mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
using Microsoft.AspNetCore.Authorization;
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using DorkNet.Server.Data;
|
||||
|
||||
namespace DorkNet.Server.Controllers.API.QuickPlay;
|
||||
|
||||
/// <summary>
|
||||
/// api.rec.net/api/quickPlay/* — the watch's "Quick Play" tile picks
|
||||
/// a popular open AG room when the player wants to jump in
|
||||
/// somewhere social without browsing.
|
||||
///
|
||||
/// • <c>GET v{1,2}/getandclear</c> — returns the next match the
|
||||
/// user was queued for, then clears it. We just synthesise a
|
||||
/// "join hot AG room" target on each call (no real queue).
|
||||
/// • <c>POST v1/set</c> — stores a desired-match tag. We log + ack;
|
||||
/// no persistence needed for a single-region private server.
|
||||
/// </summary>
|
||||
[ApiController]
|
||||
public class QuickPlayController(DorkNetDbContext db) : ControllerBase
|
||||
{
|
||||
/// <summary>GET <c>v{1,2}/getandclear</c> — the watch polls this
|
||||
/// on every connect / navigation to check whether the user has a
|
||||
/// pending quickplay queue. Returning a real {RoomId, RoomName}
|
||||
/// makes the client treat it as "you queued, go there now" and
|
||||
/// immediately teleports — that's WHY users were randomly
|
||||
/// spawning in Paddleball etc.
|
||||
///
|
||||
/// Correct behaviour: return empty {} unless we actually have a
|
||||
/// queued match for the caller. The /set endpoint is what
|
||||
/// queues; getandclear is the consume.
|
||||
///
|
||||
/// We don't persist queue state on a single-region private
|
||||
/// server (no real matchmaking pool), so always return empty.</summary>
|
||||
[HttpGet("api/quickPlay/v1/getandclear")]
|
||||
[HttpGet("api/quickPlay/v2/getandclear")]
|
||||
public IActionResult GetAndClear() => Ok(new { });
|
||||
|
||||
public sealed class SetQuickPlayRequest
|
||||
{
|
||||
public string? Tag { get; set; }
|
||||
}
|
||||
|
||||
[HttpPost("api/quickPlay/v1/set")]
|
||||
[Authorize]
|
||||
public IActionResult Set([FromBody] SetQuickPlayRequest? req)
|
||||
{
|
||||
// Preference is per-session; we don't persist (no benefit in
|
||||
// a small private deployment). Just ack.
|
||||
return Ok(new { Tag = req?.Tag ?? string.Empty, Set = true });
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user