Import december-2020-12-18 from private repo (scrubbed 2026-05-27)

Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
This commit is contained in:
Alexa
2026-05-27 01:04:12 +03:00
commit 4edf25b2d5
375 changed files with 201291 additions and 0 deletions
@@ -0,0 +1,67 @@
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using DorkNet.Models.GameSessions;
using DorkNet.Server.Auth;
using DorkNet.Server.Services;
namespace DorkNet.Server.Controllers.API.GameSessions.V2;
[ApiController]
[Route("api/[controller]/v2")]
[Authorize]
public class GameSessionsController(GameSessionService sessionService) : ControllerBase
{
private long CurrentPlayerId => this.RequireCurrentPlayerId();
[HttpPost("joinRandom")]
public async Task<ActionResult<JoinGameSessionResponse>> JoinRandom([FromBody] JoinRandomGameSessionRequest req)
{
var session = await sessionService.JoinOrCreateAsync(req.RoomId, req.ActivityLevelId, req.RegionId);
return Ok(new JoinGameSessionResponse
{
Result = JoinGameErrorCode.Success,
GameSession = session,
});
}
[HttpPost("joinById")]
public async Task<ActionResult<JoinGameSessionResponse>> JoinById([FromBody] JoinByIdRequest req)
{
var session = await sessionService.GetByIdAsync(req.GameSessionId);
if (session is null)
{
return Ok(new JoinGameSessionResponse { Result = JoinGameErrorCode.NotFound });
}
if (session.IsFull)
{
return Ok(new JoinGameSessionResponse { Result = JoinGameErrorCode.Full });
}
return Ok(new JoinGameSessionResponse
{
Result = JoinGameErrorCode.Success,
GameSession = session,
});
}
[HttpPost("leave")]
public async Task<ActionResult> Leave([FromBody] long sessionId)
{
await sessionService.PlayerLeftAsync(sessionId);
return Ok();
}
[HttpGet("{id:long}")]
public async Task<ActionResult<GameSession>> GetSession(long id)
{
var session = await sessionService.GetByIdAsync(id);
if (session is null) return NotFound();
return Ok(session);
}
}
public class JoinByIdRequest
{
public long GameSessionId { get; set; }
}