feat: Implement adjustable quest team size and update configuration documentation

This commit is contained in:
Alexa
2026-06-08 12:29:07 +03:00
parent 482c73e1bc
commit 5b13e24880
4 changed files with 453 additions and 116 deletions
+26
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@@ -130,6 +130,32 @@ keep the prefab value) trade per-frame size for bandwidth if a high FPS
saturates the link. Only the player *sharing* needs the override. Default
`0` (off).
### RRO quest team size (opt-in)
RRO quests ship with a baked 4-player `GameConfigurationAsset` team cap.
Set `"QuestMaxTeamSize"` in `dorknet-clientmod.json` (for example `8`) to
raise that cap for the allowlisted quest configs in
`"QuestMaxTeamSizeRooms"`:
```json
{
"QuestMaxTeamSize": 8,
"QuestMaxTeamSizeRooms": [
"CrimsonCauldron",
"Crescendo",
"GoldenTrophy",
"IsleOfLostSkulls",
"TheRiseofJumbotron"
]
}
```
The quest host must run the mod: the host builds the game configuration
that gets networked to joiners. The patch also relaxes the quest spawn
filter for extra players, so player indexes above the four baked spawn
slots can reuse existing quest spawn points instead of being left out.
Default `0` (off).
---
## Code map