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fix: presence, profile edits, outfit menu and RecNetResult writes for the 2023 client
Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.
Presence
- matchmake/none means "online, in no room" (its only caller is
TryGoToOfflineRoom, which ignores the reply). The server used to keep the
old room or invent a dorm, so the next heartbeat looked out of sync and
the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
joins, matchmake/none, logout, failed joins, visibility changes, SignalR
connect/disconnect. isOnline is sent on its own; pushes never go to the
subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
is stored and honoured by GET /player and by the live pushes.
Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
404; added with the client's real form keys and persisted (new Players
columns plus migration). Every account read now returns them, and edits
push AccountUpdate to everyone.
Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
form bodies; lockeditems returns the full owned-item shape; colourways no
longer share their base item's AvatarItemId.
RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
An empty 200 showed "Failed to ..." after the server applied the change,
and a body without Success threw "Error message cannot be null". Clubs,
announcements, keepsakes, comments/read, subscriptions, purchase offers
and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
Route inventory and coverage test extended to match.
README now describes the 2023 branch.
This commit is contained in:
@@ -50,7 +50,18 @@ public class AvatarGiftsController(
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return Ok(rows.Select(ToWire));
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}
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public sealed record GenerateGiftRequest(int? GiftContext, bool? IsGameGift, int? AlternateGiftContext, string? Message);
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/// <summary>Body keys are the client's AFGEDDANEKP param literals
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/// (GiftContext / IsGameGift / AlternateGiftContext / Message). A class
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/// with settable properties, not a positional record, because
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/// <see cref="Binding.FormOrJsonModelBinder"/> constructs it empty and
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/// fills it.</summary>
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public sealed class GenerateGiftRequest
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{
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public int? GiftContext { get; set; }
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public bool? IsGameGift { get; set; }
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public int? AlternateGiftContext { get; set; }
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public string? Message { get; set; }
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}
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/// <summary>POST <c>api/avatar/v2/gifts/generate</c> — the end-of-
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/// activity gift box (chest). For a game/quest gift (IsGameGift) the
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@@ -64,8 +75,13 @@ public class AvatarGiftsController(
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// POST 404'd, breaking reward chests on that path). Same request body.
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[HttpPost("api/avatar/v2/gifts/generate")]
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[HttpPost("api/avatar/v3/gifts/generate")]
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// The client adds each field with AFGEDDANEKP (FFFIMAGLKEG.txt:1930-2013,
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// POST = ordinal 2), which goes out form-urlencoded: a live trace showed
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// `GiftContext=12000&IsGameGift=True&Message=…` answered 415 while this
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// was [FromBody]. The form-or-JSON binder accepts either encoding.
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[Consumes("application/json", "application/x-www-form-urlencoded", "multipart/form-data")]
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public async Task<IActionResult> Generate([FromBody] GenerateGiftRequest? req)
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public async Task<IActionResult> Generate(
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[ModelBinder(typeof(DorkNet.Server.Binding.FormOrJsonModelBinder))] GenerateGiftRequest? req)
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{
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var pid = this.RequireCurrentPlayerId();
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var isGameGift = req?.IsGameGift ?? false;
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