fix: presence, profile edits, outfit menu and RecNetResult writes for the 2023 client

Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.

Presence
- matchmake/none means "online, in no room" (its only caller is
  TryGoToOfflineRoom, which ignores the reply). The server used to keep the
  old room or invent a dorm, so the next heartbeat looked out of sync and
  the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
  it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
  joins, matchmake/none, logout, failed joins, visibility changes, SignalR
  connect/disconnect. isOnline is sent on its own; pushes never go to the
  subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
  is stored and honoured by GET /player and by the live pushes.

Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
  404; added with the client's real form keys and persisted (new Players
  columns plus migration). Every account read now returns them, and edits
  push AccountUpdate to everyone.

Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
  slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
  client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
  form bodies; lockeditems returns the full owned-item shape; colourways no
  longer share their base item's AvatarItemId.

RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
  An empty 200 showed "Failed to ..." after the server applied the change,
  and a body without Success threw "Error message cannot be null". Clubs,
  announcements, keepsakes, comments/read, subscriptions, purchase offers
  and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
  device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
  GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
  Route inventory and coverage test extended to match.

README now describes the 2023 branch.
This commit is contained in:
Alexa
2026-10-15 14:08:11 +03:00
parent 36e64e99ba
commit 6ee1d6f9b3
45 changed files with 6666 additions and 448 deletions
@@ -4,16 +4,21 @@ using Microsoft.EntityFrameworkCore;
using System.Text.Json;
using System.Text.Json.Serialization;
using DorkNet.Server.Auth;
using DorkNet.Server.Controllers.API.Avatar.V2;
using DorkNet.Server.Data;
using DorkNet.Server.Data.Entities;
namespace DorkNet.Server.Controllers.API.Avatar.V3;
/// <summary>
/// api.rec.net/api/avatar/v{2,3}/saved — saved-outfit slots. Wire
/// type <c>RecNet.SavedOutfit</c> (per agent ISIL extraction):
/// <c>Slot(int), PreviewImageName(string), OutfitSelections(string),
/// FaceFeatures(string), SkinColor(string), HairColor(string)</c>.
/// api.rec.net/api/avatar/v{2,3}/saved — saved-outfit slots. Client wire
/// type BEPMJICDNDD, whose converter IMMOJHBENFI registers exactly
/// <c>Slot, PreviewImageName, OutfitSelections, OutfitSelectionsV2,
/// FaceFeatures, SkinColor, HairColor, CustomAvatarItems</c>
/// (RecNet.Runtime/IMMOJHBENFI.txt:587-766 reader, :781-910 writer).
/// CustomAvatarItems is a list of BGNNOMBFMLH
/// <c>{CustomAvatarItemId, BodyPart}</c>, the same element the avatar
/// settings (<c>api/avatar/v2</c>) use.
///
/// State persists in <see cref="AvatarEntity.SavedOutfitsJson"/> as
/// a JSON list of <see cref="SavedOutfitDto"/> records keyed by
@@ -38,12 +43,27 @@ public class AvatarSavedOutfitsController(DorkNetDbContext db) : ControllerBase
}
/// <summary>POST <c>v3/saved/set</c> — upsert one outfit by Slot.
/// Body is the SavedOutfit shape directly.</summary>
/// Verb ordinal 2 = POST with a raw JSON body of one serialised
/// BEPMJICDNDD (RecNet.Runtime/FFFIMAGLKEG.txt:4071-4095, NCILAADFJMM).
///
/// Parsed by hand rather than <c>[FromBody] SavedOutfitDto</c>: the old
/// DTO silently dropped OutfitSelectionsV2 and CustomAvatarItems, and the
/// 2023 client wears OutfitSelectionsV2 whenever it is non-empty
/// (BEPMJICDNDD.NLGCNDMLACA, BEPMJICDNDD.txt:237-266, falls back to
/// OutfitSelections only when V2 is empty). Loading a saved slot
/// therefore restored a stale V1 selection (or nothing) and lost every
/// custom shirt in it.</summary>
[HttpPost("api/avatar/v3/saved/set")]
[HttpPost("api/avatar/v2/saved/set")]
public async Task<IActionResult> Set([FromBody] SavedOutfitDto body)
public async Task<IActionResult> Set()
{
string raw;
using (var reader = new StreamReader(Request.Body))
raw = await reader.ReadToEndAsync();
var body = ParseOutfit(raw);
if (body is null) return BadRequest("missing body");
var pid = this.RequireCurrentPlayerId();
var avatar = await db.Avatars.FirstOrDefaultAsync(a => a.PlayerId == pid);
if (avatar is null)
@@ -59,6 +79,7 @@ public class AvatarSavedOutfitsController(DorkNetDbContext db) : ControllerBase
if (list.Count >= MaxSlots) return BadRequest($"max {MaxSlots} saved outfits per player");
list.Add(body);
}
list.Sort((a, b) => a.Slot.CompareTo(b.Slot));
avatar.SavedOutfitsJson = JsonSerializer.Serialize(list);
avatar.UpdatedAt = DateTime.UtcNow;
await db.SaveChangesAsync();
@@ -81,12 +102,91 @@ public class AvatarSavedOutfitsController(DorkNetDbContext db) : ControllerBase
return Ok();
}
/// <summary>Read one outfit object, matching keys case-insensitively
/// (the client reader accepts Pascal/camel/lower spellings, so any of
/// them is a valid write). String fields tolerate null; a nested
/// object/array is kept as its raw JSON text, mirroring how
/// <c>avatar/v2/set</c> treats the same fields. Returns null for a body
/// that is not a JSON object.</summary>
internal static SavedOutfitDto? ParseOutfit(string? raw)
{
if (string.IsNullOrWhiteSpace(raw)) return null;
try
{
using var doc = JsonDocument.Parse(raw);
var root = doc.RootElement;
if (root.ValueKind != JsonValueKind.Object) return null;
var dto = new SavedOutfitDto();
foreach (var prop in root.EnumerateObject())
{
switch (prop.Name.ToLowerInvariant())
{
case "slot":
if (prop.Value.ValueKind == JsonValueKind.Number && prop.Value.TryGetInt32(out var slot)) dto.Slot = slot;
else if (prop.Value.ValueKind == JsonValueKind.String && int.TryParse(prop.Value.GetString(), out slot)) dto.Slot = slot;
break;
case "previewimagename": dto.PreviewImageName = AsString(prop.Value); break;
case "outfitselections": dto.OutfitSelections = AsString(prop.Value); break;
case "outfitselectionsv2": dto.OutfitSelectionsV2 = AsString(prop.Value); break;
case "facefeatures": dto.FaceFeatures = AsString(prop.Value); break;
case "skincolor": dto.SkinColor = AsString(prop.Value); break;
case "haircolor": dto.HairColor = AsString(prop.Value); break;
case "customavataritems": dto.CustomAvatarItems = AsCustomItems(prop.Value); break;
}
}
return dto;
}
catch (JsonException)
{
return null;
}
}
private static string AsString(JsonElement v) => v.ValueKind switch
{
JsonValueKind.String => v.GetString() ?? string.Empty,
JsonValueKind.Null or JsonValueKind.Undefined => string.Empty,
_ => v.GetRawText(),
};
/// <summary>BGNNOMBFMLH list. Elements without a parseable guid are
/// dropped instead of failing the whole save.</summary>
private static List<CustomAvatarItemRefDto> AsCustomItems(JsonElement v)
{
var result = new List<CustomAvatarItemRefDto>();
if (v.ValueKind != JsonValueKind.Array) return result;
foreach (var el in v.EnumerateArray())
{
if (el.ValueKind != JsonValueKind.Object) continue;
Guid? id = null;
byte bodyPart = 0;
foreach (var p in el.EnumerateObject())
{
if (p.Name.Equals("CustomAvatarItemId", StringComparison.OrdinalIgnoreCase)
&& p.Value.ValueKind == JsonValueKind.String
&& Guid.TryParse(p.Value.GetString(), out var g))
id = g;
else if (p.Name.Equals("BodyPart", StringComparison.OrdinalIgnoreCase)
&& p.Value.ValueKind == JsonValueKind.Number
&& p.Value.TryGetByte(out var b))
bodyPart = b;
}
if (id is { } guid) result.Add(new CustomAvatarItemRefDto { CustomAvatarItemId = guid, BodyPart = bodyPart });
}
return result;
}
private static List<SavedOutfitDto> ParseList(string? json)
{
if (string.IsNullOrWhiteSpace(json)) return new();
try
{
return JsonSerializer.Deserialize<List<SavedOutfitDto>>(json) ?? new();
var list = JsonSerializer.Deserialize<List<SavedOutfitDto>>(json) ?? new();
// Rows written before CustomAvatarItems existed carry no key;
// keep the wire array non-null.
foreach (var o in list) o.CustomAvatarItems ??= new();
return list;
}
catch { return new(); }
}
@@ -97,7 +197,14 @@ public sealed class SavedOutfitDto
[JsonPropertyName("Slot")] public int Slot { get; set; }
[JsonPropertyName("PreviewImageName")] public string PreviewImageName { get; set; } = string.Empty;
[JsonPropertyName("OutfitSelections")] public string OutfitSelections { get; set; } = string.Empty;
/// <summary>The selection the 2023 client actually wears when non-empty
/// (BEPMJICDNDD.NLGCNDMLACA). Rows saved before this field existed
/// deserialize to "" and the client falls back to OutfitSelections.</summary>
[JsonPropertyName("OutfitSelectionsV2")] public string OutfitSelectionsV2 { get; set; } = string.Empty;
[JsonPropertyName("FaceFeatures")] public string FaceFeatures { get; set; } = string.Empty;
[JsonPropertyName("SkinColor")] public string SkinColor { get; set; } = string.Empty;
[JsonPropertyName("HairColor")] public string HairColor { get; set; } = string.Empty;
/// <summary>Custom shirts worn in this slot. Always an array on the wire
/// (the client's ctor allocates an empty list, BEPMJICDNDD.txt:321-360).</summary>
[JsonPropertyName("CustomAvatarItems")] public List<CustomAvatarItemRefDto> CustomAvatarItems { get; set; } = new();
}