feat: Update quest team size handling; correct method references for GameConfigurationAsset and GameSpawnManager

This commit is contained in:
Alexa
2026-07-16 00:19:22 +03:00
parent 6d78b7b115
commit 618bcd9203
2 changed files with 42 additions and 138 deletions
+3 -3
View File
@@ -164,17 +164,17 @@ public class Mod : MelonMod
if (Cfg.QuestMaxTeamSize > 0)
{
// The runtime team cap is built from the baked GameConfigurationAsset
// (a readable ScriptableObject) by GameConfigurationAsset.GDECPANDBHJ()
// (a readable ScriptableObject) by GameConfigurationAsset.FIFOMGAOOHH()
// — it reads asset.TeamConfigurations[i].MaxTeamSize (a typed int
// struct-array) into the protobuf TeamSize. Prefix that builder and
// bump the source array IN PLACE before it converts, scoped by
// asset.Name. This avoids the obfuscated protobuf entirely (its
// generic RepeatedField getter isn't emitted by Il2CppInterop).
// Host-authoritative: the quest host must run the mod. See QuestTeamSize.
TryPatchByName("RecRoom.Core.GameManagement.GameConfigurationAsset", "GDECPANDBHJ",
TryPatchByName("RecRoom.Core.GameManagement.GameConfigurationAsset", "FIFOMGAOOHH",
prefix: nameof(QuestTeamSize.Build_Prefix));
QuestTeamSize.TryPatchSpawnIndexNormalizers(HarmonyInstance);
TryPatchByName("GameSpawnManager", "FKEICBPCMPJ",
TryPatchByName("GameSpawnManager", "KMPAOJGOOCH",
postfix: nameof(QuestTeamSize.RelaxEmptySpawnFilter_Postfix));
}
+39 -135
View File
@@ -1,27 +1,28 @@
// Raise RRO quest party size past the baked 4 — precisely, only for the
// allowlisted quests (Cfg.QuestMaxTeamSizeRooms).
//
// HOW THE CAP IS REALLY BUILT (cracked from the December dump/ISIL):
// HOW THE CAP IS REALLY BUILT (cracked from the December dump/ISIL; names
// re-verified against the March-2023 dump — 2023 obfuscated names below):
// GameConfigurationTool.Awake()
// → reads its baked `defaultGameConfiguration` (GameConfigurationAsset, the
// Unity ScriptableObject @0x58)
// → calls GameConfigurationAsset.GDECPANDBHJ() ← builds the runtime
// protobuf GameConfigurationData (PJPAPHKPKGM) FROM the asset
// → stores it @0x88 and applies it (OAHJOLJOKGI) to the team manager.
// Inside GDECPANDBHJ the build loop reads asset.TeamConfigurations[i]
// .MaxTeamSize (a typed int struct-array: [arr+0x20 + i*4]) and writes each
// straight into a new GameTeamConfigurationData.TeamSize (HFBCEJLLDLI @0x10).
// → reads its baked `defaultGameConfiguration` (GameConfigurationAsset,
// a Unity ScriptableObject)
// → calls GameConfigurationAsset.FIFOMGAOOHH() ← builds the runtime
// protobuf GameConfigurationData (GPIGCAJICEF) FROM the asset
// → stores and applies it to the team manager.
// Inside FIFOMGAOOHH the build loop reads asset.TeamConfigurations[i]
// .MaxTeamSize (a typed int struct-array) and writes each straight into a
// new GameTeamConfigurationData.TeamSize.
//
// So the runtime cap originates from the asset's `TeamConfiguration[]` — a
// READABLE, typed struct array — NOT from anything that needs the obfuscated
// protobuf. Earlier attempts failed because:
// • bumping the asset on a 2s poll happened AFTER GDECPANDBHJ already built &
// • bumping the asset on a 2s poll happened AFTER the builder already built &
// cached the protobuf (timing, not the wrong field);
// • patching the protobuf getters (get_FNJLAGHPMFL / get_FBOCAPLIIDH) is
// impossible — Il2CppInterop doesn't emit the generic RepeatedField<T>
// getter, and the simple int getter wasn't emitted either.
// • patching the protobuf getters is impossible — Il2CppInterop doesn't emit
// the generic RepeatedField<T> getter, and the simple int getter wasn't
// emitted either.
//
// THE FIX: Harmony-PREFIX GameConfigurationAsset.GDECPANDBHJ() and bump the
// THE FIX: Harmony-PREFIX GameConfigurationAsset.FIFOMGAOOHH() and bump the
// asset's TeamConfigurations[i].MaxTeamSize to the target IN PLACE, right
// before it builds the protobuf. The built config then carries the new cap and
// the team manager / pre-game roster / open-slots all honour it. Scoped by
@@ -42,77 +43,18 @@ internal static class QuestTeamSize
{
private const BindingFlags BF = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
// 2023 spawn path (verified in the March-2023 ISIL): the spawn driver
// HCPLAILIHEL reads the team-player index from the roster entry
// (GameTeamManager/BNBIBPFPJPJ.JPIHHGBLLNG()) and passes it straight into
// the KMPAOJGOOCH spawn-point filter. December's intermediate helpers are
// gone from this path — the out-param resolver is inlined (zero call
// sites), and GetTeamPlayerIndex is only called by Charades/RecRally, so
// normalizing it would touch non-quest games. The KMPAOJGOOCH index
// argument is the single choke point: normalize it in a prefix and keep
// the empty-filter relax postfix as the backstop.
public static bool TryPatchSpawnIndexNormalizers(HarmonyLib.Harmony harmony)
{
var ok = true;
ok &= TryPatchTeamIndexNormalizer(harmony);
ok &= TryPatchSpawnModeDataNormalizer(harmony);
ok &= TryPatchRequiredSpawnIndexNormalizer(harmony);
return ok;
}
private static bool TryPatchTeamIndexNormalizer(HarmonyLib.Harmony harmony)
{
try
{
var managerType = Mod.ResolveType("GameTeamManager");
var indexType = Mod.ResolveType("CCMLKDOHKJE");
if (managerType is null || indexType is null)
{
Mod.Log.Warning("[patch-miss] GameTeamManager.GetTeamPlayerIndex: type not found");
return false;
}
var target = AccessTools.Method(managerType, "GetTeamPlayerIndex");
if (target is null)
{
Mod.Log.Warning("[patch-miss] GameTeamManager.GetTeamPlayerIndex");
return false;
}
var patch = typeof(QuestTeamSize)
.GetMethod(nameof(NormalizeTeamPlayerIndex_Postfix), BindingFlags.Public | BindingFlags.Static)!
.MakeGenericMethod(indexType);
harmony.Patch(target, postfix: new HarmonyMethod(patch));
return true;
}
catch (Exception ex)
{
Mod.Log.Error($"[patch-fail] GameTeamManager.GetTeamPlayerIndex: {ex.Message}");
return false;
}
}
private static bool TryPatchSpawnModeDataNormalizer(HarmonyLib.Harmony harmony)
{
try
{
var spawnType = Mod.ResolveType("GameSpawnManager");
var indexType = Mod.ResolveType("CCMLKDOHKJE");
if (spawnType is null || indexType is null)
{
Mod.Log.Warning("[patch-miss] GameSpawnManager.ALCADGJKKHJ: type not found");
return false;
}
var target = AccessTools.Method(spawnType, "ALCADGJKKHJ");
if (target is null)
{
Mod.Log.Warning("[patch-miss] GameSpawnManager.ALCADGJKKHJ");
return false;
}
var patch = typeof(QuestTeamSize)
.GetMethod(nameof(NormalizeSpawnModeData_Postfix), BindingFlags.Public | BindingFlags.Static)!
.MakeGenericMethod(indexType);
harmony.Patch(target, postfix: new HarmonyMethod(patch));
return true;
}
catch (Exception ex)
{
Mod.Log.Error($"[patch-fail] GameSpawnManager.ALCADGJKKHJ: {ex.Message}");
return false;
}
return TryPatchRequiredSpawnIndexNormalizer(harmony);
}
private static bool TryPatchRequiredSpawnIndexNormalizer(HarmonyLib.Harmony harmony)
@@ -120,17 +62,17 @@ internal static class QuestTeamSize
try
{
var spawnType = Mod.ResolveType("GameSpawnManager");
var indexType = Mod.ResolveType("CCMLKDOHKJE");
var indexType = Mod.ResolveType("NBCOFGIKKHM");
if (spawnType is null || indexType is null)
{
Mod.Log.Warning("[patch-miss] GameSpawnManager.FKEICBPCMPJ index normalizer: type not found");
Mod.Log.Warning("[patch-miss] GameSpawnManager.KMPAOJGOOCH index normalizer: type not found");
return false;
}
var target = AccessTools.Method(spawnType, "FKEICBPCMPJ");
var target = AccessTools.Method(spawnType, "KMPAOJGOOCH");
if (target is null)
{
Mod.Log.Warning("[patch-miss] GameSpawnManager.FKEICBPCMPJ index normalizer");
Mod.Log.Warning("[patch-miss] GameSpawnManager.KMPAOJGOOCH index normalizer");
return false;
}
@@ -142,55 +84,17 @@ internal static class QuestTeamSize
}
catch (Exception ex)
{
Mod.Log.Error($"[patch-fail] GameSpawnManager.FKEICBPCMPJ index normalizer: {ex.Message}");
Mod.Log.Error($"[patch-fail] GameSpawnManager.KMPAOJGOOCH index normalizer: {ex.Message}");
return false;
}
}
// POSTFIX on GameTeamManager.GetTeamPlayerIndex(Player). The RRO quest
// scenes only have spawn points for indexes 0-3. After raising the quest
// team cap, players 5+ legitimately receive INDEX_4+, but those values
// cannot match any baked quest spawn point. Normalize just the enum result
// that spawn code asks for; the actual team roster/cap remains raised.
public static void NormalizeTeamPlayerIndex_Postfix<T>(ref T __result) where T : struct
{
try
{
if (Mod.Cfg.QuestMaxTeamSize <= 4) return;
var value = Convert.ToInt32(__result);
if (!TryNormalizeIndex(value, out var normalized)) return;
__result = (T)Enum.ToObject(typeof(T), normalized);
}
catch (Exception ex)
{
Mod.Log.Warning($"[questsize] team-player index normalize failed: {ex.Message}");
}
}
// POSTFIX on GameSpawnManager.ALCADGJKKHJ(..., out CCMLKDOHKJE index, ...).
// FPBFJMMKPPJ calls this private helper immediately before FKEICBPCMPJ, so
// this is the exact spawn-path value seen in the "TeamIndex INDEX_4" log.
public static void NormalizeSpawnModeData_Postfix<T>(ref T __3) where T : struct
{
try
{
if (Mod.Cfg.QuestMaxTeamSize <= 4) return;
var value = Convert.ToInt32(__3);
if (!TryNormalizeIndex(value, out var normalized)) return;
__3 = (T)Enum.ToObject(typeof(T), normalized);
}
catch (Exception ex)
{
Mod.Log.Warning($"[questsize] spawn-mode index normalize failed: {ex.Message}");
}
}
// PREFIX on GameSpawnManager.FKEICBPCMPJ(..., CCMLKDOHKJE requiredIndex, ...).
// This is the last guard before the spawn point field compare at +0x88.
// PREFIX on GameSpawnManager.KMPAOJGOOCH(..., NBCOFGIKKHM index, ...).
// The RRO quest scenes only have spawn points for indexes 0-3. After
// raising the quest team cap, players 5+ legitimately receive INDEX_4+,
// but those values cannot match any baked quest spawn point. Normalize
// just the index the spawn-point filter compares against; the actual team
// roster/cap remains raised.
public static void NormalizeRequiredSpawnIndex_Prefix<T>(ref T __2) where T : struct
{
try
@@ -214,7 +118,7 @@ internal static class QuestTeamSize
return value >= 4;
}
// PREFIX on GameConfigurationAsset.GDECPANDBHJ() (asset → protobuf builder).
// PREFIX on GameConfigurationAsset.FIFOMGAOOHH() (asset → protobuf builder).
public static void Build_Prefix(object __instance)
{
try
@@ -244,14 +148,14 @@ internal static class QuestTeamSize
catch (Exception ex) { Mod.Log.Warning($"[questsize] build prefix failed: {ex.Message}"); }
}
// POSTFIX on GameSpawnManager.FKEICBPCMPJ(..., outputList). That method
// POSTFIX on GameSpawnManager.KMPAOJGOOCH(..., outputList). That method
// filters spawn points by state/game-mode/spectator/team/team-player-index/
// custom-tag before the spawn selector runs. The RRO quest prefabs only
// have indexed start points for players 0-3; once we raise the team size,
// player index 4+ can filter every point out before the built-in overlap
// fallback has a chance to help.
//
// December decompile: FPBFJMMKPPJ calls this filter, then if output.Count
// The caller (2023: HCPLAILIHEL) runs this filter, then if output.Count
// is still 0 it logs "due to spawn point requirement tests" and falls back
// to the unfiltered source list as an arbitrary spawn set. Filling the
// output list here keeps the normal overlap pass and spawn-selection mode