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https://github.com/DorkSquadRR/DorkNet.git
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Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
This commit is contained in:
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using Microsoft.EntityFrameworkCore;
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namespace DorkNet.Server.Data;
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/// <summary>Idempotent startup pass that applies data transforms which
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/// can't be derived from the entity model (i.e. don't belong in an EF
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/// migration). Runs once on every server boot after
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/// <c>db.Database.MigrateAsync()</c>; each upgrade is structured as
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/// "read current state → apply if needed → log outcome", so re-running
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/// on a fully-migrated DB is a no-op (just a string of "skipped, already
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/// migrated" log lines).
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///
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/// <para>This file is the home for transforms that previously lived in
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/// individual EF migrations (bucket C of the migration consolidation).
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/// New entries go here when:
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/// <list type="bullet">
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/// <item>A seed row's <c>Name</c> changes between releases (existing
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/// deployments need a UPDATE; fresh installs already see the new
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/// name in seed data).</item>
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/// <item>Existing rows need a content fix-up that the entity model
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/// can't express (e.g. backfilling a computed column).</item>
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/// </list>
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/// Every upgrade method MUST be:
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/// <list type="bullet">
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/// <item>Idempotent — safe to call repeatedly</item>
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/// <item>Self-checking — reads the current DB state first and only
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/// modifies if the transform hasn't already been applied</item>
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/// <item>Logged — emits one "applied" or "skipped, already migrated"
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/// line so the boot log shows exactly which upgrades fired</item>
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/// </list></para>
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/// </summary>
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public static class LegacyUpgrades
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{
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public static async Task RunAsync(DorkNetDbContext db, IConfiguration config, ILogger logger, CancellationToken ct = default)
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{
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await RenameBloodMoonToCrescendoAsync(db, logger, ct);
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await CoercePhotonRegionAsync(db, config, logger, ct);
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// Future data transforms go here, one per release. Keep them
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// narrowly scoped — anything that can be expressed as a
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// schema change should be a migration instead.
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}
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/// <summary>Coerce every <see cref="Entities.PrivateInstanceEntity.PhotonRegion"/>
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/// row to the apex's current <c>Photon:CloudRegion</c>.
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///
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/// <para>Background: older dorm rows still carry whatever region was
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/// in config when their dorm was first registered. Without this
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/// rewrite, an invitee whose <c>/goto/invite</c> resolves to a stale
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/// row gets sent to the old region while the inviter's most recent
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/// <c>/goto/room/DormRoom</c> puts them on the current region — two
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/// parallel Photon rooms, players can't see each other.
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/// <c>PrivateInstanceService.EnsureForDormAsync</c> now refreshes
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/// PhotonRegion on each owner /goto so going forward this drift is
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/// impossible; this is the one-shot cleanup for the pre-fix backlog.</para>
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///
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/// <para>Originally ran as a RunPatchAsync UPDATE in the Postgres-only
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/// schema-patch block in Program.cs; consolidated here so SQLite
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/// dev DBs (which can drift the same way if you change Photon:CloudRegion
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/// between boots) get the same fix-up.</para>
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/// </summary>
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private static async Task CoercePhotonRegionAsync(
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DorkNetDbContext db, IConfiguration config, ILogger logger, CancellationToken ct)
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{
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var region = (config["Photon:CloudRegion"] ?? "us").ToLowerInvariant();
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var updated = await db.PrivateInstances
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.Where(p => p.PhotonRegion != region)
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.ExecuteUpdateAsync(s => s.SetProperty(p => p.PhotonRegion, region), ct);
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if (updated == 0)
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{
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logger.LogInformation("[legacy-upgrade] CoercePhotonRegion: skipped (all PrivateInstances already on {Region})", region);
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}
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else
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{
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logger.LogInformation("[legacy-upgrade] CoercePhotonRegion: applied — {Count} PrivateInstances coerced to {Region}", updated, region);
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}
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}
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/// <summary>The Crimson Cauldron / Blood Moon seed room was renamed
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/// to Crescendo in May 2026 (and re-themed: new description, new
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/// image, no longer hidden from browse). Old deployments still have
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/// the BloodMoon row by primary key — rename it in place and clear
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/// the hidden flag. Fresh installs ship with the Crescendo seed
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/// directly and this upgrade no-ops.
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///
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/// <para>Originally ran as
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/// <c>20260521155605_RenameBloodMoonToCrescendo</c>; consolidated
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/// here when the per-feature migrations were collapsed into a
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/// single Initial.</para>
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///
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/// <para>Concurrency: <c>Rooms.Name</c> has a unique index
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/// (DorkNetDbContext.cs HasIndex(r=>r.Name).IsUnique()). Two
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/// replicas booting in parallel against a legacy DB could both see
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/// BloodMoon + no Crescendo and race to do the rename — the loser
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/// would hit a unique-constraint exception on SaveChangesAsync.
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/// We catch that, refresh, and re-evaluate so the race is
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/// observationally a single rename.</para>
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/// </summary>
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private static async Task RenameBloodMoonToCrescendoAsync(
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DorkNetDbContext db, ILogger logger, CancellationToken ct)
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{
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// Re-runnable loop: if a concurrent boot beats us to the rename,
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// catch the unique-constraint exception, drop the cached entity,
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// and re-read the DB state. After at most 2 iterations we're
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// either no-op (Crescendo now exists) or the only writer.
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for (var attempt = 1; attempt <= 2; attempt++)
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{
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var crescendoExists = await db.Rooms.AnyAsync(r => r.Name == "Crescendo", ct);
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var bloodMoon = await db.Rooms.FirstOrDefaultAsync(r => r.Name == "BloodMoon", ct);
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if (bloodMoon is null && crescendoExists)
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{
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// Most common path on a freshly-deployed server: seed
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// shipped Crescendo, nothing to migrate.
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logger.LogInformation("[legacy-upgrade] RenameBloodMoonToCrescendo: skipped (already on Crescendo)");
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return;
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}
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if (bloodMoon is null && !crescendoExists)
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{
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// Neither exists — non-seeded test DB. No-op.
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logger.LogInformation("[legacy-upgrade] RenameBloodMoonToCrescendo: skipped (no BloodMoon and no Crescendo present)");
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return;
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}
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try
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{
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if (bloodMoon is not null && !crescendoExists)
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{
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bloodMoon.Name = "Crescendo";
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bloodMoon.Description = "Brave the haunted halls of Castle Dracula and survive the night.";
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bloodMoon.ImageName = "image_Crescendo.png";
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bloodMoon.HiddenFromBrowse = false;
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await db.SaveChangesAsync(ct);
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logger.LogInformation(
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"[legacy-upgrade] RenameBloodMoonToCrescendo: applied — renamed Rooms.Id={Id} BloodMoon → Crescendo",
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bloodMoon.Id);
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return;
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}
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if (bloodMoon is not null && crescendoExists)
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{
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// Both exist — the rename ran on a different row at
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// some point, and the original BloodMoon row is now
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// a stale duplicate. Park it under CrescendoLegacy
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// and hide from browse so /goto/name/... still
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// resolves Crescendo to the right row.
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bloodMoon.Name = "CrescendoLegacy";
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bloodMoon.HiddenFromBrowse = true;
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await db.SaveChangesAsync(ct);
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logger.LogInformation(
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"[legacy-upgrade] RenameBloodMoonToCrescendo: applied — Rooms.Id={Id} parked as CrescendoLegacy (Crescendo already existed on a different row)",
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bloodMoon.Id);
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return;
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}
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}
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catch (DbUpdateException ex) when (attempt == 1)
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{
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// Another replica won the rename race. Detach the
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// stale entity and loop — second iteration will see
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// Crescendo exists and exit cleanly.
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logger.LogInformation(
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"[legacy-upgrade] RenameBloodMoonToCrescendo: lost race on attempt {Attempt}, retrying ({Message})",
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attempt, ex.GetBaseException().Message);
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if (bloodMoon is not null) db.Entry(bloodMoon).State = EntityState.Detached;
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}
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}
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}
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}
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