Import december-2020-12-18 from private repo (scrubbed 2026-05-27)

Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
This commit is contained in:
Alexa
2026-05-27 01:04:12 +03:00
commit 4edf25b2d5
375 changed files with 201291 additions and 0 deletions
@@ -0,0 +1,36 @@
using System.ComponentModel.DataAnnotations;
namespace DorkNet.Server.Data.Entities;
/// <summary>
/// Active game session backing the matchmaking <c>JoinOrCreate</c> flow
/// in <see cref="DorkNet.Server.Services.GameSessionService"/>. Replaces
/// the in-process <c>ConcurrentDictionary</c> + atomic counter so:
/// <list type="bullet">
/// <item>Session ids are allocated by Postgres bigserial — no
/// replica-local counter that collides with another replica's
/// after restart.</item>
/// <item>A "find a non-full session in this room+region" query
/// coordinates across all replicas; without it, two players
/// joining via different replicas could each create their own
/// fresh session for the same room and end up isolated.</item>
/// </list>
///
/// Sessions are deleted when their PlayerCount hits 0 (handled in the
/// service, no FK cascade needed). Brief mid-rejoin flicker is fine —
/// the next JoinOrCreate just creates a new session with a new id.
/// </summary>
public class GameSessionEntity
{
/// <summary>bigserial — allocated by Postgres on insert. Crosses
/// replicas safely because the sequence is shared.</summary>
public long Id { get; set; }
[MaxLength(64)] public string RoomId { get; set; } = string.Empty;
[MaxLength(64)] public string ActivityLevelId { get; set; } = string.Empty;
[MaxLength(16)] public string Region { get; set; } = "us";
[MaxLength(128)] public string PhotonRoomName { get; set; } = string.Empty;
public int MaxCapacity { get; set; } = 8;
public int PlayerCount { get; set; } = 0;
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
}