mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
This commit is contained in:
@@ -0,0 +1,186 @@
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Services;
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namespace DorkNet.Server.Controllers.API.Store;
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/// <summary>
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/// api.rec.net/api/purchase/v1/* — real purchase flow that verifies
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/// the player has enough currency, deducts it, and grants the item
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/// to their inventory. Replaces the old "ack-everything" stubs in
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/// AllEndpointsController that let the watch think it bought
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/// something but never actually persisted the transaction.
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///
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/// The 2020 client follows a three-step flow when the player taps
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/// "buy" on a Shop item:
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/// 1. POST initiatepurchase — server validates the item exists +
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/// player has funds, returns a transaction id (we just echo
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/// back the item id; no real reservation needed for a private
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/// server's threat model).
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/// 2. POST processpurchase — server actually deducts currency,
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/// grants the item to the avatar's InventoryJson list, returns
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/// the new balance.
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/// 3. POST completepurchase — final ack; client uses this to
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/// flip its local UI state from "purchasing…" to "owned".
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/// We keep all three so the watch's flow doesn't deadlock waiting
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/// for one or another, but the actual mutation happens in
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/// processpurchase. initiate and complete just validate + ack.
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/// </summary>
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[ApiController]
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[Authorize]
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public class PurchaseController(StoreService store, ILogger<PurchaseController> logger) : ControllerBase
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{
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public sealed record PurchaseRequest(long? ItemId, string? Slug, int? Quantity);
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/// <summary>POST initiatepurchase — validate the item exists and
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/// the caller has enough currency, but don't mutate yet. Returns
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/// the resolved item id so the watch can echo it back on
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/// processpurchase.</summary>
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[HttpPost("api/purchase/v1/initiatepurchase")]
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[HttpPost("api/purchase/v2/initiatepurchase")]
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[HttpPost("api/purchase/v3/initiatepurchase")]
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public async Task<IActionResult> Initiate([FromForm] PurchaseRequest body)
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{
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var item = await ResolveItemAsync(body);
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if (item is null) return Ok(new { success = false, error = "item_not_found" });
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return Ok(new
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{
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success = true,
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error = "",
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ItemId = item.Id,
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Slug = item.Slug,
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// Hand back a token the watch may include in
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// processpurchase. We accept anything on the way in, so
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// this is informational.
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TransactionId = $"txn-{item.Id}-{DateTime.UtcNow.Ticks}",
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});
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}
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/// <summary>POST processpurchase — atomic charge + grant. The
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/// real work. Returns success+balance on completion or the
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/// specific error code on failure (insufficient_funds,
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/// item_not_available, etc.) so the watch can show the right UI
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/// message.</summary>
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[HttpPost("api/purchase/v1/processpurchase")]
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[HttpPost("api/purchase/v2/processpurchase")]
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[HttpPost("api/purchase/v3/processpurchase")]
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public async Task<IActionResult> Process([FromForm] PurchaseRequest body)
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{
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var pid = this.RequireCurrentPlayerId();
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var item = await ResolveItemAsync(body);
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if (item is null) return Ok(new { success = false, error = "item_not_found" });
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var result = await store.PurchaseAsync(pid, item.Id);
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logger.LogInformation(
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"[purchase] player={Pid} item={Item} success={Success} error={Error} balance={Balance}",
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pid, item.Slug, result.Success, result.Error ?? "", result.Balance ?? 0);
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return Ok(new
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{
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success = result.Success,
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error = result.Error ?? "",
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Balance = result.Balance ?? 0,
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CurrencyType = item.CurrencyType,
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ItemId = item.Id,
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Slug = result.Slug ?? item.Slug,
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});
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}
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/// <summary>POST completepurchase — final ack. Client flips its
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/// UI to "owned" state and refreshes the avatar selector.</summary>
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[HttpPost("api/purchase/v1/completepurchase")]
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[HttpPost("api/purchase/v2/completepurchase")]
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[HttpPost("api/purchase/v3/completepurchase")]
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public IActionResult Complete() =>
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Ok(new { success = true, error = "" });
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/// <summary>POST cancelpurchase — client retreated mid-flow
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/// (closed the panel, network blip, etc.). Nothing to roll back
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/// since we don't reserve in initiate.</summary>
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[HttpPost("api/purchase/v1/cancelpurchase")]
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[HttpPost("api/purchase/v2/cancelpurchase")]
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[HttpPost("api/purchase/v3/cancelpurchase")]
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public IActionResult Cancel() =>
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Ok(new { success = true, error = "" });
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/// <summary>POST cleanuppending — client startup probe to release
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/// any stale "in-flight" purchases from a crashed previous
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/// session. We don't track in-flight state, so always-ack is
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/// correct.</summary>
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[HttpPost("api/purchase/v1/cleanuppending")]
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[HttpPost("api/purchase/v2/cleanuppending")]
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[HttpPost("api/purchase/v3/cleanuppending")]
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public IActionResult CleanupPending() =>
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Ok(new { success = true, error = "" });
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/// <summary>POST <c>subscription/v1/*</c> — Rec Room+. The private
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/// server has no real billing integration, so buying RR+ is a yes/ack
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/// operation and cancel is also acknowledged. Returning an active
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/// subscription object keeps the client out of platform IAP UI.</summary>
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[HttpPost("/subscription/v1")]
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[HttpPost("/subscription/v1/purchase")]
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[HttpPost("/subscription/v1/buy")]
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[HttpPost("/subscription/v1/cancel")]
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[HttpPost("/api/subscription/v1")]
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[HttpPost("/api/subscription/v1/purchase")]
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[HttpPost("/api/subscription/v1/buy")]
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[HttpPost("/api/subscription/v1/cancel")]
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public IActionResult SubscriptionAck()
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{
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var pid = this.CurrentPlayerId() ?? 0;
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logger.LogInformation("[subscription] ack requested by player {Pid}", pid);
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return Ok(SubscriptionResponse(pid));
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}
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[HttpGet("/subscription/v1")]
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[HttpGet("/subscription/v1/current")]
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[HttpGet("/subscription/v1/mine")]
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[HttpGet("/api/subscription/v1")]
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[HttpGet("/api/subscription/v1/current")]
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[HttpGet("/api/subscription/v1/mine")]
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public IActionResult SubscriptionStatus() =>
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Ok(SubscriptionResponse(this.CurrentPlayerId() ?? 0));
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private static Dictionary<string, object?> SubscriptionResponse(long playerId)
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{
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var now = DateTime.UtcNow;
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var pascal = new Dictionary<string, object?>
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{
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["SubscriptionId"] = $"dorknet-rrplus-{playerId}",
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["RecNetPlayerId"] = playerId,
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["IsActive"] = true,
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["StartedAt"] = now,
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["CurrentPeriodEnd"] = now.AddYears(10),
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["RenewalDate"] = now.AddYears(10),
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};
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var camel = new Dictionary<string, object?>
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{
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["subscriptionId"] = $"dorknet-rrplus-{playerId}",
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["recNetPlayerId"] = playerId,
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["isActive"] = true,
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["startedAt"] = now,
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["currentPeriodEnd"] = now.AddYears(10),
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["renewalDate"] = now.AddYears(10),
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};
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return new Dictionary<string, object?>
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{
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["success"] = true,
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["error"] = "",
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["IsSubscribed"] = true,
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["isSubscribed"] = true,
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["Active"] = true,
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["active"] = true,
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["Subscription"] = pascal,
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["subscription"] = camel,
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};
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}
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private async Task<Data.Entities.StoreItemEntity?> ResolveItemAsync(PurchaseRequest body)
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{
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if (body.ItemId is long id && id > 0)
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return await store.GetByIdAsync(id);
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if (!string.IsNullOrWhiteSpace(body.Slug))
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return await store.GetBySlugAsync(body.Slug);
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return null;
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}
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}
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@@ -0,0 +1,422 @@
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Models.Notification;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Controllers.API.RoomKeys;
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using DorkNet.Server.Data;
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using DorkNet.Server.Data.Entities;
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using DorkNet.Server.Services;
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namespace DorkNet.Server.Controllers.API.Store;
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/// <summary>
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/// api.rec.net/api/storefronts/v2/{buyItem,buyTier,buyElite} — the
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/// secondary purchase URL family used by the watch's gift-drop
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/// tiles and season-pass tier buttons. Wire request matches
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/// <c>RecNet.RequestPurchaseItemDTO</c>:
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/// <c>StorefrontType, PurchasableItemId, CurrencyType,
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/// CouponConsumablePlayerMappingId, Gift</c>.
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///
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/// Response is <c>PurchaseBalanceUpdateResponseDTO</c>:
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/// <c>BalanceUpdates: List<BalanceUpdateDTO></c>. The client
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/// applies these balance deltas optimistically + reads the optional
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/// gift package from inventory after.
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///
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/// The primary purchase URL (<c>api/purchase/v1/*</c>) is handled
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/// elsewhere by PurchaseController; this just covers the v2 surface.
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/// </summary>
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[ApiController]
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[Authorize]
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public class StorefrontsBuyController(
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DorkNetDbContext db,
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LevelService level,
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NotificationService notifications) : ControllerBase
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{
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private long Me => this.RequireCurrentPlayerId();
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public sealed class RequestPurchaseItemDto
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{
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public int StorefrontType { get; set; }
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public int PurchasableItemId { get; set; }
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public int CurrencyType { get; set; } = 2;
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public long? CouponConsumablePlayerMappingId { get; set; }
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public GiftDto? Gift { get; set; }
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}
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public sealed class GiftDto
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{
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public long ToPlayerId { get; set; }
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public string? Message { get; set; }
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public bool Anonymous { get; set; }
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public int GiftContext { get; set; }
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}
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[HttpPost("api/storefronts/v2/buyItem")]
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public async Task<IActionResult> BuyItem([FromBody] RequestPurchaseItemDto req)
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{
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if (req is null) return BadRequest("missing body");
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var pid = Me;
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var item = await db.StoreItems.FirstOrDefaultAsync(s => s.Id == req.PurchasableItemId && s.IsActive);
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if (item is null) return NotFound(BalanceUpdateResponse(0, 2 /* CurrencyType */, null, null));
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var balance = await level.GetBalanceAsync(pid, req.CurrencyType);
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if (balance < item.Price)
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{
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// Insufficient funds — return current balance, no item granted.
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return Ok(BalanceUpdateResponse(balance, req.CurrencyType, null, null));
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}
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// Gift block (when present) means the BUYER spends the tokens but
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// the ITEM goes to Gift.ToPlayerId. Self-gifting is disallowed —
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// the watch's gift UI prevents it, but guard server-side too.
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var giftTarget = req.Gift is { ToPlayerId: > 0 } g && g.ToPlayerId != pid
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? g
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: null;
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var recipient = giftTarget?.ToPlayerId ?? pid;
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var isGift = giftTarget is not null;
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var newBalance = await level.GrantCurrencyAsync(pid, req.CurrencyType, -item.Price,
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isGift ? $"giftItem:{item.Slug}->{recipient}" : $"buyItem:{item.Slug}");
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// Grant the item to the RECIPIENT (= buyer for self-purchase, gift
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// target for gift purchase). Avatar payloads append to
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// AvatarEntity.InventoryJson; consumables and everything else
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// insert a PlayerInventory row.
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if (StoreService.TryGetAvatarItemPayload(item.Slug, out _, out var avatarItemDesc))
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{
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await GrantWardrobeAsync(recipient, StoreService.InventoryAvatarItemDesc(avatarItemDesc));
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}
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else
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{
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await GrantInventoryAsync(recipient, item.Slug);
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}
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// Insert a real GiftPackageEntity for the gift-box flow. The watch
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// shows a gift-box animation after a purchase, then POSTs the
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// package Id to /api/avatar/v2/gifts/consume/ to claim it. If the
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// Id isn't a real row, that consume returns 404 and the watch
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// logs 'Server failed to consume gift … HTTP Error 404' — the
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// user's symptom on every successful buy. By writing the row
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// synchronously and returning its DB-assigned Id in the
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// BalanceUpdate response, the subsequent consume succeeds.
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StoreService.TryGetAvatarItemPayload(item.Slug, out var avatarItemType, out avatarItemDesc);
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var inventoryAvatarDesc = StoreService.InventoryAvatarItemDesc(avatarItemDesc);
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StoreService.TryGetConsumableItemDesc(item.Slug, out var consumableItemDesc);
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if (StoreService.TryGetHairDyePayload(item.Slug, out var hairDyeConsumableDesc, out var hairDyeColorGuid))
|
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{
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avatarItemType = 1;
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inventoryAvatarDesc = hairDyeColorGuid;
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consumableItemDesc = hairDyeConsumableDesc;
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}
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var gift = new GiftPackageEntity
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{
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RecipientPlayerId = recipient,
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FromPlayerId = isGift && !giftTarget!.Anonymous ? (int?)pid : null,
|
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AvatarItemType = string.IsNullOrEmpty(inventoryAvatarDesc) ? null : avatarItemType,
|
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AvatarItemDescOrHairDyeDesc = inventoryAvatarDesc,
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ConsumableItemDesc = consumableItemDesc,
|
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CurrencyType = req.CurrencyType,
|
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Currency = 0,
|
||||
Xp = 0,
|
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Level = 1,
|
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GiftContext = isGift ? giftTarget!.GiftContext : 0,
|
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GiftRarity = 0,
|
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Message = isGift ? (giftTarget!.Message ?? string.Empty) : string.Empty,
|
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Platform = -1,
|
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PackageVariant = "Standard",
|
||||
PackageMaterial = string.Empty,
|
||||
Consumed = false,
|
||||
IsValid = true,
|
||||
SupportsCurrentPlatform = true,
|
||||
};
|
||||
db.GiftPackages.Add(gift);
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
// Push the buyer's balance update so their wallet UI refreshes.
|
||||
await notifications.NotifyAsync(pid,
|
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PushNotificationId.StorefrontBalancePurchase,
|
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new { req.CurrencyType, Balance = newBalance, ItemId = item.Id, item.Slug });
|
||||
|
||||
if (isGift)
|
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{
|
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// Tell the recipient a gift is waiting. The watch dispatches
|
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// GiftPackageReceived (id=30) to refresh /api/avatar/v2/gifts
|
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// and pop the "you got a gift" toast; the gift box itself
|
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// appears next time the recipient opens their inventory.
|
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await notifications.NotifyAsync(recipient,
|
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PushNotificationId.GiftPackageReceived,
|
||||
new
|
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{
|
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Id = gift.Id,
|
||||
Platform = -1,
|
||||
Xp = 0,
|
||||
Level = 1,
|
||||
GiftRarity = 0,
|
||||
GiftContext = gift.GiftContext,
|
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FromPlayerId = gift.FromPlayerId,
|
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AvatarItemType = gift.AvatarItemType,
|
||||
AvatarItemDesc = avatarItemDesc,
|
||||
ConsumableItemDesc = gift.ConsumableItemDesc ?? string.Empty,
|
||||
Message = gift.Message ?? string.Empty,
|
||||
});
|
||||
}
|
||||
|
||||
// For gift purchases the buyer doesn't get a box — their flow
|
||||
// ends with the balance update. Returning an empty Data array
|
||||
// (giftPackageId = null) makes the watch's BuyItem callback
|
||||
// skip the gift-receive animation on the sender's screen.
|
||||
return Ok(BalanceUpdateResponse(newBalance, req.CurrencyType,
|
||||
isGift ? null : item.Slug,
|
||||
isGift ? null : gift.Id));
|
||||
}
|
||||
|
||||
[HttpPost("api/storefronts/v2/buyTier")]
|
||||
public async Task<IActionResult> BuyTier([FromBody] RequestPurchaseItemDto req)
|
||||
{
|
||||
// Season-pass tier: no per-item table, so we just deduct a
|
||||
// small fixed cost (1 token) per tier and ack. A full
|
||||
// season-pass system would have a SeasonProgressEntity.
|
||||
var pid = Me;
|
||||
const int TierCost = (int)StoreService.StoreItemPrice;
|
||||
var balance = await level.GetBalanceAsync(pid, req.CurrencyType);
|
||||
if (balance < TierCost) return Ok(BalanceUpdateResponse(balance, req.CurrencyType));
|
||||
var newBalance = await level.GrantCurrencyAsync(pid, req.CurrencyType, -TierCost,
|
||||
$"buyTier:{req.PurchasableItemId}");
|
||||
return Ok(BalanceUpdateResponse(newBalance, req.CurrencyType));
|
||||
}
|
||||
|
||||
[HttpPost("api/storefronts/v2/buyElite")]
|
||||
public async Task<IActionResult> BuyElite([FromBody] RequestPurchaseItemDto req)
|
||||
{
|
||||
// Elite-tier purchase (paid premium track). Without real
|
||||
// money flow on a private server we just ack.
|
||||
var pid = Me;
|
||||
var balance = await level.GetBalanceAsync(pid, req.CurrencyType);
|
||||
return Ok(BalanceUpdateResponse(balance, req.CurrencyType));
|
||||
}
|
||||
|
||||
/// <summary>GET <c>api/storefronts/v1/buyRoomKey</c> — purchase a
|
||||
/// persisted room key. The 2020.12 client sends roomKeyId and the
|
||||
/// price it displayed so we reject stale-price purchases.</summary>
|
||||
[HttpGet("api/storefronts/v1/buyRoomKey")]
|
||||
public async Task<IActionResult> BuyRoomKey(
|
||||
[FromQuery] long roomKeyId,
|
||||
[FromQuery] int requestedPrice)
|
||||
{
|
||||
var pid = Me;
|
||||
var key = await db.RoomKeys.FirstOrDefaultAsync(k => k.Id == roomKeyId && !k.IsDeleted);
|
||||
if (key is null)
|
||||
return Ok(RoomKeyPurchaseResponse(RoomKeyStatus.DoesNotExist, null, await level.GetBalanceAsync(pid, 2)));
|
||||
if (key.CreatorPlayerId == pid)
|
||||
return Ok(RoomKeyPurchaseResponse(RoomKeyStatus.PlayerAlreadyOwns, key, await level.GetBalanceAsync(pid, 2)));
|
||||
if (requestedPrice != key.Price)
|
||||
return Ok(RoomKeyPurchaseResponse(RoomKeyStatus.InvalidParameters, key, await level.GetBalanceAsync(pid, 2)));
|
||||
|
||||
var existing = await db.RoomKeyPurchases
|
||||
.FirstOrDefaultAsync(p => p.RoomKeyId == key.Id && p.PlayerId == pid);
|
||||
if (existing is not null)
|
||||
return Ok(RoomKeyPurchaseResponse(RoomKeyStatus.PlayerAlreadyOwns, key, await level.GetBalanceAsync(pid, 2)));
|
||||
|
||||
var balance = await level.GetBalanceAsync(pid, 2);
|
||||
if (balance < key.Price)
|
||||
return Ok(RoomKeyPurchaseResponse(RoomKeyStatus.PurchaseFailed, key, balance));
|
||||
|
||||
var newBalance = await level.GrantCurrencyAsync(pid, 2, -key.Price, $"buyRoomKey:{key.Id}");
|
||||
db.RoomKeyPurchases.Add(new RoomKeyPurchaseEntity
|
||||
{
|
||||
RoomKeyId = key.Id,
|
||||
PlayerId = pid,
|
||||
PaidPrice = key.Price,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
if (key.CreatorPlayerId != pid && key.Price > 0)
|
||||
await level.GrantCurrencyAsync(key.CreatorPlayerId, 2, key.Price, $"sellRoomKey:{key.Id}");
|
||||
|
||||
return Ok(RoomKeyPurchaseResponse(RoomKeyStatus.Success, key, newBalance));
|
||||
}
|
||||
|
||||
// ── Helpers ──────────────────────────────────────────────────────────
|
||||
|
||||
private async Task GrantWardrobeAsync(long pid, string guid)
|
||||
{
|
||||
var avatar = await db.Avatars.FirstOrDefaultAsync(a => a.PlayerId == pid);
|
||||
if (avatar is null)
|
||||
{
|
||||
avatar = new AvatarEntity { PlayerId = pid };
|
||||
db.Avatars.Add(avatar);
|
||||
}
|
||||
try
|
||||
{
|
||||
var list = System.Text.Json.JsonSerializer
|
||||
.Deserialize<List<string>>(avatar.InventoryJson) ?? new();
|
||||
if (!list.Contains(guid))
|
||||
{
|
||||
list.Add(guid);
|
||||
avatar.InventoryJson = System.Text.Json.JsonSerializer.Serialize(list);
|
||||
avatar.UpdatedAt = DateTime.UtcNow;
|
||||
await db.SaveChangesAsync();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
avatar.InventoryJson = System.Text.Json.JsonSerializer.Serialize(new[] { guid });
|
||||
avatar.UpdatedAt = DateTime.UtcNow;
|
||||
await db.SaveChangesAsync();
|
||||
}
|
||||
}
|
||||
|
||||
private async Task GrantInventoryAsync(long pid, string slug)
|
||||
{
|
||||
var row = await db.PlayerInventory
|
||||
.FirstOrDefaultAsync(p => p.PlayerId == pid && p.ItemSlug == slug);
|
||||
if (row is null)
|
||||
{
|
||||
db.PlayerInventory.Add(new PlayerInventoryEntity
|
||||
{
|
||||
PlayerId = pid,
|
||||
ItemSlug = slug,
|
||||
Quantity = 1,
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
row.Quantity += 1;
|
||||
}
|
||||
await db.SaveChangesAsync();
|
||||
}
|
||||
|
||||
private static object BalanceUpdateResponse(long balance, int currencyType,
|
||||
string? grantedSlug = null, long? giftPackageId = null)
|
||||
{
|
||||
// PurchaseBalanceUpdateResponseDTO<GiftPackage> wire shape, verified
|
||||
// against Cpp2IL_ISIL/.../RecNet/Avatars_NestedType_GiftPackage.txt:
|
||||
//
|
||||
// PurchaseBalanceUpdateResponseDTO EXTENDS BalanceResponseDTO,
|
||||
// so the watch first runs BalanceResponseDTO.Deserialize which
|
||||
// does Util.GetKey<long>("Balance") / GetKey<int>("CurrencyType")
|
||||
// / GetKey<int>("BalanceType") — REQUIRED, KeyNotFoundException
|
||||
// on miss. Mirror the trio on the OUTER object.
|
||||
//
|
||||
// Then it reads BalanceUpdates: List<BalanceUpdateDTO<GiftPackage>>.
|
||||
// Each inner BalanceUpdateDTO has UpdateResponse + Data, where
|
||||
// Data is List<GiftPackage>. GiftPackage.Deserialize REQUIRES:
|
||||
// "Id" (long) | Util.GetKey
|
||||
// "Platform" (int) | Util.GetKey
|
||||
// "Xp" (int) | Util.GetKey
|
||||
// "Level" (int) | Util.GetKey
|
||||
// "GiftRarity" (int) | Util.GetKey
|
||||
// "GiftContext" (int) | Util.GetKey
|
||||
// Plus optional FromPlayerId / AvatarItemType / AvatarItemDesc /
|
||||
// ConsumableItemDesc / EquipmentPrefabName / EquipmentModificationGuid /
|
||||
// CurrencyType / Currency / Message.
|
||||
//
|
||||
// The previous shape shipped {CurrencyType,Balance,BalanceType,Platform}
|
||||
// in the Data array — those don't match GiftPackage's required keys,
|
||||
// so Util.GetKey<long>("Id") threw KeyNotFoundException, the
|
||||
// ApiCallback received a non-null error string, and StorePurchaseItem
|
||||
// Screen logged the error as "Null". The user's
|
||||
// output_log.txt:920 shows that callback path firing on every
|
||||
// purchase attempt. New shape ships a real (synthetic) GiftPackage
|
||||
// with all required keys + the granted item's GUID under
|
||||
// AvatarItemDesc so the watch's gift-receive flow can preview the
|
||||
// unlocked item.
|
||||
//
|
||||
// CRITICAL: the watch follows up every purchase with a POST to
|
||||
// /api/avatar/v2/gifts/consume/ containing this Id. If the Id
|
||||
// isn't a real GiftPackageEntity row in the DB, consume returns
|
||||
// 404 and the watch's <RunConsumeGift> logs 'Server failed to
|
||||
// consume gift … HTTP Error 404', which the player-destroy
|
||||
// cascade picks up on (the user's symptom on every buy:
|
||||
// game crashes after opening the gift box). Caller MUST pass
|
||||
// <paramref name="giftPackageId"/> = the saved
|
||||
// GiftPackageEntity.Id. The previous code used
|
||||
// DateTime.UtcNow.Ticks as a fake id.
|
||||
var giftId = giftPackageId ?? DateTime.UtcNow.Ticks;
|
||||
// Pull the GUID off the slug for wardrobe-* purchases so the
|
||||
// watch's GiftPackage receives the AvatarItem GUID and can
|
||||
// render the unlock animation. dorknet-* slugs leave the desc
|
||||
// empty (those are non-wardrobe SKUs).
|
||||
var avatarItemType = 0;
|
||||
var avatarItemDesc = string.Empty;
|
||||
var consumableItemDesc = string.Empty;
|
||||
if (grantedSlug is not null)
|
||||
{
|
||||
StoreService.TryGetAvatarItemPayload(grantedSlug, out avatarItemType, out avatarItemDesc);
|
||||
StoreService.TryGetConsumableItemDesc(grantedSlug, out consumableItemDesc);
|
||||
if (StoreService.TryGetHairDyePayload(grantedSlug, out var hairDyeConsumableDesc, out var hairDyeColorGuid))
|
||||
{
|
||||
avatarItemType = 1;
|
||||
avatarItemDesc = hairDyeColorGuid;
|
||||
consumableItemDesc = hairDyeConsumableDesc;
|
||||
}
|
||||
}
|
||||
|
||||
var giftPackage = new
|
||||
{
|
||||
// REQUIRED via Util.GetKey — KeyNotFoundException on miss.
|
||||
// Verified keys at NLEKGNENMCO_NestedType_LOCNECLOHCA.txt:792-946:
|
||||
// Id, Message, FromPlayerId, AvatarItemType, AvatarItemDesc,
|
||||
// ConsumableItemDesc, EquipmentPrefabName,
|
||||
// EquipmentModificationGuid, Platform, PlatformsToSpawnOn,
|
||||
// BalanceType, CurrencyType, Currency, Xp, GiftRarity,
|
||||
// GiftContext. Missing any → "Failed to download gifts:
|
||||
// Malformed Response" (and on a purchase path, the buy
|
||||
// times out because the response never deserializes).
|
||||
Id = giftId,
|
||||
Platform = 0,
|
||||
PlatformsToSpawnOn = -1,
|
||||
BalanceType = 0,
|
||||
Xp = 0,
|
||||
Level = 1,
|
||||
GiftRarity = 0,
|
||||
GiftContext = 0,
|
||||
// Optional — surfaced to the watch's gift-preview UI.
|
||||
FromPlayerId = (int?)null,
|
||||
AvatarItemType = string.IsNullOrEmpty(avatarItemDesc) ? (int?)null : avatarItemType,
|
||||
AvatarItemDesc = avatarItemDesc,
|
||||
AvatarItemDescOrHairDyeDesc = StoreService.InventoryAvatarItemDesc(avatarItemDesc),
|
||||
ConsumableItemDesc = consumableItemDesc,
|
||||
EquipmentPrefabName = string.Empty,
|
||||
EquipmentModificationGuid = string.Empty,
|
||||
CurrencyType = currencyType,
|
||||
Currency = 0,
|
||||
Message = string.Empty,
|
||||
Consumed = false,
|
||||
ErrorMessage = string.Empty,
|
||||
};
|
||||
|
||||
return new
|
||||
{
|
||||
// BalanceResponseDTO required trio.
|
||||
Balance = balance,
|
||||
CurrencyType = currencyType,
|
||||
BalanceType = 0,
|
||||
// PurchaseBalanceUpdateResponseDTO.BalanceUpdates =
|
||||
// List<BalanceUpdateDTO<GiftPackage>>.
|
||||
BalanceUpdates = new[]
|
||||
{
|
||||
new
|
||||
{
|
||||
UpdateResponse = 0, // UpdateResponseTypes.Success
|
||||
Data = grantedSlug is null
|
||||
? Array.Empty<object>()
|
||||
: new object[] { giftPackage },
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private static object RoomKeyPurchaseResponse(RoomKeyStatus status, RoomKeyEntity? key, long balance) => new
|
||||
{
|
||||
RoomKeyResponse = RoomKeysController.RoomKeyResponse(status, key),
|
||||
BalanceUpdateResponse = new
|
||||
{
|
||||
Balance = balance,
|
||||
CurrencyType = 2,
|
||||
BalanceType = 0,
|
||||
BalanceUpdates = Array.Empty<object>(),
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,515 @@
|
||||
using Microsoft.AspNetCore.Authorization;
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using System.Text.Json;
|
||||
using DorkNet.Server.Auth;
|
||||
using DorkNet.Server.Data;
|
||||
using DorkNet.Server.Data.Entities;
|
||||
using DorkNet.Server.Services;
|
||||
|
||||
namespace DorkNet.Server.Controllers.API.Store;
|
||||
|
||||
/// <summary>
|
||||
/// api.rec.net/api/storefronts/v* — real implementation backed by the
|
||||
/// <see cref="StoreService"/> catalog (StoreItems table). Replaces the
|
||||
/// previous AllEndpointsController stubs that returned empty lists,
|
||||
/// which made the watch's Shop tab look broken.
|
||||
///
|
||||
/// Wire shape: every endpoint returns either a list of items (for
|
||||
/// catalog endpoints) or a StorefrontDTO with a StoreItems array.
|
||||
/// </summary>
|
||||
[ApiController]
|
||||
public class StorefrontsController(
|
||||
StoreService store,
|
||||
DorkNetDbContext db,
|
||||
IConfiguration config,
|
||||
LevelService level,
|
||||
DomainConfig domain) : ControllerBase
|
||||
{
|
||||
/// <summary>GET api/storefronts/v3/all — full active catalog. The
|
||||
/// watch's Shop tab uses this to populate every category.</summary>
|
||||
[HttpGet("api/storefronts/v1/all")]
|
||||
[HttpGet("api/storefronts/v2/all")]
|
||||
[HttpGet("api/storefronts/v3/all")]
|
||||
[AllowAnonymous]
|
||||
public async Task<IActionResult> All()
|
||||
{
|
||||
var items = await store.GetAllActiveAsync();
|
||||
return Ok(items.Select(i => StoreService.ToItemDto(i, domain.Apex)).ToArray());
|
||||
}
|
||||
|
||||
/// <summary>GET api/storefronts/v3/skus — alias for the full
|
||||
/// catalog. Some 2020 client paths call this instead of /all
|
||||
/// during the watch's "browse all SKUs" flow.</summary>
|
||||
[HttpGet("api/storefronts/v3/skus")]
|
||||
[AllowAnonymous]
|
||||
public async Task<IActionResult> Skus()
|
||||
{
|
||||
var items = await store.GetAllActiveAsync();
|
||||
return Ok(items.Select(i => StoreService.ToItemDto(i, domain.Apex)).ToArray());
|
||||
}
|
||||
|
||||
/// <summary>GET <c>api/storefronts/v1/p2p/betaEnabled</c> —
|
||||
/// raw Boolean gate for player-to-player sales. Returning false
|
||||
/// disables the beta affordance without lying about catalog state.</summary>
|
||||
[HttpGet("api/storefronts/v1/p2p/betaEnabled")]
|
||||
[AllowAnonymous]
|
||||
public IActionResult P2PBetaEnabled() => Content("false", "application/json");
|
||||
|
||||
/// <summary>GET <c>api/storefronts/v1/trialInvention/duration</c>.
|
||||
/// The 2020.12 client's public promise projects the Duration
|
||||
/// property from this object, so the wire body is not a bare int.</summary>
|
||||
[HttpGet("api/storefronts/v1/trialInvention/duration")]
|
||||
[AllowAnonymous]
|
||||
public IActionResult TrialInventionDuration() => Ok(new
|
||||
{
|
||||
Duration = Math.Max(0, config.GetValue("Store:TrialInventionDurationSeconds", 300)),
|
||||
});
|
||||
|
||||
/// <summary>GET api/storefronts/v3/season — items currently in the
|
||||
/// season-pass storefront. Empty for now since we don't run
|
||||
/// seasons; returning an empty list rather than the catch-all so
|
||||
/// the deserialiser sees the right shape.</summary>
|
||||
[HttpGet("api/storefronts/v3/season")]
|
||||
[AllowAnonymous]
|
||||
public async Task<IActionResult> Season()
|
||||
{
|
||||
var items = await store.GetActiveByStorefrontAsync("season:1");
|
||||
return Ok(items.Select(i => StoreService.ToItemDto(i, domain.Apex)).ToArray());
|
||||
}
|
||||
|
||||
/// <summary>GET api/storefronts/v3/giftdrop — list of available
|
||||
/// gift-drop storefront ids. The watch then queries each one via
|
||||
/// /giftdropstore/{id} below to render the rotating shelf.</summary>
|
||||
[HttpGet("api/storefronts/v3/giftdrop")]
|
||||
[AllowAnonymous]
|
||||
public IActionResult GiftDropList() =>
|
||||
Ok(StoreService.GetStorefrontDefinitions()
|
||||
.Where(s => s.StorefrontType is > 0)
|
||||
.Select(s => s.StorefrontType!.Value)
|
||||
.Distinct()
|
||||
.OrderBy(i => i)
|
||||
.ToArray());
|
||||
|
||||
/// <summary>GET api/storefronts/v3/giftdropstore/{id} — one
|
||||
/// storefront shelf. The <c>{id}</c> is a value from the
|
||||
/// <c>RecNet.StorefrontTypes</c> enum (verified against
|
||||
/// Cpp2IL_CS/.../RecNet/StorefrontTypes.cs):
|
||||
/// None=0, LaserTag=1, RecCenter=2, <b>Watch=3</b>,
|
||||
/// Quest_*=100..103, RecRoyale=200, Cafe=300, Paintball=400..406,
|
||||
/// Bowling=500, StuntRunner=600, DormMirror=700.
|
||||
/// The Watch storefront (id=3) is the in-game Shop's Featured /
|
||||
/// Clothing / Other grid. That grid assumes every gift drop has a
|
||||
/// renderable AvatarItemDesc, so only wardrobe-backed rows are
|
||||
/// surfaced there. Other storefronts use the canonical
|
||||
/// <c>giftdrop:{id}</c> key plus the shared <c>rro</c> and
|
||||
/// <c>all</c> admin keys.
|
||||
/// </summary>
|
||||
[HttpGet("api/storefronts/v3/giftdropstore/{id:int}")]
|
||||
[AllowAnonymous]
|
||||
public async Task<IActionResult> GiftDropStore(int id)
|
||||
{
|
||||
var (key, items) = id switch
|
||||
{
|
||||
3 => ($"watch", await store.GetRenderableGiftDropItemsAsync()),
|
||||
_ => (StoreService.StorefrontKeyForType(id), await store.GetRoomStorefrontItemsAsync(id)),
|
||||
};
|
||||
return Ok(StoreService.ToStorefrontDto(key, items, domain.Apex, id));
|
||||
}
|
||||
|
||||
/// <summary>GET api/storefronts/v1/balance/{type} — currency
|
||||
/// balance for the caller. Wire shape is a list of
|
||||
/// {CurrencyType, Balance, BalanceType, Platform} entries. The
|
||||
/// watch displays the Balance value next to item prices.</summary>
|
||||
[HttpGet("api/storefronts/v1/balance/{currencyType:int}")]
|
||||
[HttpGet("api/storefronts/v2/balance/{currencyType:int}")]
|
||||
[HttpGet("api/storefronts/v3/balance/{currencyType:int}")]
|
||||
[HttpGet("api/storefronts/v4/balance/{currencyType:int}")]
|
||||
[HttpGet("api/storefronts/v4/balance")]
|
||||
[Authorize]
|
||||
public async Task<IActionResult> Balance(int currencyType = 2,
|
||||
[FromServices] LevelService level = null!)
|
||||
{
|
||||
var pid = this.RequireCurrentPlayerId();
|
||||
var balance = await level.GetBalanceAsync(pid, currencyType);
|
||||
return Ok(new[]
|
||||
{
|
||||
new
|
||||
{
|
||||
CurrencyType = currencyType,
|
||||
BalanceType = 0,
|
||||
Balance = balance,
|
||||
Platform = 0,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>GET <c>api/storefronts/v{1-4}/balanceAddType/{type}/{tier}</c>
|
||||
/// — purchase-tier metadata for a currency. The watch uses this
|
||||
/// to populate the "add tokens" tier list. Empty for a private
|
||||
/// server with no IAP.</summary>
|
||||
[HttpGet("api/storefronts/v1/balanceAddType/{currencyType:int}/{tierId:int}")]
|
||||
[HttpGet("api/storefronts/v2/balanceAddType/{currencyType:int}/{tierId:int}")]
|
||||
[HttpGet("api/storefronts/v3/balanceAddType/{currencyType:int}/{tierId:int}")]
|
||||
[HttpGet("api/storefronts/v4/balanceAddType/{currencyType:int}/{tierId:int}")]
|
||||
public IActionResult BalanceAddType(int currencyType, int tierId)
|
||||
=> Ok(BalanceAddConfig(currencyType, tierId));
|
||||
|
||||
/// <summary>GET <c>api/storefronts/v2/balance</c> — every currency
|
||||
/// balance for the caller in a single response. The watch's
|
||||
/// wallet UI uses this to render all four currency chips at once.
|
||||
/// CurrencyType per <c>CurrencyType.cs</c>: 0=Token, 1=Cheer,
|
||||
/// 2=Coin, 3=Premium.</summary>
|
||||
[HttpGet("api/storefronts/v2/balance")]
|
||||
[Authorize]
|
||||
public async Task<IActionResult> AllBalances()
|
||||
{
|
||||
var pid = this.RequireCurrentPlayerId();
|
||||
var coin = await level.GetBalanceAsync(pid, 2);
|
||||
var token = await level.GetBalanceAsync(pid, 0);
|
||||
return Ok(new[]
|
||||
{
|
||||
new { CurrencyType = 2, BalanceType = 0, Balance = coin, Platform = 0 },
|
||||
new { CurrencyType = 0, BalanceType = 0, Balance = token, Platform = 0 },
|
||||
new { CurrencyType = 1, BalanceType = 0, Balance = 0L, Platform = 0 },
|
||||
new { CurrencyType = 3, BalanceType = 0, Balance = 0L, Platform = 0 },
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>GET <c>api/storefronts/v1/current</c> — single active
|
||||
/// storefront the watch's "today's deals" panel renders. Returns
|
||||
/// the <c>main</c> storefront's items as a single PurchasableItem
|
||||
/// list (bounded to keep older watches snappy).</summary>
|
||||
[HttpGet("api/storefronts/v1/current")]
|
||||
public async Task<IActionResult> Current()
|
||||
{
|
||||
if (!config.GetValue("Store:EnableWatchGiftDrops", true))
|
||||
return Ok(StoreService.ToStorefrontDto("Main", Array.Empty<StoreItemEntity>(), domain.Apex));
|
||||
|
||||
IQueryable<StoreItemEntity> query = db.StoreItems
|
||||
.Where(s => s.IsActive && s.Storefront == "main")
|
||||
.OrderByDescending(s => s.UpdatedAt);
|
||||
var max = config.GetValue("Store:MaxCurrentStorefrontItems", 96);
|
||||
if (max > 0) query = query.Take(max);
|
||||
var rows = await query.ToListAsync();
|
||||
return Ok(StoreService.ToStorefrontDto("Main", rows, domain.Apex));
|
||||
}
|
||||
|
||||
/// <summary>GET <c>api/storefronts/v1/season/{seasonId}</c> —
|
||||
/// season-pass tier list, sourced from StoreItems tagged
|
||||
/// <c>Storefront = "season:{id}"</c>.</summary>
|
||||
[HttpGet("api/storefronts/v1/season/{seasonId:int}")]
|
||||
public async Task<IActionResult> Season(int seasonId)
|
||||
{
|
||||
var key = $"season:{seasonId}";
|
||||
var tiers = await db.StoreItems
|
||||
.Where(s => s.IsActive && s.Storefront == key)
|
||||
.OrderBy(s => s.Price)
|
||||
.Select(s => new
|
||||
{
|
||||
TierId = s.Id,
|
||||
s.DisplayName,
|
||||
s.Description,
|
||||
s.Price,
|
||||
CurrencyType = s.CurrencyType,
|
||||
s.ImageName,
|
||||
})
|
||||
.ToListAsync();
|
||||
return Ok(new
|
||||
{
|
||||
SeasonId = seasonId,
|
||||
SeasonType = seasonId,
|
||||
Active = tiers.Count > 0,
|
||||
StartsAt = DateTime.UtcNow.AddDays(-30),
|
||||
EndsAt = DateTime.UtcNow.AddDays(30),
|
||||
Tiers = tiers,
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>GET <c>api/storefronts/v1/objectives</c> — season
|
||||
/// objective progress for the caller, keyed
|
||||
/// <c>season:{n}</c>.</summary>
|
||||
[HttpGet("api/storefronts/v1/objectives")]
|
||||
public async Task<IActionResult> Objectives()
|
||||
{
|
||||
var pid = this.CurrentPlayerId();
|
||||
if (pid is not long me) return Ok(Array.Empty<object>());
|
||||
var rows = await db.ObjectiveProgress
|
||||
.Where(o => o.PlayerId == me && o.Key.StartsWith("season:"))
|
||||
.Select(o => new { Key = o.Key, IsCompleted = o.IsCompleted, ClearedAt = o.ClearedAt })
|
||||
.ToListAsync();
|
||||
return Ok(rows);
|
||||
}
|
||||
|
||||
/// <summary>POST <c>api/storefronts/v1/objectives</c> —
|
||||
/// <c>Storefronts.CompleteObjectives</c> uploads completion
|
||||
/// records and expects a <c>BalanceUpdateResponseDTO</c> back.
|
||||
/// We ship the wrapper with the required Balance/CurrencyType/
|
||||
/// BalanceType trio so <c>BalanceResponseDTO.Deserialize</c>
|
||||
/// doesn't throw, plus an empty <c>BalanceUpdates</c>.</summary>
|
||||
[HttpPost("api/storefronts/v1/objectives")]
|
||||
[Consumes("application/json", "application/x-www-form-urlencoded", "multipart/form-data")]
|
||||
[Authorize]
|
||||
public async Task<IActionResult> CompleteObjectives()
|
||||
{
|
||||
var pid = this.RequireCurrentPlayerId();
|
||||
var records = await ReadStorefrontObjectiveRecordsAsync();
|
||||
var total = 0;
|
||||
foreach (var record in records ?? new())
|
||||
{
|
||||
if (record.CompletionPercentage <= 0f) continue;
|
||||
var rewardKey = $"storefront-objective:{record.ObjectiveType}:{DateTime.UtcNow:yyyyMMdd}";
|
||||
if (await MarkRewardOnceAsync(pid, rewardKey))
|
||||
{
|
||||
var award = record.ObjectiveType switch
|
||||
{
|
||||
10 or 11 or 12 => 25,
|
||||
13 => 150,
|
||||
14 => 50,
|
||||
15 => 75,
|
||||
4000 or 4001 => 50,
|
||||
_ => Math.Max(5, (int)Math.Round(25 * Math.Clamp(record.CompletionPercentage, 0f, 1f))),
|
||||
};
|
||||
total += award;
|
||||
}
|
||||
}
|
||||
|
||||
if (total > 0)
|
||||
{
|
||||
await level.AwardXpAsync(pid, total, "storefront-objectives");
|
||||
await level.GrantCurrencyAsync(pid, 2, total, "storefront-objectives");
|
||||
}
|
||||
var balance = await level.GetBalanceAsync(pid, 2);
|
||||
return Ok(BalanceUpdateResponse(balance, 2, new[]
|
||||
{
|
||||
RewardModification(100, total, total, currentCount: total > 0 ? 1 : 0),
|
||||
}));
|
||||
}
|
||||
|
||||
public sealed class StorefrontObjectiveCompletionRecord
|
||||
{
|
||||
public int ObjectiveType { get; set; }
|
||||
public float CompletionPercentage { get; set; }
|
||||
public long? RoomId { get; set; }
|
||||
}
|
||||
|
||||
public sealed class GrantBalanceRewardDto
|
||||
{
|
||||
public int CurrencyType { get; set; } = 2;
|
||||
public List<GrantBalanceRequest> BalanceAdds { get; set; } = new();
|
||||
}
|
||||
|
||||
public sealed class GrantBalanceRequest
|
||||
{
|
||||
public float Multiplier { get; set; } = 1f;
|
||||
public int BalanceAddType { get; set; } = 1;
|
||||
}
|
||||
|
||||
[HttpPost("api/storefronts/v2/balance")]
|
||||
[Consumes("application/json", "application/x-www-form-urlencoded", "multipart/form-data")]
|
||||
[Authorize]
|
||||
public async Task<IActionResult> ModifyBalance()
|
||||
{
|
||||
var body = await ReadGrantBalanceRewardAsync();
|
||||
var pid = this.RequireCurrentPlayerId();
|
||||
var currencyType = body.CurrencyType == 0 ? 2 : body.CurrencyType;
|
||||
var modifications = new List<object>();
|
||||
var total = 0;
|
||||
|
||||
foreach (var add in body.BalanceAdds ?? new())
|
||||
{
|
||||
var config = BalanceAddConfigValues(currencyType, add.BalanceAddType);
|
||||
var multiplier = Math.Clamp(add.Multiplier <= 0 ? 1f : add.Multiplier, 0f, config.MaxPartialMultiplier);
|
||||
var baseAward = config.IgnorePartialMultiplier
|
||||
? config.BaseAward
|
||||
: (int)Math.Round(config.BaseAward * multiplier);
|
||||
baseAward = Math.Max(0, baseAward);
|
||||
if (baseAward == 0) continue;
|
||||
total += baseAward;
|
||||
modifications.Add(RewardModification(add.BalanceAddType, baseAward, baseAward, currentCount: 1));
|
||||
}
|
||||
|
||||
if (total > 0)
|
||||
{
|
||||
await level.GrantCurrencyAsync(pid, currencyType, total, "storefront-balance-reward");
|
||||
await level.AwardXpAsync(pid, Math.Max(10, total / 2), "storefront-balance-reward");
|
||||
}
|
||||
|
||||
var balance = await level.GetBalanceAsync(pid, currencyType);
|
||||
return Ok(BalanceUpdateResponse(balance, currencyType, modifications));
|
||||
}
|
||||
|
||||
public sealed class BalanceAddTypeRequest { public long Amount { get; set; } }
|
||||
|
||||
/// <summary>POST <c>api/storefronts/v1/balanceAddType/{type}/{playerId}</c>
|
||||
/// — admin-only currency credit. Grants via
|
||||
/// <see cref="LevelService.GrantCurrencyAsync"/>.</summary>
|
||||
[HttpPost("api/storefronts/v1/balanceAddType/{type:int}/{playerId:long}")]
|
||||
[Authorize]
|
||||
public async Task<IActionResult> BalanceAddTypeAdmin(int type, long playerId, [FromBody] BalanceAddTypeRequest? body)
|
||||
{
|
||||
var me = this.RequireCurrentPlayerId();
|
||||
var isAdmin = await db.Players.Where(p => p.Id == me).Select(p => p.IsAdmin).FirstOrDefaultAsync();
|
||||
if (!isAdmin) return Forbid();
|
||||
|
||||
var amount = body?.Amount ?? 0L;
|
||||
if (amount == 0) return Ok(new { Added = 0L });
|
||||
var newBalance = await level.GrantCurrencyAsync(playerId, type, amount, $"balanceAddType:{me}");
|
||||
return Ok(new
|
||||
{
|
||||
CurrencyType = type,
|
||||
Balance = newBalance,
|
||||
BalanceType = 0,
|
||||
Platform = 0,
|
||||
});
|
||||
}
|
||||
|
||||
private static object BalanceAddConfig(int currencyType, int balanceAddType)
|
||||
{
|
||||
var cfg = BalanceAddConfigValues(currencyType, balanceAddType);
|
||||
return new
|
||||
{
|
||||
CurrencyType = currencyType,
|
||||
BalanceAddType = balanceAddType,
|
||||
cfg.BaseAward,
|
||||
BonusAwardMin = 0,
|
||||
BonusAwardMax = 0,
|
||||
RateLimitType = 0,
|
||||
IgnorePartialMultiplier = cfg.IgnorePartialMultiplier,
|
||||
MaxPartialMultiplier = (int)Math.Ceiling(cfg.MaxPartialMultiplier),
|
||||
RateLimit = 0,
|
||||
BalanceInGiftBox = false,
|
||||
};
|
||||
}
|
||||
|
||||
private static (int BaseAward, float MaxPartialMultiplier, bool IgnorePartialMultiplier)
|
||||
BalanceAddConfigValues(int currencyType, int balanceAddType) => balanceAddType switch
|
||||
{
|
||||
1 => (100, 10f, false), // DirectBalanceWithMultiplier: Stunt Runner / banked loot.
|
||||
10 => (25, 1f, true), // NUXChallenge.
|
||||
11 => (100, 1f, true), // AllNUXChallenges.
|
||||
100 => (25, 1f, true), // DailyChallenge.
|
||||
101 => (150, 1f, true), // AllDailyChallenges.
|
||||
200 => (50, 1f, true), // FinishActivity.
|
||||
1000 => (100, 1f, true), // WonGame.
|
||||
1001 => (25, 1f, true), // LostGame.
|
||||
_ => (25, 1f, true),
|
||||
};
|
||||
|
||||
private async Task<GrantBalanceRewardDto> ReadGrantBalanceRewardAsync()
|
||||
{
|
||||
if (Request.HasFormContentType)
|
||||
{
|
||||
var form = await Request.ReadFormAsync();
|
||||
var dto = new GrantBalanceRewardDto
|
||||
{
|
||||
CurrencyType = int.TryParse(form["CurrencyType"], out var ct) ? ct : 2,
|
||||
};
|
||||
if (int.TryParse(form["BalanceAddType"], out var bat) || int.TryParse(form["balanceAddType"], out bat))
|
||||
{
|
||||
dto.BalanceAdds.Add(new GrantBalanceRequest
|
||||
{
|
||||
BalanceAddType = bat,
|
||||
Multiplier = float.TryParse(form["Multiplier"], out var mult) ? mult : 1f,
|
||||
});
|
||||
}
|
||||
return dto;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var dto = await JsonSerializer.DeserializeAsync<GrantBalanceRewardDto>(
|
||||
Request.Body,
|
||||
new JsonSerializerOptions { PropertyNameCaseInsensitive = true });
|
||||
return dto ?? new GrantBalanceRewardDto();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new GrantBalanceRewardDto();
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<List<StorefrontObjectiveCompletionRecord>> ReadStorefrontObjectiveRecordsAsync()
|
||||
{
|
||||
if (Request.HasFormContentType)
|
||||
{
|
||||
var form = await Request.ReadFormAsync();
|
||||
if (!int.TryParse(form["objectiveType"], out var objectiveType)
|
||||
&& !int.TryParse(form["ObjectiveType"], out objectiveType))
|
||||
{
|
||||
return new();
|
||||
}
|
||||
return new()
|
||||
{
|
||||
new StorefrontObjectiveCompletionRecord
|
||||
{
|
||||
ObjectiveType = objectiveType,
|
||||
CompletionPercentage = float.TryParse(form["completionPercentage"], out var pct)
|
||||
|| float.TryParse(form["CompletionPercentage"], out pct)
|
||||
? pct
|
||||
: 1f,
|
||||
RoomId = long.TryParse(form["roomId"], out var roomId)
|
||||
|| long.TryParse(form["RoomId"], out roomId)
|
||||
? roomId
|
||||
: null,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var rows = await JsonSerializer.DeserializeAsync<List<StorefrontObjectiveCompletionRecord>>(
|
||||
Request.Body,
|
||||
new JsonSerializerOptions { PropertyNameCaseInsensitive = true });
|
||||
return rows ?? new();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new();
|
||||
}
|
||||
}
|
||||
|
||||
private async Task<bool> MarkRewardOnceAsync(long playerId, string rewardKey)
|
||||
{
|
||||
var key = $"reward:{rewardKey}";
|
||||
if (await db.ObjectiveProgress.AnyAsync(o => o.PlayerId == playerId && o.Key == key && o.IsCompleted))
|
||||
return false;
|
||||
db.ObjectiveProgress.Add(new ObjectiveProgressEntity
|
||||
{
|
||||
PlayerId = playerId,
|
||||
Key = key,
|
||||
IsCompleted = true,
|
||||
ClearedAt = DateTime.UtcNow,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
return true;
|
||||
}
|
||||
|
||||
private static object RewardModification(int balanceAddType, int baseAward, int total, int currentCount) => new
|
||||
{
|
||||
BalanceAddType = balanceAddType,
|
||||
BaseAward = baseAward,
|
||||
BonusAward = 0,
|
||||
RateLimit = 0,
|
||||
CurrentCount = currentCount,
|
||||
Total = total,
|
||||
BalanceType = 0,
|
||||
BalanceInGiftBox = false,
|
||||
};
|
||||
|
||||
private static object BalanceUpdateResponse(long balance, int currencyType, IEnumerable<object> modifications) => new
|
||||
{
|
||||
Balance = balance,
|
||||
CurrencyType = currencyType,
|
||||
BalanceType = 0,
|
||||
BalanceUpdates = new[]
|
||||
{
|
||||
new
|
||||
{
|
||||
UpdateResponse = 0,
|
||||
Data = modifications.Where(m => m is not null).ToArray(),
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user