNet.Server/admin-ui/.vite/
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DorkNet.Server/admin-ui/tsconfig.tsbuildinfo
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## Public-facing site (Vite + React, DorkNet.Server/site/)
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## Same reasoning as admin-ui above: hashed output, regenerate per build.
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DorkNet.Server/wwwroot/site/index.html
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DorkNet.Server/wwwroot/site/assets/
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DorkNet.Server/wwwroot/site/*.map
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DorkNet.Server/site/node_modules/
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DorkNet.Server/site/dist/
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DorkNet.Server/site/.vite/
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DorkNet.Server/site/tsconfig.tsbuildinfo
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steamless/
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## Local recovery / cache-mining artifacts produced by tools/recover-inventions.ps1
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## and friends. These can run hundreds of MB to multi-GB (HTTPCache snapshots,
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## raw .inv bytes staged for re-import, ready-to-import zip bundles). Per-room,
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## per-run, regeneratable from the source room zip + a live walkthrough — never
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## belongs in source control.
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*-cache-snapshot/
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*-cache-snapshot-*/
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*-recovered-inv/
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*-recovered.zip
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DorkSquad-recovered/
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ProficioVII-recovered/
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Recovered.zip
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Recovered/
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Recovered(*)/
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