feat: Add regression tests for room cloning functionality; ensure cloned rooms return full details

This commit is contained in:
Alexa
2026-07-13 00:54:12 +03:00
parent 2c749c2677
commit 5460cc3601
3 changed files with 101 additions and 9 deletions
+70
View File
@@ -130,6 +130,76 @@ public sealed class RoomSave2023Tests : IClassFixture<DorkNetServerFactory>
$"expected a RoomDataBlobs row for {filename}");
}
/// <summary>
/// Regression: cloning a room — and then cloning the CLONE — must both
/// succeed and return the full room-details shape (FGCPNAACHIK). Previously
/// the handler relied on DB auto-increment for the room id AND the copied
/// scene ids, which collide with the seeded id range once the identity
/// sequence lags → the clone POST 500s and the client boots the player to
/// their dorm ("Failed to copy room: Failed to clone room").
/// </summary>
[Fact]
public async Task Cloning_a_room_and_then_the_clone_both_succeed()
{
using var setupClient = ApiClient();
var owner = await GameClientSessionFactory.CreateAsync(setupClient, _factory.ApexDomain);
var roomId = 9_300_777L;
await using (var scope = _factory.Services.CreateAsyncScope())
{
var db = scope.ServiceProvider.GetRequiredService<DorkNetDbContext>();
if (!await db.Rooms.AnyAsync(r => r.Id == roomId))
{
db.Rooms.Add(new RoomEntity
{
Id = roomId,
Name = $"CloneSrc_{Guid.NewGuid():N}"[..20],
Description = "clone source",
CreatorPlayerId = owner.PlayerId,
ImageName = RoomService.DefaultRoomImageName,
Accessibility = 1,
IsAGRoom = false,
IsDormRoom = false,
CloningAllowed = true,
CurrentDataBlobName = $"room_{roomId}_v1.dat",
});
db.RoomScenes.Add(new RoomSceneEntity
{
RoomId = roomId,
OrderIndex = 0,
Name = "Main",
DataBlobName = $"room_{roomId}_v1.dat",
});
await db.SaveChangesAsync();
}
}
using var roomsClient = ApiClient(owner, subdomain: "rooms");
var firstCloneId = await CloneAndAssertAsync(roomsClient, roomId, "FirstClone");
Assert.NotEqual(roomId, firstCloneId);
// The regression: cloning the clone.
var secondCloneId = await CloneAndAssertAsync(roomsClient, firstCloneId, "SecondClone");
Assert.NotEqual(firstCloneId, secondCloneId);
}
private static async Task<long> CloneAndAssertAsync(HttpClient client, long sourceId, string name)
{
using var resp = await client.PostAsync(
$"/rooms/{sourceId}/clone",
new StringContent(JsonSerializer.Serialize(new { name }), Encoding.UTF8, "application/json"));
var text = await resp.Content.ReadAsStringAsync();
Assert.True(resp.IsSuccessStatusCode, $"clone of {sourceId} -> {(int)resp.StatusCode}: {text}");
using var json = JsonDocument.Parse(text);
var root = json.RootElement;
// Full room-details shape (FGCPNAACHIK), not a status wrapper.
foreach (var key in new[] { "RoomId", "SubRooms", "Roles" })
Assert.True(root.TryGetProperty(key, out _), $"clone response missing '{key}': {text}");
return root.GetProperty("RoomId").GetInt64();
}
private HttpClient ApiClient(GameClientSession? session = null, string subdomain = "api")
{
var client = _factory.CreateClient(new() { AllowAutoRedirect = false });