Import december-2020-12-18 from private repo (scrubbed 2026-05-27)

Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
This commit is contained in:
Alexa
2026-05-27 01:04:12 +03:00
commit 4edf25b2d5
375 changed files with 201291 additions and 0 deletions
@@ -0,0 +1,66 @@
using System.ComponentModel.DataAnnotations;
namespace DorkNet.Server.Data.Entities;
/// <summary>
/// One per (player, deviceId) — recorded on
/// <c>POST /api/deviceid/v1/register</c>. Lets admins flag
/// duplicate-account abuse: when a banned player creates a new
/// account on the same device, the new account inherits the device
/// ban automatically.
/// </summary>
public class PlayerDeviceEntity
{
public long Id { get; set; }
public long PlayerId { get; set; }
[MaxLength(128)]
public string DeviceId { get; set; } = string.Empty;
[MaxLength(32)]
public string Platform { get; set; } = string.Empty;
public DateTime FirstSeen { get; set; } = DateTime.UtcNow;
public DateTime LastSeen { get; set; } = DateTime.UtcNow;
/// <summary>Set by admin tooling — if true, every account using
/// this device is auto-banned at login.</summary>
public bool IsBanned { get; set; } = false;
}
/// <summary>Per-player notification preferences. iOS-style toggle
/// page; Android / Quest just persist the same shape.</summary>
public class NotificationPrefsEntity
{
public long Id { get; set; }
public long PlayerId { get; set; }
[MaxLength(32)]
public string Platform { get; set; } = string.Empty;
public bool AllowAll { get; set; } = true;
public bool AllowFriendRequest { get; set; } = true;
public bool AllowMessage { get; set; } = true;
public bool AllowEventInvite { get; set; } = true;
public bool AllowAnnouncements { get; set; } = true;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
}
/// <summary>Sticky cohort assignment — one row per (player, cohort
/// key). Created on first hit to <c>GET /api/cohort/v1/{key}</c> with
/// a randomly selected variant; remains stable for the lifetime of
/// the player so A/B tests don't flicker between sessions.</summary>
public class CohortAssignmentEntity
{
public long Id { get; set; }
public long PlayerId { get; set; }
[MaxLength(64)]
public string CohortKey { get; set; } = string.Empty;
[MaxLength(32)]
public string Variant { get; set; } = string.Empty;
public DateTime AssignedAt { get; set; } = DateTime.UtcNow;
}