mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
fix: presence, profile edits, outfit menu and RecNetResult writes for the 2023 client
Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.
Presence
- matchmake/none means "online, in no room" (its only caller is
TryGoToOfflineRoom, which ignores the reply). The server used to keep the
old room or invent a dorm, so the next heartbeat looked out of sync and
the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
joins, matchmake/none, logout, failed joins, visibility changes, SignalR
connect/disconnect. isOnline is sent on its own; pushes never go to the
subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
is stored and honoured by GET /player and by the live pushes.
Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
404; added with the client's real form keys and persisted (new Players
columns plus migration). Every account read now returns them, and edits
push AccountUpdate to everyone.
Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
form bodies; lockeditems returns the full owned-item shape; colourways no
longer share their base item's AvatarItemId.
RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
An empty 200 showed "Failed to ..." after the server applied the change,
and a body without Success threw "Error message cannot be null". Clubs,
announcements, keepsakes, comments/read, subscriptions, purchase offers
and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
Route inventory and coverage test extended to match.
README now describes the 2023 branch.
This commit is contained in:
@@ -50,7 +50,18 @@ public class AvatarGiftsController(
|
||||
return Ok(rows.Select(ToWire));
|
||||
}
|
||||
|
||||
public sealed record GenerateGiftRequest(int? GiftContext, bool? IsGameGift, int? AlternateGiftContext, string? Message);
|
||||
/// <summary>Body keys are the client's AFGEDDANEKP param literals
|
||||
/// (GiftContext / IsGameGift / AlternateGiftContext / Message). A class
|
||||
/// with settable properties, not a positional record, because
|
||||
/// <see cref="Binding.FormOrJsonModelBinder"/> constructs it empty and
|
||||
/// fills it.</summary>
|
||||
public sealed class GenerateGiftRequest
|
||||
{
|
||||
public int? GiftContext { get; set; }
|
||||
public bool? IsGameGift { get; set; }
|
||||
public int? AlternateGiftContext { get; set; }
|
||||
public string? Message { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>POST <c>api/avatar/v2/gifts/generate</c> — the end-of-
|
||||
/// activity gift box (chest). For a game/quest gift (IsGameGift) the
|
||||
@@ -64,8 +75,13 @@ public class AvatarGiftsController(
|
||||
// POST 404'd, breaking reward chests on that path). Same request body.
|
||||
[HttpPost("api/avatar/v2/gifts/generate")]
|
||||
[HttpPost("api/avatar/v3/gifts/generate")]
|
||||
// The client adds each field with AFGEDDANEKP (FFFIMAGLKEG.txt:1930-2013,
|
||||
// POST = ordinal 2), which goes out form-urlencoded: a live trace showed
|
||||
// `GiftContext=12000&IsGameGift=True&Message=…` answered 415 while this
|
||||
// was [FromBody]. The form-or-JSON binder accepts either encoding.
|
||||
[Consumes("application/json", "application/x-www-form-urlencoded", "multipart/form-data")]
|
||||
public async Task<IActionResult> Generate([FromBody] GenerateGiftRequest? req)
|
||||
public async Task<IActionResult> Generate(
|
||||
[ModelBinder(typeof(DorkNet.Server.Binding.FormOrJsonModelBinder))] GenerateGiftRequest? req)
|
||||
{
|
||||
var pid = this.RequireCurrentPlayerId();
|
||||
var isGameGift = req?.IsGameGift ?? false;
|
||||
|
||||
@@ -4,16 +4,21 @@ using Microsoft.EntityFrameworkCore;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using DorkNet.Server.Auth;
|
||||
using DorkNet.Server.Controllers.API.Avatar.V2;
|
||||
using DorkNet.Server.Data;
|
||||
using DorkNet.Server.Data.Entities;
|
||||
|
||||
namespace DorkNet.Server.Controllers.API.Avatar.V3;
|
||||
|
||||
/// <summary>
|
||||
/// api.rec.net/api/avatar/v{2,3}/saved — saved-outfit slots. Wire
|
||||
/// type <c>RecNet.SavedOutfit</c> (per agent ISIL extraction):
|
||||
/// <c>Slot(int), PreviewImageName(string), OutfitSelections(string),
|
||||
/// FaceFeatures(string), SkinColor(string), HairColor(string)</c>.
|
||||
/// api.rec.net/api/avatar/v{2,3}/saved — saved-outfit slots. Client wire
|
||||
/// type BEPMJICDNDD, whose converter IMMOJHBENFI registers exactly
|
||||
/// <c>Slot, PreviewImageName, OutfitSelections, OutfitSelectionsV2,
|
||||
/// FaceFeatures, SkinColor, HairColor, CustomAvatarItems</c>
|
||||
/// (RecNet.Runtime/IMMOJHBENFI.txt:587-766 reader, :781-910 writer).
|
||||
/// CustomAvatarItems is a list of BGNNOMBFMLH
|
||||
/// <c>{CustomAvatarItemId, BodyPart}</c>, the same element the avatar
|
||||
/// settings (<c>api/avatar/v2</c>) use.
|
||||
///
|
||||
/// State persists in <see cref="AvatarEntity.SavedOutfitsJson"/> as
|
||||
/// a JSON list of <see cref="SavedOutfitDto"/> records keyed by
|
||||
@@ -38,12 +43,27 @@ public class AvatarSavedOutfitsController(DorkNetDbContext db) : ControllerBase
|
||||
}
|
||||
|
||||
/// <summary>POST <c>v3/saved/set</c> — upsert one outfit by Slot.
|
||||
/// Body is the SavedOutfit shape directly.</summary>
|
||||
/// Verb ordinal 2 = POST with a raw JSON body of one serialised
|
||||
/// BEPMJICDNDD (RecNet.Runtime/FFFIMAGLKEG.txt:4071-4095, NCILAADFJMM).
|
||||
///
|
||||
/// Parsed by hand rather than <c>[FromBody] SavedOutfitDto</c>: the old
|
||||
/// DTO silently dropped OutfitSelectionsV2 and CustomAvatarItems, and the
|
||||
/// 2023 client wears OutfitSelectionsV2 whenever it is non-empty
|
||||
/// (BEPMJICDNDD.NLGCNDMLACA, BEPMJICDNDD.txt:237-266, falls back to
|
||||
/// OutfitSelections only when V2 is empty). Loading a saved slot
|
||||
/// therefore restored a stale V1 selection (or nothing) and lost every
|
||||
/// custom shirt in it.</summary>
|
||||
[HttpPost("api/avatar/v3/saved/set")]
|
||||
[HttpPost("api/avatar/v2/saved/set")]
|
||||
public async Task<IActionResult> Set([FromBody] SavedOutfitDto body)
|
||||
public async Task<IActionResult> Set()
|
||||
{
|
||||
string raw;
|
||||
using (var reader = new StreamReader(Request.Body))
|
||||
raw = await reader.ReadToEndAsync();
|
||||
|
||||
var body = ParseOutfit(raw);
|
||||
if (body is null) return BadRequest("missing body");
|
||||
|
||||
var pid = this.RequireCurrentPlayerId();
|
||||
var avatar = await db.Avatars.FirstOrDefaultAsync(a => a.PlayerId == pid);
|
||||
if (avatar is null)
|
||||
@@ -59,6 +79,7 @@ public class AvatarSavedOutfitsController(DorkNetDbContext db) : ControllerBase
|
||||
if (list.Count >= MaxSlots) return BadRequest($"max {MaxSlots} saved outfits per player");
|
||||
list.Add(body);
|
||||
}
|
||||
list.Sort((a, b) => a.Slot.CompareTo(b.Slot));
|
||||
avatar.SavedOutfitsJson = JsonSerializer.Serialize(list);
|
||||
avatar.UpdatedAt = DateTime.UtcNow;
|
||||
await db.SaveChangesAsync();
|
||||
@@ -81,12 +102,91 @@ public class AvatarSavedOutfitsController(DorkNetDbContext db) : ControllerBase
|
||||
return Ok();
|
||||
}
|
||||
|
||||
/// <summary>Read one outfit object, matching keys case-insensitively
|
||||
/// (the client reader accepts Pascal/camel/lower spellings, so any of
|
||||
/// them is a valid write). String fields tolerate null; a nested
|
||||
/// object/array is kept as its raw JSON text, mirroring how
|
||||
/// <c>avatar/v2/set</c> treats the same fields. Returns null for a body
|
||||
/// that is not a JSON object.</summary>
|
||||
internal static SavedOutfitDto? ParseOutfit(string? raw)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(raw)) return null;
|
||||
try
|
||||
{
|
||||
using var doc = JsonDocument.Parse(raw);
|
||||
var root = doc.RootElement;
|
||||
if (root.ValueKind != JsonValueKind.Object) return null;
|
||||
|
||||
var dto = new SavedOutfitDto();
|
||||
foreach (var prop in root.EnumerateObject())
|
||||
{
|
||||
switch (prop.Name.ToLowerInvariant())
|
||||
{
|
||||
case "slot":
|
||||
if (prop.Value.ValueKind == JsonValueKind.Number && prop.Value.TryGetInt32(out var slot)) dto.Slot = slot;
|
||||
else if (prop.Value.ValueKind == JsonValueKind.String && int.TryParse(prop.Value.GetString(), out slot)) dto.Slot = slot;
|
||||
break;
|
||||
case "previewimagename": dto.PreviewImageName = AsString(prop.Value); break;
|
||||
case "outfitselections": dto.OutfitSelections = AsString(prop.Value); break;
|
||||
case "outfitselectionsv2": dto.OutfitSelectionsV2 = AsString(prop.Value); break;
|
||||
case "facefeatures": dto.FaceFeatures = AsString(prop.Value); break;
|
||||
case "skincolor": dto.SkinColor = AsString(prop.Value); break;
|
||||
case "haircolor": dto.HairColor = AsString(prop.Value); break;
|
||||
case "customavataritems": dto.CustomAvatarItems = AsCustomItems(prop.Value); break;
|
||||
}
|
||||
}
|
||||
return dto;
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static string AsString(JsonElement v) => v.ValueKind switch
|
||||
{
|
||||
JsonValueKind.String => v.GetString() ?? string.Empty,
|
||||
JsonValueKind.Null or JsonValueKind.Undefined => string.Empty,
|
||||
_ => v.GetRawText(),
|
||||
};
|
||||
|
||||
/// <summary>BGNNOMBFMLH list. Elements without a parseable guid are
|
||||
/// dropped instead of failing the whole save.</summary>
|
||||
private static List<CustomAvatarItemRefDto> AsCustomItems(JsonElement v)
|
||||
{
|
||||
var result = new List<CustomAvatarItemRefDto>();
|
||||
if (v.ValueKind != JsonValueKind.Array) return result;
|
||||
foreach (var el in v.EnumerateArray())
|
||||
{
|
||||
if (el.ValueKind != JsonValueKind.Object) continue;
|
||||
Guid? id = null;
|
||||
byte bodyPart = 0;
|
||||
foreach (var p in el.EnumerateObject())
|
||||
{
|
||||
if (p.Name.Equals("CustomAvatarItemId", StringComparison.OrdinalIgnoreCase)
|
||||
&& p.Value.ValueKind == JsonValueKind.String
|
||||
&& Guid.TryParse(p.Value.GetString(), out var g))
|
||||
id = g;
|
||||
else if (p.Name.Equals("BodyPart", StringComparison.OrdinalIgnoreCase)
|
||||
&& p.Value.ValueKind == JsonValueKind.Number
|
||||
&& p.Value.TryGetByte(out var b))
|
||||
bodyPart = b;
|
||||
}
|
||||
if (id is { } guid) result.Add(new CustomAvatarItemRefDto { CustomAvatarItemId = guid, BodyPart = bodyPart });
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static List<SavedOutfitDto> ParseList(string? json)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(json)) return new();
|
||||
try
|
||||
{
|
||||
return JsonSerializer.Deserialize<List<SavedOutfitDto>>(json) ?? new();
|
||||
var list = JsonSerializer.Deserialize<List<SavedOutfitDto>>(json) ?? new();
|
||||
// Rows written before CustomAvatarItems existed carry no key;
|
||||
// keep the wire array non-null.
|
||||
foreach (var o in list) o.CustomAvatarItems ??= new();
|
||||
return list;
|
||||
}
|
||||
catch { return new(); }
|
||||
}
|
||||
@@ -97,7 +197,14 @@ public sealed class SavedOutfitDto
|
||||
[JsonPropertyName("Slot")] public int Slot { get; set; }
|
||||
[JsonPropertyName("PreviewImageName")] public string PreviewImageName { get; set; } = string.Empty;
|
||||
[JsonPropertyName("OutfitSelections")] public string OutfitSelections { get; set; } = string.Empty;
|
||||
/// <summary>The selection the 2023 client actually wears when non-empty
|
||||
/// (BEPMJICDNDD.NLGCNDMLACA). Rows saved before this field existed
|
||||
/// deserialize to "" and the client falls back to OutfitSelections.</summary>
|
||||
[JsonPropertyName("OutfitSelectionsV2")] public string OutfitSelectionsV2 { get; set; } = string.Empty;
|
||||
[JsonPropertyName("FaceFeatures")] public string FaceFeatures { get; set; } = string.Empty;
|
||||
[JsonPropertyName("SkinColor")] public string SkinColor { get; set; } = string.Empty;
|
||||
[JsonPropertyName("HairColor")] public string HairColor { get; set; } = string.Empty;
|
||||
/// <summary>Custom shirts worn in this slot. Always an array on the wire
|
||||
/// (the client's ctor allocates an empty list, BEPMJICDNDD.txt:321-360).</summary>
|
||||
[JsonPropertyName("CustomAvatarItems")] public List<CustomAvatarItemRefDto> CustomAvatarItems { get; set; } = new();
|
||||
}
|
||||
|
||||
@@ -173,7 +173,12 @@ public class AvatarItemsController(
|
||||
{
|
||||
AvatarItemType = item.AvatarItemType,
|
||||
AvatarItemDesc = ToWatchDesc(entry.FullDesc),
|
||||
AvatarItemId = item.AvatarItemId,
|
||||
// Hash the FULL desc, as the toggle-on path does: a
|
||||
// player can own the base item and several colorways of
|
||||
// it at once (entries dedupe by FullDesc), and reusing the
|
||||
// base id made them collide in the client's id-keyed
|
||||
// wardrobe.
|
||||
AvatarItemId = StableAvatarItemIdFull(ToWatchDesc(entry.FullDesc)),
|
||||
PlatformMask = item.PlatformMask,
|
||||
FriendlyName = item.FriendlyName,
|
||||
Tooltip = item.Tooltip,
|
||||
@@ -328,20 +333,19 @@ public class AvatarItemsController(
|
||||
owned.Add(guid);
|
||||
}
|
||||
|
||||
// The client parses this as List<IFNGBPJGINL> — the SAME element as
|
||||
// v4/items (FFFIMAGLKEG.txt:3222-3465, NBLIDNCEELM), read by
|
||||
// CLIANCNHNIE which registers TagList / AvatarItemId /
|
||||
// IsBaseAvatarItem too (CLIANCNHNIE.txt). The old 5-key subset left
|
||||
// every locked row at AvatarItemId 0 with a null TagList, so ship
|
||||
// the full catalog DTO.
|
||||
var catalog = _catalog.Value.Items;
|
||||
var rows = requested
|
||||
.Where(guid => !owned.Contains(guid))
|
||||
.Distinct(StringComparer.OrdinalIgnoreCase)
|
||||
.Select(guid => catalog.TryGetValue(guid, out var item) ? item : null)
|
||||
.Where(item => item is not null)
|
||||
.Select(item => new
|
||||
{
|
||||
item!.AvatarItemType,
|
||||
item.AvatarItemDesc,
|
||||
item.FriendlyName,
|
||||
item.Tooltip,
|
||||
item.Rarity,
|
||||
})
|
||||
.Select(item => item!)
|
||||
.ToArray();
|
||||
return Ok(rows);
|
||||
}
|
||||
@@ -561,9 +565,8 @@ public class AvatarItemsController(
|
||||
/// <summary>Stable, deterministic, non-zero 31-bit id for an owned
|
||||
/// avatar item, derived from its base GUID (FNV-1a). The 2023 client
|
||||
/// keys the wardrobe by <c>AvatarItemId</c>, so it must be unique per
|
||||
/// item and stable across restarts. Colored variants reuse their base
|
||||
/// item's id (a player owns the base OR a variant, never both in the
|
||||
/// list), so no collision.</summary>
|
||||
/// item and stable across restarts. Colored variants must NOT use this — a player can own the base and
|
||||
/// several colorways together; see <see cref="StableAvatarItemIdFull"/>.</summary>
|
||||
public static int StableAvatarItemId(string? avatarItemDescOrGuid)
|
||||
{
|
||||
var guid = (avatarItemDescOrGuid ?? string.Empty).Split(',')[0];
|
||||
|
||||
Reference in New Issue
Block a user