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feat: Implement adjustable quest team size and update configuration documentation
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@@ -130,6 +130,32 @@ keep the prefab value) trade per-frame size for bandwidth if a high FPS
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saturates the link. Only the player *sharing* needs the override. Default
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`0` (off).
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### RRO quest team size (opt-in)
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RRO quests ship with a baked 4-player `GameConfigurationAsset` team cap.
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Set `"QuestMaxTeamSize"` in `dorknet-clientmod.json` (for example `8`) to
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raise that cap for the allowlisted quest configs in
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`"QuestMaxTeamSizeRooms"`:
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```json
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{
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"QuestMaxTeamSize": 8,
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"QuestMaxTeamSizeRooms": [
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"CrimsonCauldron",
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"Crescendo",
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"GoldenTrophy",
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"IsleOfLostSkulls",
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"TheRiseofJumbotron"
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]
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}
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```
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The quest host must run the mod: the host builds the game configuration
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that gets networked to joiners. The patch also relaxes the quest spawn
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filter for extra players, so player indexes above the four baked spawn
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slots can reuse existing quest spawn points instead of being left out.
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Default `0` (off).
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---
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## Code map
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